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psxsdk
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NO3 EntityDeathSkySwirl (#469)
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2023-08-13 17:08:00 +01:00 |
saturn
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Decompile func_06010008 (#366)
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2023-07-17 21:22:21 +01:00 |
st
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NO3 various functions (#96)
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2023-02-16 12:27:33 +00:00 |
common.h
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DRA+RIC CanTeleportToOtherCastle matching (#449)
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2023-08-08 10:12:53 -07:00 |
entity.h
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NP3 EntityHeartRoomGoldDoor (#499)
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2023-08-22 19:13:32 -07:00 |
game.h
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NO3 & NP3 EntitySplashWater (#493)
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2023-08-21 19:00:57 -07:00 |
gte.inc
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Update splat (#247)
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2023-06-12 06:04:25 +01:00 |
include_asm.h
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Custom debugging module (#108)
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2023-08-10 18:55:24 +01:00 |
items.h
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Items Enum rework (#440)
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2023-08-05 18:22:14 +01:00 |
lba.h
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HD DRA UpdateCd matching (#383)
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2023-07-21 08:46:44 +01:00 |
macro.inc
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use jlabel for rodata labels (#260)
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2023-06-18 15:17:36 +01:00 |
macros.h
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w_000 matching (#465)
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2023-08-14 09:21:59 -07:00 |
main.inc
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Upload disassembly
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2022-01-02 13:35:44 +00:00 |
objects.h
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Match duplicates of EntityAbsorbOrb (#245)
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2023-06-10 17:44:16 +01:00 |
player.h
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DRA+RIC CanTeleportToOtherCastle matching (#449)
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2023-08-08 10:12:53 -07:00 |
servant.h
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TT_000 func_80173EB0 matching + data import
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2023-02-08 22:45:20 +00:00 |
settings.h
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DRA func_80107614 matching
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2023-05-13 15:18:43 +01:00 |
sfx.h
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NP3 NO3 EntityShuttingWindow (#460)
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2023-08-10 22:29:32 -07:00 |
stage.h
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Rename everything from Object to Entity for consistency (#362)
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2023-07-16 10:42:26 +01:00 |
types.h
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Use new type f32 to handle fixed point positions
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2023-01-12 18:59:14 +00:00 |
unkstruct.h
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NO3 & NP3 EntityMermanWaterSplash (#497)
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2023-08-22 23:05:16 +01:00 |
weapon.h
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Add all weapon signatures (#477)
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2023-08-15 18:57:59 -07:00 |