sotn-decomp/include
2023-08-22 19:13:32 -07:00
..
psxsdk NO3 EntityDeathSkySwirl (#469) 2023-08-13 17:08:00 +01:00
saturn Decompile func_06010008 (#366) 2023-07-17 21:22:21 +01:00
st NO3 various functions (#96) 2023-02-16 12:27:33 +00:00
common.h DRA+RIC CanTeleportToOtherCastle matching (#449) 2023-08-08 10:12:53 -07:00
entity.h NP3 EntityHeartRoomGoldDoor (#499) 2023-08-22 19:13:32 -07:00
game.h NO3 & NP3 EntitySplashWater (#493) 2023-08-21 19:00:57 -07:00
gte.inc Update splat (#247) 2023-06-12 06:04:25 +01:00
include_asm.h Custom debugging module (#108) 2023-08-10 18:55:24 +01:00
items.h Items Enum rework (#440) 2023-08-05 18:22:14 +01:00
lba.h HD DRA UpdateCd matching (#383) 2023-07-21 08:46:44 +01:00
macro.inc use jlabel for rodata labels (#260) 2023-06-18 15:17:36 +01:00
macros.h w_000 matching (#465) 2023-08-14 09:21:59 -07:00
main.inc Upload disassembly 2022-01-02 13:35:44 +00:00
objects.h Match duplicates of EntityAbsorbOrb (#245) 2023-06-10 17:44:16 +01:00
player.h DRA+RIC CanTeleportToOtherCastle matching (#449) 2023-08-08 10:12:53 -07:00
servant.h TT_000 func_80173EB0 matching + data import 2023-02-08 22:45:20 +00:00
settings.h DRA func_80107614 matching 2023-05-13 15:18:43 +01:00
sfx.h NP3 NO3 EntityShuttingWindow (#460) 2023-08-10 22:29:32 -07:00
stage.h Rename everything from Object to Entity for consistency (#362) 2023-07-16 10:42:26 +01:00
types.h Use new type f32 to handle fixed point positions 2023-01-12 18:59:14 +00:00
unkstruct.h NO3 & NP3 EntityMermanWaterSplash (#497) 2023-08-22 23:05:16 +01:00
weapon.h Add all weapon signatures (#477) 2023-08-15 18:57:59 -07:00