sotn-decomp/config/symbols.us.stnz0.txt
Luciano Ciccariello 04b5019374
Cutscene data and better names (#1698)
Minor follow-up to #1686 . I couldn't de-fake the g_Dialogue symbols in
ST0 like I did with `src/st/dre/bss.c` due some functions that are not
yet fully decompiled.
2024-09-29 17:23:07 +01:00

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g_EntityGfxs = 0x80180888;
g_CallElevator = 0x80180EEC;
g_BossFlag = 0x80181010;
g_ElevatorTarget = 0x801813A4;
g_ElevatorTargetPos = 0x801813A8;
g_HeartDropArray = 0x801813B0;
actor_names = 0x8018146C;
g_eBlueDoorUV = 0x801826B8;
g_eBlueDoorTiles = 0x801826D0;
EntityWargExplosionPuffOpaque = 0x801B3C38;
EntityBossFightManager = 0x801B3FCC;
EntityBossRoomBlock = 0x801B4518;
EntitySlogra = 0x801B4778;
EntityGaibon = 0x801B5778;
EntityEquipItemDrop = 0x801BED20;