mirror of
https://github.com/Xeeynamo/sotn-decomp.git
synced 2024-11-27 06:50:35 +00:00
04b5019374
Minor follow-up to #1686 . I couldn't de-fake the g_Dialogue symbols in ST0 like I did with `src/st/dre/bss.c` due some functions that are not yet fully decompiled.
16 lines
465 B
Plaintext
16 lines
465 B
Plaintext
g_EntityGfxs = 0x80180888;
|
|
g_CallElevator = 0x80180EEC;
|
|
g_BossFlag = 0x80181010;
|
|
g_ElevatorTarget = 0x801813A4;
|
|
g_ElevatorTargetPos = 0x801813A8;
|
|
g_HeartDropArray = 0x801813B0;
|
|
actor_names = 0x8018146C;
|
|
g_eBlueDoorUV = 0x801826B8;
|
|
g_eBlueDoorTiles = 0x801826D0;
|
|
EntityWargExplosionPuffOpaque = 0x801B3C38;
|
|
EntityBossFightManager = 0x801B3FCC;
|
|
EntityBossRoomBlock = 0x801B4518;
|
|
EntitySlogra = 0x801B4778;
|
|
EntityGaibon = 0x801B5778;
|
|
EntityEquipItemDrop = 0x801BED20;
|