mirror of
https://github.com/Xeeynamo/sotn-decomp.git
synced 2024-11-23 21:19:55 +00:00
f1faef333a
Allow to compile weapon overlays as a single C files. The benefit is to disallow symbols to be exported by statically compile them all but the header. We would no longer need to use `OVL_EXPORT` as long as the symbols are marked as `static`. The frames data is also generated as an array of data that can be just included into their respective C files, generated by JSON files on the fly. I changed `animset` to `frameset` as the data does not represent a set of animations but rather a set of frames, where every frame has multiple sprites. The information on how the frames are played (e.g. animation) is found elsewhere. Following the full list of changes to achieve this project: * The `animset` from splat is now dummied out * The `frameset` JSON is now generated by the asset manager * The `frameset` JSON is now compiled into `src/weapon/w_0xx_y.h` * The `header.c` has been moved into `shared.h` * For simplicity I added a `#define g_Animset w_000_1`. I did not want to hack the asset manager too much to force the name to be `g_Animset` and I did not want to change all the symbols yet. * Simplified `weapon_pc.c` as we now only need the exported header * Always try to build the most up-to-date asset manager: this should avoid weird errors whenever people pull new changes As the asset manager now can accept those `config` files, now the CLI supports the following commands: * `stage extract` * `stage build` * `config extract` (NEW) * `config build` (NEW) The config structure is heavily inspired to Splat to maintain consistency and continuity.
500 lines
20 KiB
Makefile
500 lines
20 KiB
Makefile
.SECONDEXPANSION:
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.SECONDARY:
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# Binaries
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VERSION ?= us
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MAIN := main
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DRA := dra
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# Compilers
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CC1PSX := ./bin/cc1-psx-26
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CROSS := mipsel-linux-gnu-
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AS := $(CROSS)as
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CC := $(CC1PSX)
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LD := $(CROSS)ld
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CPP := $(CROSS)cpp
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OBJCOPY := $(CROSS)objcopy
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CC_FLAGS += -G0 -w -O2 -funsigned-char -fpeephole -ffunction-cse -fpcc-struct-return -fcommon -fverbose-asm -msoft-float -g
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CPP_FLAGS += -Iinclude -Iinclude/psxsdk -undef -Wall -fno-builtin
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CPP_FLAGS += -Dmips -D__GNUC__=2 -D__OPTIMIZE__ -D__mips__ -D__mips -Dpsx -D__psx__ -D__psx -D_PSYQ -D__EXTENSIONS__ -D_MIPSEL -D_LANGUAGE_C -DLANGUAGE_C -DNO_LOGS -DHACKS -DUSE_INCLUDE_ASM
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CPP_FLAGS += -D_internal_version_$(VERSION) -DSOTN_STR
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LD_FLAGS := -nostdlib --no-check-sections
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# Directories
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ASM_DIR := asm/$(VERSION)
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BIN_DIR := bin
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SRC_DIR := src
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ASSETS_DIR := assets
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INCLUDE_DIR := include
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BUILD_DIR := build/$(VERSION)
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DISK_DIR := $(BUILD_DIR)/${VERSION}/disk
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CONFIG_DIR := config
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TOOLS_DIR := tools
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PSXLIBS := $(addprefix lib, c c2 api etc card gpu gs gte cd snd spu)
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# Files
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PSXLIB_DIRS := $(addprefix psxsdk/, . $(PSXLIBS))
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PSXLIB_DATA_DIRS := $(addprefix data/, . $(PSXLIB_DIRS))
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MAIN_ASM_DIRS := $(addprefix $(ASM_DIR)/$(MAIN)/,. $(PSXLIB_DIRS) data $(PSXLIB_DATA_DIRS))
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MAIN_SRC_DIRS := $(addprefix $(SRC_DIR)/$(MAIN)/,. $(PSXLIB_DIRS))
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MAIN_S_FILES := $(wildcard $(addsuffix /*.s, $(MAIN_ASM_DIRS)))
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MAIN_C_FILES := $(wildcard $(addsuffix /*.c, $(MAIN_SRC_DIRS)))
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MAIN_O_FILES := $(patsubst %.s,%.s.o,$(MAIN_S_FILES))
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MAIN_O_FILES += $(patsubst %.c,%.c.o,$(MAIN_C_FILES))
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MAIN_O_FILES := $(addprefix $(BUILD_DIR)/,$(MAIN_O_FILES))
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MAIN_TARGET := $(BUILD_DIR)/$(MAIN)
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# Tooling
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PYTHON := python3
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SPLAT := splat split
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ASMDIFFER_DIR := $(TOOLS_DIR)/asm-differ
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ASMDIFFER_APP := $(ASMDIFFER_DIR)/diff.py
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M2CTX_APP := $(TOOLS_DIR)/m2ctx.py
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M2CTX := $(PYTHON) $(M2CTX_APP)
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M2C_DIR := $(TOOLS_DIR)/m2c
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M2C_APP := $(M2C_DIR)/m2c.py
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M2C := $(PYTHON) $(M2C_APP)
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M2C_ARGS := -P 4
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SOTNSTR := $(PYTHON) $(TOOLS_DIR)/sotn_str/sotn_str.py process
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MASPSX_DIR := $(TOOLS_DIR)/maspsx
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MASPSX_APP := $(MASPSX_DIR)/maspsx.py
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MASPSX := $(PYTHON) $(MASPSX_APP) --expand-div --aspsx-version=2.34
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MASPSX_21 := $(PYTHON) $(MASPSX_APP) --expand-div --aspsx-version=2.21
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GO := $(HOME)/go/bin/go
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GOPATH := $(HOME)/go
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SOTNDISK := $(GOPATH)/bin/sotn-disk
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SOTNASSETS := $(GOPATH)/bin/sotn-assets
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GFXSTAGE := $(PYTHON) $(TOOLS_DIR)/gfxstage.py
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PNG2S := $(PYTHON) $(TOOLS_DIR)/png2s.py
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ICONV := iconv --from-code=UTF-8 --to-code=Shift-JIS
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DIRT_PATCHER := $(PYTHON) $(TOOLS_DIR)/dirt_patcher.py
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define list_src_files
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$(foreach dir,$(ASM_DIR)/$(1),$(wildcard $(dir)/**.s))
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$(foreach dir,$(ASM_DIR)/$(1)/data,$(wildcard $(dir)/**.s))
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$(foreach dir,$(ASM_DIR)/$(1)/psxsdk,$(wildcard $(dir)/**.s))
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$(foreach dir,$(ASM_DIR)/$(1)/handwritten,$(wildcard $(dir)/**.s))
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$(foreach dir,$(SRC_DIR)/$(1),$(wildcard $(dir)/**.c))
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$(foreach dir,$(SRC_DIR)/$(1)/psxsdk,$(wildcard $(dir)/**.c))
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$(foreach dir,$(ASSETS_DIR)/$(1),$(wildcard $(dir)/**))
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endef
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define list_st_src_files
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$(foreach dir,$(ASM_DIR)/$(1),$(wildcard $(dir)/**.s))
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$(foreach dir,$(ASM_DIR)/$(1)/data,$(wildcard $(dir)/**.s))
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$(foreach dir,$(SRC_DIR)/$(1),$(wildcard $(dir)/**.c))
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$(foreach dir,$(ASSETS_DIR)/$(1),$(wildcard $(dir)/D_8018*.bin))
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endef
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define list_o_files
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$(foreach file,$(call list_src_files,$(1)),$(BUILD_DIR)/$(file).o)
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endef
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define list_st_o_files
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$(foreach file,$(call list_st_src_files,$(1)),$(BUILD_DIR)/$(file).o)
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endef
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define list_shared_src_files
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$(foreach dir,$(SRC_DIR)/$(1),$(wildcard $(dir)/*.c))
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endef
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define list_shared_o_files
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$(foreach file,$(call list_shared_src_files,$(1)),$(BUILD_DIR)/$(file).o)
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endef
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define link
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$(LD) $(LD_FLAGS) -o $(2) \
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-Map $(BUILD_DIR)/$(1).map \
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-T $(BUILD_DIR)/$(1).ld \
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-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
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-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).$(1).txt \
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-T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).$(1).txt
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endef
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SOTNDISK_SOURCES := $(shell find tools/sotn-disk -name '*.go')
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SOTNASSETS_SOURCES := $(shell find tools/sotn-assets -name '*.go')
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CHECK_FILES := $(shell cut -d' ' -f3 config/check.$(VERSION).sha)
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.PHONY: build
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all: build check
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build: build_$(VERSION)
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build_us: main dra weapon ric cen dre mad no3 np3 nz0 sel st0 wrp rwrp tt_000
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build_hd: dra $(BUILD_DIR)/WRP.BIN tt_000
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clean:
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git clean -fdx assets/
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git clean -fdx asm/$(VERSION)/
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git clean -fdx build/$(VERSION)/
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git clean -fdx $(SRC_DIR)/weapon
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git clean -fdx config/
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git clean -fdx function_calls/
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git clean -fdx sotn_calltree.txt
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format: format-src format-tools format-symbols
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format-src: bin/clang-format
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@# find explainer:
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@# find $(SRC_DIR) $(INCLUDE_DIR) : look in src and include
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@# -type d \( -name 3rd -o -name CMakeFiles \) -prune : if an entry is both a directory and 3rd or CMakeFiles
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@# ignore it and don't traverse it
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@# -o \( -type f \( -name '*.h' -o -name '*.c' \) \) : or if an entry is a file and named *.h or *.c, include it
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@# -print0 : print only the matching entries, delimit by NULL to
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@# ensure files with characters xargs uses as delimiters are
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@# properly handled
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find $(SRC_DIR) $(INCLUDE_DIR) \
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-type d \( -name 3rd -o -name CMakeFiles \) -prune \
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-o \( -type f \( -name '*.c' -o -name '*.h' \) \) \
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-print0 \
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| xargs -0 -n10 -P$$(nproc) bin/clang-format -i
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cargo run --release --manifest-path ./tools/lints/sotn-lint/Cargo.toml ./src
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format-tools:
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black tools/*.py
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black tools/splat_ext/*.py
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black tools/split_jpt_yaml/*.py
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format-symbols:
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VERSION=us $(PYTHON) ./tools/symbols.py sort
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VERSION=hd $(PYTHON) ./tools/symbols.py sort
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VERSION=pspeu $(PYTHON) ./tools/symbols.py sort
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./tools/symbols.py remove-orphans config/splat.us.dra.yaml
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./tools/symbols.py remove-orphans config/splat.hd.dra.yaml
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./tools/symbols.py remove-orphans config/splat.us.ric.yaml
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./tools/symbols.py remove-orphans config/splat.us.stcen.yaml
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./tools/symbols.py remove-orphans config/splat.us.stdre.yaml
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./tools/symbols.py remove-orphans config/splat.us.stno3.yaml
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./tools/symbols.py remove-orphans config/splat.us.stnp3.yaml
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./tools/symbols.py remove-orphans config/splat.us.stnz0.yaml
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./tools/symbols.py remove-orphans config/splat.us.stsel.yaml
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./tools/symbols.py remove-orphans config/splat.us.stst0.yaml
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./tools/symbols.py remove-orphans config/splat.us.stwrp.yaml
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./tools/symbols.py remove-orphans config/splat.hd.stwrp.yaml
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./tools/symbols.py remove-orphans config/splat.us.strwrp.yaml
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./tools/symbols.py remove-orphans config/splat.us.tt_000.yaml
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./tools/symbols.py remove-orphans config/splat.hd.tt_000.yaml
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./tools/symbols.py remove-orphans config/splat.us.stmad.yaml
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# fast-format
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ff: MAKEFLAGS += --jobs
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ff:
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$(MAKE) format
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patch:
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$(DIRT_PATCHER) config/dirt.$(VERSION).json
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check: config/check.$(VERSION).sha patch $(CHECK_FILES)
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sha1sum --check $<
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expected: check
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mkdir -p expected/build
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rm -rf expected/build/$(VERSION)
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cp -r build/$(VERSION) expected/build/
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main: $(MAIN_TARGET).exe
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main_dirs:
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$(foreach dir,$(MAIN_ASM_DIRS) $(MAIN_SRC_DIRS),$(shell mkdir -p $(BUILD_DIR)/$(dir)))
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$(MAIN_TARGET).exe: $(MAIN_TARGET).elf
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$(OBJCOPY) -O binary $< $@
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$(MAIN_TARGET).elf: $(MAIN_O_FILES) $(BUILD_DIR)/main.ld $(CONFIG_DIR)/undefined_syms.$(VERSION).txt $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).$(MAIN).txt
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$(LD) $(LD_FLAGS) -o $@ \
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-Map $(MAIN_TARGET).map \
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-T $(BUILD_DIR)/main.ld \
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-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
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-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).$(MAIN).txt
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dra: $(BUILD_DIR)/DRA.BIN
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$(BUILD_DIR)/DRA.BIN: $(BUILD_DIR)/$(DRA).elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/$(DRA).elf: $(call list_o_files,dra)
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echo $(call list_o_files,dra)
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$(call link,dra,$@)
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ric: $(BUILD_DIR)/RIC.BIN
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$(BUILD_DIR)/RIC.BIN: $(BUILD_DIR)/ric.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/ric.elf: $(call list_o_files,ric)
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$(call link,ric,$@)
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cen: $(BUILD_DIR)/CEN.BIN $(BUILD_DIR)/F_CEN.BIN
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$(BUILD_DIR)/CEN.BIN: $(BUILD_DIR)/stcen.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/F_CEN.BIN:
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$(GFXSTAGE) e assets/st/cen $@
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dre: $(BUILD_DIR)/DRE.BIN $(BUILD_DIR)/F_DRE.BIN
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$(BUILD_DIR)/DRE.BIN: $(BUILD_DIR)/stdre.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/F_DRE.BIN:
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$(GFXSTAGE) e assets/st/dre $@
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mad: $(BUILD_DIR)/MAD.BIN $(BUILD_DIR)/F_MAD.BIN
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$(BUILD_DIR)/MAD.BIN: $(BUILD_DIR)/stmad.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/F_MAD.BIN:
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$(GFXSTAGE) e assets/st/mad $@
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no3: $(BUILD_DIR)/NO3.BIN $(BUILD_DIR)/F_NO3.BIN
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$(BUILD_DIR)/NO3.BIN: $(BUILD_DIR)/stno3.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/F_NO3.BIN:
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$(GFXSTAGE) e assets/st/no3 $@
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np3: $(BUILD_DIR)/NP3.BIN $(BUILD_DIR)/F_NP3.BIN
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$(BUILD_DIR)/NP3.BIN: $(BUILD_DIR)/stnp3.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/F_NP3.BIN:
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$(GFXSTAGE) e assets/st/np3 $@
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nz0: $(BUILD_DIR)/NZ0.BIN $(BUILD_DIR)/F_NZ0.BIN
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$(BUILD_DIR)/NZ0.BIN: $(BUILD_DIR)/stnz0.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/F_NZ0.BIN:
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$(GFXSTAGE) e assets/st/nz0 $@
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sel: $(BUILD_DIR)/SEL.BIN
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$(BUILD_DIR)/SEL.BIN: $(BUILD_DIR)/stsel.elf
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$(OBJCOPY) -O binary $< $@
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st0: $(BUILD_DIR)/ST0.BIN $(BUILD_DIR)/F_ST0.BIN
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$(BUILD_DIR)/ST0.BIN: $(BUILD_DIR)/stst0.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/F_ST0.BIN:
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$(GFXSTAGE) e assets/st/st0 $@
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wrp: $(BUILD_DIR)/WRP.BIN $(BUILD_DIR)/F_WRP.BIN
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$(BUILD_DIR)/WRP.BIN: $(BUILD_DIR)/stwrp.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/F_WRP.BIN:
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$(GFXSTAGE) e assets/st/wrp $@
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rwrp: $(BUILD_DIR)/RWRP.BIN $(BUILD_DIR)/F_RWRP.BIN
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$(BUILD_DIR)/RWRP.BIN: $(BUILD_DIR)/strwrp.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/F_RWRP.BIN:
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$(GFXSTAGE) e assets/st/rwrp $@
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tt_000: $(BUILD_DIR)/TT_000.BIN
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$(BUILD_DIR)/tt_000_raw.bin: $(BUILD_DIR)/tt_000.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/TT_000.BIN: $(BUILD_DIR)/tt_000_raw.bin
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cp $< $@
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dd status=none if=/dev/zero bs=1 count=$$((40960 - $$(stat -c %s $<))) >> $@
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mad_fix: stmad_dirs $$(call list_o_files,st/mad) $$(call list_o_files,st)
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$(LD) $(LD_FLAGS) -o $(BUILD_DIR)/stmad_fix.elf \
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-Map $(BUILD_DIR)/stmad_fix.map \
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-T $(BUILD_DIR)/stmad.ld \
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-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
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-T $(CONFIG_DIR)/undefined_syms_auto.stmad.txt \
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-T $(CONFIG_DIR)/undefined_funcs_auto.stmad.txt
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$(OBJCOPY) -O binary $(BUILD_DIR)/stmad_fix.elf $(BUILD_DIR)/MAD.BIN
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tt_%_dirs:
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$(foreach dir,$(ASM_DIR)/servant/tt_$* $(ASM_DIR)/servant/tt_$*/data $(SRC_DIR)/servant/tt_$* $(ASSETS_DIR)/servant/tt_$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
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st%_dirs:
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$(foreach dir,$(ASM_DIR)/st/$* $(ASM_DIR)/st/$*/data $(ASM_DIR)/st/$*/handwritten $(SRC_DIR)/st/$* $(ASSETS_DIR)/st/$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
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%_dirs:
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$(foreach dir,$(ASM_DIR)/$* $(ASM_DIR)/$*/data $(SRC_DIR)/$* $(ASSETS_DIR)/$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
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$(BUILD_DIR)/tt_%.elf: $(BUILD_DIR)/tt_%.ld $$(call list_o_files,servant/tt_$$*) | tt_%_dirs
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$(call link,tt_$*,$@)
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$(BUILD_DIR)/stmad.elf: $$(call list_o_files,st/mad) $$(call list_shared_o_files,st)
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$(LD) $(LD_FLAGS) -o $@ \
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-Map $(BUILD_DIR)/stmad.map \
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-T $(BUILD_DIR)/stmad.ld \
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-T $(CONFIG_DIR)/undefined_syms.beta.txt \
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-T $(CONFIG_DIR)/undefined_syms_auto.stmad.txt \
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-T $(CONFIG_DIR)/undefined_funcs_auto.stmad.txt
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$(BUILD_DIR)/stsel.elf: $$(call list_o_files,st/sel) $$(call list_shared_o_files,st)
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$(call link,stsel,$@)
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$(BUILD_DIR)/st%.elf: $$(call list_st_o_files,st/$$*) $$(call list_shared_o_files,st)
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$(call link,st$*,$@)
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# Weapon overlays
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WEAPON0_FILES := $(foreach num,$(shell seq -w 000 058),$(BUILD_DIR)/weapon/f0_$(num).bin $(BUILD_DIR)/weapon/w0_$(num).bin)
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WEAPON1_FILES := $(foreach num,$(shell seq -w 000 058),$(BUILD_DIR)/weapon/f1_$(num).bin $(BUILD_DIR)/weapon/w1_$(num).bin)
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WEAPON_DIRS := $(BUILD_DIR)/$(ASSETS_DIR)/weapon $(BUILD_DIR)/$(ASM_DIR)/weapon/data $(BUILD_DIR)/$(SRC_DIR)/weapon $(BUILD_DIR)/weapon
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weapon: $(WEAPON_DIRS) $(BUILD_DIR)/WEAPON0.BIN
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$(WEAPON_DIRS):
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@mkdir -p $@
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$(BUILD_DIR)/WEAPON0.BIN: $(WEAPON0_FILES)
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cat $^ > $@
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$(BUILD_DIR)/weapon/f%.bin: $(BUILD_DIR)/weapon/f%.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/weapon/w%.bin: $(BUILD_DIR)/weapon/w%.elf
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$(OBJCOPY) -O binary $< $@
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dd status=none if=/dev/zero of=$@ bs=1 seek=12287 count=1 conv=notrunc
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$(ASM_DIR)/weapon/data/w_%.data.s: # create a fake empty file if all the data has been imported
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touch $@
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$(ASM_DIR)/weapon/data/w_%.sbss.s: # create a fake empty file if all the bss section has been imported
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touch $@
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$(BUILD_DIR)/weapon/w0_%.elf: $(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.data.s.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.sbss.s.o
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$(LD) $(LD_FLAGS) --no-check-sections -o $@ \
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-Map $(BUILD_DIR)/weapon/w0_$*.map \
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-T weapon0.ld \
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-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
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-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).weapon.txt \
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-T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).weapon.txt \
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$^
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$(BUILD_DIR)/weapon/w1_%.elf: $(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.data.s.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.sbss.s.o
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$(LD) $(LD_FLAGS) --no-check-sections -o $@ \
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-Map $(BUILD_DIR)/weapon/w1_$*.map \
|
|
-T weapon1.ld \
|
|
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
|
|
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).weapon.txt \
|
|
-T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).weapon.txt \
|
|
$^
|
|
$(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o: $(SRC_DIR)/weapon/w_%.c $(MASPSX_APP) $(CC1PSX) | weapon_dirs
|
|
$(CPP) $(CPP_FLAGS) -lang-c -DW_$* $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@
|
|
$(BUILD_DIR)/$(SRC_DIR)/weapon/w_029.c.o: $(SRC_DIR)/weapon/w_029.c $(MASPSX_APP) $(CC1PSX) | weapon_dirs
|
|
$(CPP) $(CPP_FLAGS) -lang-c -DW_029 $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) -O1 | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@
|
|
$(BUILD_DIR)/weapon/f0_%.elf: $(BUILD_DIR)/$(ASSETS_DIR)/weapon/f_%.o | weapon_dirs
|
|
$(LD) -r -b binary -o $@ $<
|
|
$(BUILD_DIR)/weapon/f1_%.elf: $(BUILD_DIR)/$(ASSETS_DIR)/weapon/f_%.o
|
|
$(LD) -r -b binary -o $@ $<
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/weapon/%.o: $(ASSETS_DIR)/weapon/%.png
|
|
./tools/png2bin.py $< $@
|
|
|
|
extract: extract_$(VERSION)
|
|
|
|
ifneq (,$(filter psp%,$(VERSION)))
|
|
include Makefile.psp.mk
|
|
else
|
|
include Makefile.psx.mk
|
|
endif
|
|
include Makefile.saturn.mk
|
|
|
|
# Force to extract all the assembly code regardless if a function is already decompiled
|
|
force_extract:
|
|
mv src src_tmp
|
|
rm $(BUILD_DIR)/*.ld
|
|
make extract -j
|
|
rm -rf src/
|
|
mv src_tmp src
|
|
|
|
# Rewrites symbol list from a successful build
|
|
force_symbols:
|
|
$(PYTHON) ./tools/symbols.py map build/us/dra.map --no-default > config/symbols.us.dra.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/ric.map --no-default > config/symbols.us.ric.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/stcen.map --no-default > config/symbols.us.stcen.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/stdre.map --no-default > config/symbols.us.stdre.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/stmad.map --no-default > config/symbols.us.stmad.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/stno3.map --no-default > config/symbols.us.stno3.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/stnp3.map --no-default > config/symbols.us.stnp3.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/stnz0.map --no-default > config/symbols.us.stnz0.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/stsel.map --no-default > config/symbols.us.stsel.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/stst0.map --no-default > config/symbols.us.stst0.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/stwrp.map --no-default > config/symbols.us.stwrp.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/strwrp.map --no-default > config/symbols.us.strwrp.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/tt_000.map --no-default > config/symbols.us.tt_000.txt
|
|
|
|
context:
|
|
$(M2CTX) $(SOURCE)
|
|
@echo ctx.c has been updated.
|
|
|
|
extract_disk: extract_disk_$(VERSION)
|
|
disk_prepare: build $(SOTNDISK)
|
|
mkdir -p $(DISK_DIR)
|
|
cp -r disks/${VERSION}/* $(DISK_DIR)
|
|
cp $(BUILD_DIR)/main.exe $(DISK_DIR)/SLUS_000.67
|
|
cp $(BUILD_DIR)/DRA.BIN $(DISK_DIR)/DRA.BIN
|
|
cp $(BUILD_DIR)/RIC.BIN $(DISK_DIR)/BIN/RIC.BIN
|
|
cp $(BUILD_DIR)/CEN.BIN $(DISK_DIR)/ST/CEN/CEN.BIN
|
|
cp $(BUILD_DIR)/F_CEN.BIN $(DISK_DIR)/ST/CEN/F_CEN.BIN
|
|
cp $(BUILD_DIR)/DRE.BIN $(DISK_DIR)/ST/DRE/DRE.BIN
|
|
cp $(BUILD_DIR)/F_DRE.BIN $(DISK_DIR)/ST/DRE/F_DRE.BIN
|
|
cp $(BUILD_DIR)/MAD.BIN $(DISK_DIR)/ST/MAD/MAD.BIN
|
|
cp $(BUILD_DIR)/F_MAD.BIN $(DISK_DIR)/ST/MAD/F_MAD.BIN
|
|
cp $(BUILD_DIR)/NO3.BIN $(DISK_DIR)/ST/NO3/NO3.BIN
|
|
cp $(BUILD_DIR)/F_NO3.BIN $(DISK_DIR)/ST/NO3/F_NO3.BIN
|
|
cp $(BUILD_DIR)/NP3.BIN $(DISK_DIR)/ST/NP3/NP3.BIN
|
|
cp $(BUILD_DIR)/F_NP3.BIN $(DISK_DIR)/ST/NP3/F_NP3.BIN
|
|
cp $(BUILD_DIR)/NZ0.BIN $(DISK_DIR)/ST/NZ0/NZ0.BIN
|
|
cp $(BUILD_DIR)/F_NZ0.BIN $(DISK_DIR)/ST/NZ0/F_NZ0.BIN
|
|
cp $(BUILD_DIR)/RWRP.BIN $(DISK_DIR)/ST/RWRP/RWRP.BIN
|
|
cp $(BUILD_DIR)/F_RWRP.BIN $(DISK_DIR)/ST/RWRP/F_RWRP.BIN
|
|
cp $(BUILD_DIR)/SEL.BIN $(DISK_DIR)/ST/SEL/SEL.BIN
|
|
cp $(BUILD_DIR)/ST0.BIN $(DISK_DIR)/ST/ST0/ST0.BIN
|
|
cp $(BUILD_DIR)/F_ST0.BIN $(DISK_DIR)/ST/ST0/F_ST0.BIN
|
|
cp $(BUILD_DIR)/WRP.BIN $(DISK_DIR)/ST/WRP/WRP.BIN
|
|
cp $(BUILD_DIR)/F_WRP.BIN $(DISK_DIR)/ST/WRP/F_WRP.BIN
|
|
cp $(BUILD_DIR)/TT_000.BIN $(DISK_DIR)/SERVANT/TT_000.BIN
|
|
disk: disk_prepare
|
|
$(SOTNDISK) make build/sotn.$(VERSION).cue $(DISK_DIR) $(CONFIG_DIR)/disk.us.lba
|
|
disk_debug: disk_prepare
|
|
cd tools/sotn-debugmodule && make
|
|
cp $(BUILD_DIR)/../sotn-debugmodule.bin $(DISK_DIR)/SERVANT/TT_000.BIN
|
|
$(SOTNDISK) make build/sotn.$(VERSION).cue $(DISK_DIR) $(CONFIG_DIR)/disk.us.lba
|
|
|
|
# put this here as both PSX HD and PSP use it
|
|
extract_disk_psp%:
|
|
mkdir -p disks/psp$*
|
|
7z x -y disks/sotn.psp$*.iso -odisks/psp$*/
|
|
|
|
update-dependencies: $(ASMDIFFER_APP) $(M2CTX_APP) $(M2C_APP) $(MASPSX_APP) $(SATURN_SPLITTER_APP) $(GO) $(ALLEGREX_AS)
|
|
cd $(SATURN_SPLITTER_DIR)/rust-dis && cargo build --release
|
|
cd $(SATURN_SPLITTER_DIR)/adpcm-extract && cargo build --release
|
|
pip3 install -r $(TOOLS_DIR)/requirements-python.txt
|
|
rm $(SOTNDISK) && make $(SOTNDISK) || true
|
|
rm $(SOTNASSETS) && make $(SOTNASSETS) || true
|
|
git clean -fd bin/
|
|
|
|
bin/%: bin/%.tar.gz
|
|
sha256sum --check $<.sha256
|
|
cd bin && tar -xzf ../$<
|
|
rm $<
|
|
touch $@
|
|
bin/%.tar.gz: bin/%.tar.gz.sha256
|
|
wget -O $@ https://github.com/Xeeynamo/sotn-decomp/releases/download/cc1-psx-26/$*.tar.gz
|
|
$(ASMDIFFER_APP):
|
|
git submodule init $(ASMDIFFER_DIR)
|
|
git submodule update $(ASMDIFFER_DIR)
|
|
$(M2CTX_APP):
|
|
curl -o $@ https://raw.githubusercontent.com/ethteck/m2ctx/main/m2ctx.py
|
|
$(M2C_APP):
|
|
git submodule init $(M2C_DIR)
|
|
git submodule update $(M2C_DIR)
|
|
$(PYTHON) -m pip install --upgrade pycparser
|
|
$(MASPSX_APP):
|
|
git submodule init $(MASPSX_DIR)
|
|
git submodule update $(MASPSX_DIR)
|
|
$(GO):
|
|
curl -L -o go1.22.4.linux-amd64.tar.gz https://go.dev/dl/go1.22.4.linux-amd64.tar.gz
|
|
tar -C $(HOME) -xzf go1.22.4.linux-amd64.tar.gz
|
|
rm go1.22.4.linux-amd64.tar.gz
|
|
$(SOTNDISK): $(GO) $(SOTNDISK_SOURCES)
|
|
cd tools/sotn-disk; $(GO) install
|
|
$(SOTNASSETS): $(GO) $(SOTNASSETS_SOURCES)
|
|
cd tools/sotn-assets; $(GO) install
|
|
|
|
# Handles assets
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/%.spritesheet.json.o: $(ASSETS_DIR)/%.spritesheet.json
|
|
./tools/splat_ext/spritesheet.py encode $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
|
|
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/dra/%.json.o: $(ASSETS_DIR)/dra/%.json
|
|
./tools/splat_ext/assets.py $< $(BUILD_DIR)/$(ASSETS_DIR)/dra/$*.s
|
|
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/dra/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/dra/$*.s
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/ric/%.json.o: $(ASSETS_DIR)/ric/%.json
|
|
./tools/splat_ext/assets.py $< $(BUILD_DIR)/$(ASSETS_DIR)/ric/$*.s
|
|
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/ric/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/ric/$*.s
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/%.bin.o: $(ASSETS_DIR)/%.bin
|
|
mkdir -p $(dir $@)
|
|
$(LD) -r -b binary -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $<
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/%.dec.o: $(ASSETS_DIR)/%.dec
|
|
# for now '.dec' files are ignored
|
|
touch $@
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/%.png.o: $(ASSETS_DIR)/%.png
|
|
touch $@
|
|
|
|
SHELL = /bin/bash -e -o pipefail
|
|
|
|
include tools/tools.mk
|
|
|
|
.PHONY: all, clean, patch, check, build, expected
|
|
.PHONY: format, ff, format-src, format-tools, format-symbols
|
|
.PHONY: main, dra, ric, cen, dre, mad, no3, np3, nz0, st0, wrp, rwrp, tt_000
|
|
.PHONY: %_dirs
|
|
.PHONY: extract, extract_%
|
|
.PHONY: update-dependencies
|