sotn-decomp/Makefile
Mark Street dfc74d4acd
Migrate .rodata to functions for main.exe (#1078)
I feel like getting all the rodata migrated will make it easier to
update splat (also makes it easier to match functions that use rodata).
2024-02-24 11:35:01 +00:00

466 lines
20 KiB
Makefile

.SECONDEXPANSION:
.SECONDARY:
# Binaries
VERSION ?= us
MAIN := main
DRA := dra
# Compilers
CC1PSX := ./bin/cc1-psx-26
CROSS := mipsel-linux-gnu-
AS := $(CROSS)as
CC := $(CC1PSX)
LD := $(CROSS)ld
CPP := $(CROSS)cpp
OBJCOPY := $(CROSS)objcopy
AS_FLAGS += -Iinclude -march=r3000 -mtune=r3000 -no-pad-sections -O1 -G0
PSXCC_FLAGS := -quiet -mcpu=3000 -fgnu-linker -mgas -gcoff
CC_FLAGS += -G0 -w -O2 -funsigned-char -fpeephole -ffunction-cse -fpcc-struct-return -fcommon -fverbose-asm -msoft-float -g
CPP_FLAGS += -Iinclude -Iinclude/psxsdk -undef -Wall -fno-builtin
CPP_FLAGS += -Dmips -D__GNUC__=2 -D__OPTIMIZE__ -D__mips__ -D__mips -Dpsx -D__psx__ -D__psx -D_PSYQ -D__EXTENSIONS__ -D_MIPSEL -D_LANGUAGE_C -DLANGUAGE_C -DNO_LOGS -DHACKS -DUSE_INCLUDE_ASM
CPP_FLAGS += -D_internal_version_$(VERSION) -DSOTN_STR
LD_FLAGS := -nostdlib --no-check-sections
# Directories
ASM_DIR := asm/$(VERSION)
SRC_DIR := src
ASSETS_DIR := assets
INCLUDE_DIR := include
BUILD_DIR := build/$(VERSION)
DISK_DIR := $(BUILD_DIR)/${VERSION}/disk
CONFIG_DIR := config
TOOLS_DIR := tools
PSXLIBS := $(addprefix lib, c c2 api etc card gpu gs gte cd snd spu)
# Files
PSXLIB_DIRS := $(addprefix psxsdk/, . $(PSXLIBS))
PSXLIB_DATA_DIRS := $(addprefix data/, . $(PSXLIB_DIRS))
MAIN_ASM_DIRS := $(addprefix $(ASM_DIR)/$(MAIN)/,. $(PSXLIB_DIRS) data $(PSXLIB_DATA_DIRS))
MAIN_SRC_DIRS := $(addprefix $(SRC_DIR)/$(MAIN)/,. $(PSXLIB_DIRS))
MAIN_S_FILES := $(wildcard $(addsuffix /*.s, $(MAIN_ASM_DIRS)))
MAIN_C_FILES := $(wildcard $(addsuffix /*.c, $(MAIN_SRC_DIRS)))
MAIN_O_FILES := $(patsubst %.s,%.s.o,$(MAIN_S_FILES))
MAIN_O_FILES += $(patsubst %.c,%.c.o,$(MAIN_C_FILES))
MAIN_O_FILES := $(addprefix $(BUILD_DIR)/,$(MAIN_O_FILES))
MAIN_TARGET := $(BUILD_DIR)/$(MAIN)
# Tooling
PYTHON := python3
SPLAT_DIR := $(TOOLS_DIR)/n64splat
SPLAT_APP := $(SPLAT_DIR)/split.py
SPLAT := $(PYTHON) $(SPLAT_APP)
ASMDIFFER_DIR := $(TOOLS_DIR)/asm-differ
ASMDIFFER_APP := $(ASMDIFFER_DIR)/diff.py
M2CTX_APP := $(TOOLS_DIR)/m2ctx.py
M2CTX := $(PYTHON) $(M2CTX_APP)
M2C_DIR := $(TOOLS_DIR)/m2c
M2C_APP := $(M2C_DIR)/m2c.py
M2C := $(PYTHON) $(M2C_APP)
M2C_ARGS := -P 4
SOTNSTR := $(PYTHON) $(TOOLS_DIR)/sotn_str/sotn_str.py process
MASPSX_DIR := $(TOOLS_DIR)/maspsx
MASPSX_APP := $(MASPSX_DIR)/maspsx.py
MASPSX := $(PYTHON) $(MASPSX_APP) --no-macro-inc --expand-div --expand-li
GO := $(HOME)/go/bin/go
GOPATH := $(HOME)/go
SOTNDISK := $(GOPATH)/bin/sotn-disk
GFXSTAGE := $(PYTHON) $(TOOLS_DIR)/gfxstage.py
PNG2S := $(PYTHON) $(TOOLS_DIR)/png2s.py
ICONV := iconv --from-code=UTF-8 --to-code=Shift-JIS
DIRT_PATCHER := $(PYTHON) $(TOOLS_DIR)/dirt_patcher.py
define list_src_files
$(foreach dir,$(ASM_DIR)/$(1),$(wildcard $(dir)/**.s))
$(foreach dir,$(ASM_DIR)/$(1)/data,$(wildcard $(dir)/**.s))
$(foreach dir,$(ASM_DIR)/$(1)/psxsdk,$(wildcard $(dir)/**.s))
$(foreach dir,$(ASM_DIR)/$(1)/handwritten,$(wildcard $(dir)/**.s))
$(foreach dir,$(SRC_DIR)/$(1),$(wildcard $(dir)/**.c))
$(foreach dir,$(SRC_DIR)/$(1)/psxsdk,$(wildcard $(dir)/**.c))
$(foreach dir,$(ASSETS_DIR)/$(1),$(wildcard $(dir)/**))
endef
define list_o_files
$(foreach file,$(call list_src_files,$(1)),$(BUILD_DIR)/$(file).o)
endef
define list_shared_src_files
$(foreach dir,$(SRC_DIR)/$(1),$(wildcard $(dir)/*.c))
endef
define list_shared_o_files
$(foreach file,$(call list_shared_src_files,$(1)),$(BUILD_DIR)/$(file).o)
endef
define link
$(LD) $(LD_FLAGS) -o $(2) \
-Map $(BUILD_DIR)/$(1).map \
-T $(BUILD_DIR)/$(1).ld \
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).$(1).txt \
-T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).$(1).txt
endef
.PHONY: build
all: build check
build: build_$(VERSION)
build_us: main dra weapon ric cen dre mad no3 np3 nz0 sel st0 wrp rwrp tt_000
build_hd: dra
clean:
git clean -fdx assets/
git clean -fdx asm/
git clean -fdx build/
git clean -fdx config/
git clean -fdx function_calls/
git clean -fdx sotn_calltree.txt
format:
clang-format -i $$(find $(SRC_DIR)/ -type f -name "*.c" | grep -v 'src/pc/3rd')
clang-format -i $$(find $(SRC_DIR)/ -type f -name "*.h" | grep -v 'src/pc/3rd')
clang-format -i $$(find $(INCLUDE_DIR)/ -type f -name "*.h")
cargo run --release --manifest-path ./tools/lints/sotn-lint/Cargo.toml ./src
black tools/*.py
black tools/splat_ext/*.py
black tools/split_jpt_yaml/*.py
VERSION=us $(PYTHON) ./tools/symbols.py sort
VERSION=hd $(PYTHON) ./tools/symbols.py sort
./tools/symbols.py remove-orphans config/splat.us.dra.yaml
./tools/symbols.py remove-orphans config/splat.hd.dra.yaml
./tools/symbols.py remove-orphans config/splat.us.ric.yaml
./tools/symbols.py remove-orphans config/splat.us.stcen.yaml
./tools/symbols.py remove-orphans config/splat.us.stdre.yaml
./tools/symbols.py remove-orphans config/splat.us.stno3.yaml
./tools/symbols.py remove-orphans config/splat.us.stnp3.yaml
./tools/symbols.py remove-orphans config/splat.us.stnz0.yaml
./tools/symbols.py remove-orphans config/splat.us.stsel.yaml
./tools/symbols.py remove-orphans config/splat.us.stst0.yaml
./tools/symbols.py remove-orphans config/splat.us.stwrp.yaml
./tools/symbols.py remove-orphans config/splat.us.strwrp.yaml
./tools/symbols.py remove-orphans config/splat.us.tt_000.yaml
./tools/symbols.py remove-orphans config/splat.us.stmad.yaml
patch:
$(DIRT_PATCHER) config/dirt.$(VERSION).json
check: patch
sha1sum --check config/check.$(VERSION).sha
expected: check
mkdir -p expected/build
rm -rf expected/build/$(VERSION)
cp -r build/$(VERSION) expected/build/
main: main_dirs $(MAIN_TARGET).exe
main_dirs:
$(foreach dir,$(MAIN_ASM_DIRS) $(MAIN_SRC_DIRS),$(shell mkdir -p $(BUILD_DIR)/$(dir)))
$(MAIN_TARGET).exe: $(MAIN_TARGET).elf
$(OBJCOPY) -O binary $< $@
$(MAIN_TARGET).elf: $(MAIN_O_FILES)
$(LD) $(LD_FLAGS) -o $@ \
-Map $(MAIN_TARGET).map \
-T $(BUILD_DIR)/main.ld \
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).$(MAIN).txt
dra: dra_dirs $(BUILD_DIR)/DRA.BIN
$(BUILD_DIR)/DRA.BIN: $(BUILD_DIR)/$(DRA).elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/$(DRA).elf: $(call list_o_files,dra)
$(call link,dra,$@)
ric: ric_dirs $(BUILD_DIR)/RIC.BIN
$(BUILD_DIR)/RIC.BIN: $(BUILD_DIR)/ric.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/ric.elf: $(call list_o_files,ric)
$(call link,ric,$@)
cen: stcen_dirs $(BUILD_DIR)/CEN.BIN $(BUILD_DIR)/F_CEN.BIN
$(BUILD_DIR)/CEN.BIN: $(BUILD_DIR)/stcen.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_CEN.BIN:
$(GFXSTAGE) e assets/st/cen $@
dre: stdre_dirs $(BUILD_DIR)/DRE.BIN $(BUILD_DIR)/F_DRE.BIN
$(BUILD_DIR)/DRE.BIN: $(BUILD_DIR)/stdre.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_DRE.BIN:
$(GFXSTAGE) e assets/st/dre $@
mad: stmad_dirs $(BUILD_DIR)/MAD.BIN $(BUILD_DIR)/F_MAD.BIN
$(BUILD_DIR)/MAD.BIN: $(BUILD_DIR)/stmad.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_MAD.BIN:
$(GFXSTAGE) e assets/st/mad $@
no3: stno3_dirs $(BUILD_DIR)/NO3.BIN $(BUILD_DIR)/F_NO3.BIN
$(BUILD_DIR)/NO3.BIN: $(BUILD_DIR)/stno3.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_NO3.BIN:
$(GFXSTAGE) e assets/st/no3 $@
np3: stnp3_dirs $(BUILD_DIR)/NP3.BIN $(BUILD_DIR)/F_NP3.BIN
$(BUILD_DIR)/NP3.BIN: $(BUILD_DIR)/stnp3.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_NP3.BIN:
$(GFXSTAGE) e assets/st/np3 $@
nz0: stnz0_dirs $(BUILD_DIR)/NZ0.BIN $(BUILD_DIR)/F_NZ0.BIN
$(BUILD_DIR)/NZ0.BIN: $(BUILD_DIR)/stnz0.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_NZ0.BIN:
$(GFXSTAGE) e assets/st/nz0 $@
sel: stsel_dirs $(BUILD_DIR)/SEL.BIN
$(BUILD_DIR)/SEL.BIN: $(BUILD_DIR)/stsel.elf
$(OBJCOPY) -O binary $< $@
st0: stst0_dirs $(BUILD_DIR)/ST0.BIN $(BUILD_DIR)/F_ST0.BIN
$(BUILD_DIR)/ST0.BIN: $(BUILD_DIR)/stst0.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_ST0.BIN:
$(GFXSTAGE) e assets/st/st0 $@
wrp: stwrp_dirs $(BUILD_DIR)/WRP.BIN $(BUILD_DIR)/F_WRP.BIN
$(BUILD_DIR)/WRP.BIN: $(BUILD_DIR)/stwrp.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_WRP.BIN:
$(GFXSTAGE) e assets/st/wrp $@
rwrp: strwrp_dirs $(BUILD_DIR)/RWRP.BIN $(BUILD_DIR)/F_RWRP.BIN
$(BUILD_DIR)/RWRP.BIN: $(BUILD_DIR)/strwrp.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_RWRP.BIN:
$(GFXSTAGE) e assets/st/rwrp $@
tt_000: tt_000_dirs $(BUILD_DIR)/TT_000.BIN
$(BUILD_DIR)/TT_000.BIN: $(BUILD_DIR)/tt_000.elf
$(OBJCOPY) -O binary $< $@
printf '\x00' | dd of=$@ bs=1 seek=40959 count=1 conv=notrunc
mad_fix: stmad_dirs $$(call list_o_files,st/mad) $$(call list_o_files,st)
$(LD) $(LD_FLAGS) -o $(BUILD_DIR)/stmad_fix.elf \
-Map $(BUILD_DIR)/stmad_fix.map \
-T $(BUILD_DIR)/stmad.ld \
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
-T $(CONFIG_DIR)/undefined_syms_auto.stmad.txt \
-T $(CONFIG_DIR)/undefined_funcs_auto.stmad.txt
$(OBJCOPY) -O binary $(BUILD_DIR)/stmad_fix.elf $(BUILD_DIR)/MAD.BIN
tt_%_dirs:
$(foreach dir,$(ASM_DIR)/servant/tt_$* $(ASM_DIR)/servant/tt_$*/data $(SRC_DIR)/servant/tt_$* $(ASSETS_DIR)/servant/tt_$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
st%_dirs:
$(foreach dir,$(ASM_DIR)/st/$* $(ASM_DIR)/st/$*/data $(ASM_DIR)/st/$*/handwritten $(SRC_DIR)/st/$* $(ASSETS_DIR)/st/$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
%_dirs:
$(foreach dir,$(ASM_DIR)/$* $(ASM_DIR)/$*/data $(SRC_DIR)/$* $(ASSETS_DIR)/$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
$(BUILD_DIR)/tt_%.elf: $(BUILD_DIR)/tt_%.ld $$(call list_o_files,servant/tt_$$*)
$(call link,tt_$*,$@)
$(BUILD_DIR)/stmad.elf: $$(call list_o_files,st/mad) $$(call list_shared_o_files,st)
$(LD) $(LD_FLAGS) -o $@ \
-Map $(BUILD_DIR)/stmad.map \
-T $(BUILD_DIR)/stmad.ld \
-T $(CONFIG_DIR)/undefined_syms.beta.txt \
-T $(CONFIG_DIR)/undefined_syms_auto.stmad.txt \
-T $(CONFIG_DIR)/undefined_funcs_auto.stmad.txt
$(BUILD_DIR)/st%.elf: $$(call list_o_files,st/$$*) $$(call list_shared_o_files,st)
$(call link,st$*,$@)
# Weapon overlays
WEAPON0_FILES := $(foreach num,$(shell seq -w 000 058),$(BUILD_DIR)/weapon/f0_$(num).bin $(BUILD_DIR)/weapon/w0_$(num).bin)
WEAPON1_FILES := $(foreach num,$(shell seq -w 000 058),$(BUILD_DIR)/weapon/f1_$(num).bin $(BUILD_DIR)/weapon/w1_$(num).bin)
WEAPON_DIRS := $(BUILD_DIR)/$(ASSETS_DIR)/weapon $(BUILD_DIR)/$(ASM_DIR)/weapon/data $(BUILD_DIR)/$(SRC_DIR)/weapon $(BUILD_DIR)/weapon
weapon: $(WEAPON_DIRS) $(BUILD_DIR)/WEAPON0.BIN
$(WEAPON_DIRS):
@mkdir -p $@
$(BUILD_DIR)/WEAPON0.BIN: $(WEAPON0_FILES)
cat $^ > $@
$(BUILD_DIR)/weapon/f%.bin: $(BUILD_DIR)/weapon/f%.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/weapon/w%.bin: $(BUILD_DIR)/weapon/w%.elf
$(OBJCOPY) -O binary $< $@
printf '\x00' | dd of=$@ bs=1 seek=12287 count=1 conv=notrunc
$(BUILD_DIR)/weapon/w0_%.elf: $(BUILD_DIR)/$(SRC_DIR)/weapon/header.c.o $(BUILD_DIR)/$(ASSETS_DIR)/weapon/w_%_1.animset.o $(BUILD_DIR)/$(ASSETS_DIR)/weapon/w_%_2.animset.o $(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.data.s.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.sbss.s.o
$(LD) $(LD_FLAGS) --no-check-sections -o $@ \
-Map $(BUILD_DIR)/weapon/w0_$*.map \
-T weapon0.ld \
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).weapon.txt \
-T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).weapon.txt \
$^
$(BUILD_DIR)/weapon/w1_%.elf: $(BUILD_DIR)/$(SRC_DIR)/weapon/header.c.o $(BUILD_DIR)/$(ASSETS_DIR)/weapon/w_%_1.animset.o $(BUILD_DIR)/$(ASSETS_DIR)/weapon/w_%_2.animset.o $(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.data.s.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.sbss.s.o
$(LD) $(LD_FLAGS) --no-check-sections -o $@ \
-Map $(BUILD_DIR)/weapon/w1_$*.map \
-T weapon1.ld \
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).weapon.txt \
-T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).weapon.txt \
$^
$(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o: $(SRC_DIR)/weapon/w_%.c $(MASPSX_APP) $(CC1PSX)
$(CPP) $(CPP_FLAGS) -lang-c -DW_$* $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@
$(BUILD_DIR)/$(SRC_DIR)/weapon/w_029.c.o: $(SRC_DIR)/weapon/w_029.c $(MASPSX_APP) $(CC1PSX)
$(CPP) $(CPP_FLAGS) -lang-c -DW_029 $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) -O1 | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@
$(BUILD_DIR)/weapon/f0_%.elf: $(BUILD_DIR)/$(ASSETS_DIR)/weapon/f_%.o
$(LD) -r -b binary -o $@ $<
$(BUILD_DIR)/weapon/f1_%.elf: $(BUILD_DIR)/$(ASSETS_DIR)/weapon/f_%.o
$(LD) -r -b binary -o $@ $<
$(BUILD_DIR)/$(ASSETS_DIR)/weapon/%.o: $(ASSETS_DIR)/weapon/%.png
./tools/png2bin.py $< $@
$(BUILD_DIR)/$(ASSETS_DIR)/weapon/%_1.animset.o: $(ASSETS_DIR)/weapon/%_1.animset.json
./tools/splat_ext/animset.py gen-asm $< $(BUILD_DIR)/$(ASSETS_DIR)/weapon/$*_1.animset.s -s g_Animset
$(AS) $(AS_FLAGS) -o $@ $(BUILD_DIR)/$(ASSETS_DIR)/weapon/$*_1.animset.s
$(BUILD_DIR)/$(ASSETS_DIR)/weapon/%_2.animset.o: $(ASSETS_DIR)/weapon/%_2.animset.json
./tools/splat_ext/animset.py gen-asm $< $(BUILD_DIR)/$(ASSETS_DIR)/weapon/$*_2.animset.s -s g_Animset2
$(AS) $(AS_FLAGS) -o $@ $(BUILD_DIR)/$(ASSETS_DIR)/weapon/$*_2.animset.s
extract: extract_$(VERSION)
include Makefile.*.mk
# Force to extract all the assembly code regardless if a function is already decompiled
force_extract:
mv src src_tmp
rm $(BUILD_DIR)/*.ld
make extract -j
rm -rf src/
mv src_tmp src
# Rewrites symbol list from a successful build
force_symbols:
$(PYTHON) ./tools/symbols.py map build/us/dra.map --no-default > config/symbols.us.dra.txt
$(PYTHON) ./tools/symbols.py map build/us/ric.map --no-default > config/symbols.us.ric.txt
$(PYTHON) ./tools/symbols.py map build/us/stcen.map --no-default > config/symbols.us.stcen.txt
$(PYTHON) ./tools/symbols.py map build/us/stdre.map --no-default > config/symbols.us.stdre.txt
$(PYTHON) ./tools/symbols.py map build/us/stmad.map --no-default > config/symbols.us.stmad.txt
$(PYTHON) ./tools/symbols.py map build/us/stno3.map --no-default > config/symbols.us.stno3.txt
$(PYTHON) ./tools/symbols.py map build/us/stnp3.map --no-default > config/symbols.us.stnp3.txt
$(PYTHON) ./tools/symbols.py map build/us/stnz0.map --no-default > config/symbols.us.stnz0.txt
$(PYTHON) ./tools/symbols.py map build/us/stsel.map --no-default > config/symbols.us.stsel.txt
$(PYTHON) ./tools/symbols.py map build/us/stst0.map --no-default > config/symbols.us.stst0.txt
$(PYTHON) ./tools/symbols.py map build/us/stwrp.map --no-default > config/symbols.us.stwrp.txt
$(PYTHON) ./tools/symbols.py map build/us/strwrp.map --no-default > config/symbols.us.strwrp.txt
$(PYTHON) ./tools/symbols.py map build/us/tt_000.map --no-default > config/symbols.us.tt_000.txt
context:
$(M2CTX) $(SOURCE)
@echo ctx.c has been updated.
extract_disk: extract_disk_$(VERSION)
disk_prepare: build $(SOTNDISK)
mkdir -p $(DISK_DIR)
cp -r disks/${VERSION}/* $(DISK_DIR)
cp $(BUILD_DIR)/main.exe $(DISK_DIR)/SLUS_000.67
cp $(BUILD_DIR)/DRA.BIN $(DISK_DIR)/DRA.BIN
cp $(BUILD_DIR)/RIC.BIN $(DISK_DIR)/BIN/RIC.BIN
cp $(BUILD_DIR)/CEN.BIN $(DISK_DIR)/ST/CEN/CEN.BIN
cp $(BUILD_DIR)/F_CEN.BIN $(DISK_DIR)/ST/CEN/F_CEN.BIN
cp $(BUILD_DIR)/DRE.BIN $(DISK_DIR)/ST/DRE/DRE.BIN
cp $(BUILD_DIR)/F_DRE.BIN $(DISK_DIR)/ST/DRE/F_DRE.BIN
cp $(BUILD_DIR)/MAD.BIN $(DISK_DIR)/ST/MAD/MAD.BIN
cp $(BUILD_DIR)/F_MAD.BIN $(DISK_DIR)/ST/MAD/F_MAD.BIN
cp $(BUILD_DIR)/NO3.BIN $(DISK_DIR)/ST/NO3/NO3.BIN
cp $(BUILD_DIR)/F_NO3.BIN $(DISK_DIR)/ST/NO3/F_NO3.BIN
cp $(BUILD_DIR)/NP3.BIN $(DISK_DIR)/ST/NP3/NP3.BIN
cp $(BUILD_DIR)/F_NP3.BIN $(DISK_DIR)/ST/NP3/F_NP3.BIN
cp $(BUILD_DIR)/NZ0.BIN $(DISK_DIR)/ST/NZ0/NZ0.BIN
cp $(BUILD_DIR)/F_NZ0.BIN $(DISK_DIR)/ST/NZ0/F_NZ0.BIN
cp $(BUILD_DIR)/RWRP.BIN $(DISK_DIR)/ST/RWRP/RWRP.BIN
cp $(BUILD_DIR)/F_RWRP.BIN $(DISK_DIR)/ST/RWRP/F_RWRP.BIN
cp $(BUILD_DIR)/SEL.BIN $(DISK_DIR)/ST/SEL/SEL.BIN
cp $(BUILD_DIR)/ST0.BIN $(DISK_DIR)/ST/ST0/ST0.BIN
cp $(BUILD_DIR)/F_ST0.BIN $(DISK_DIR)/ST/ST0/F_ST0.BIN
cp $(BUILD_DIR)/WRP.BIN $(DISK_DIR)/ST/WRP/WRP.BIN
cp $(BUILD_DIR)/F_WRP.BIN $(DISK_DIR)/ST/WRP/F_WRP.BIN
cp $(BUILD_DIR)/TT_000.BIN $(DISK_DIR)/SERVANT/TT_000.BIN
disk: disk_prepare
$(SOTNDISK) make build/sotn.$(VERSION).cue $(DISK_DIR) $(CONFIG_DIR)/disk.us.lba
disk_debug: disk_prepare
cd tools/sotn-debugmodule && make
cp $(BUILD_DIR)/../sotn-debugmodule.bin $(DISK_DIR)/SERVANT/TT_000.BIN
$(SOTNDISK) make build/sotn.$(VERSION).cue $(DISK_DIR) $(CONFIG_DIR)/disk.us.lba
update-dependencies: $(SPLAT_APP) $(ASMDIFFER_APP) $(M2CTX_APP) $(M2C_APP) $(MASPSX_APP) $(SATURN_SPLITTER_APP) $(GO)
cd $(SATURN_SPLITTER_DIR)/rust-dis && cargo build --release
cd $(SATURN_SPLITTER_DIR)/adpcm-extract && cargo build --release
pip3 install -r $(TOOLS_DIR)/requirements-python.txt
$(GO) install github.com/xeeynamo/sotn-decomp/tools/gfxsotn@latest
$(GO) install github.com/xeeynamo/sotn-decomp/tools/sotn-disk@latest
git clean -fd bin/
bin/%: bin/%.tar.gz
sha256sum --check $<.sha256
cd bin && tar -xzf ../$<
rm $<
touch $@
bin/%.tar.gz: bin/%.tar.gz.sha256
wget -O $@ https://github.com/Xeeynamo/sotn-decomp/releases/download/cc1-psx-26/$*.tar.gz
$(SPLAT_APP):
git submodule init $(SPLAT_DIR)
git submodule update $(SPLAT_DIR)
pip3 install -r $(TOOLS_DIR)/requirements-python.txt
$(ASMDIFFER_APP):
git submodule init $(ASMDIFFER_DIR)
git submodule update $(ASMDIFFER_DIR)
$(M2CTX_APP):
curl -o $@ https://raw.githubusercontent.com/ethteck/m2ctx/main/m2ctx.py
$(M2C_APP):
git submodule init $(M2C_DIR)
git submodule update $(M2C_DIR)
python3 -m pip install --upgrade pycparser
$(MASPSX_APP):
git submodule init $(MASPSX_DIR)
git submodule update $(MASPSX_DIR)
$(GO):
curl -L -o go1.19.7.linux-amd64.tar.gz https://go.dev/dl/go1.19.7.linux-amd64.tar.gz
tar -C $(HOME) -xzf go1.19.7.linux-amd64.tar.gz
rm go1.19.7.linux-amd64.tar.gz
$(SOTNDISK): $(GO)
$(GO) install github.com/xeeynamo/sotn-decomp/tools/sotn-disk@latest
$(BUILD_DIR)/%.s.o: %.s
$(AS) $(AS_FLAGS) -o $@ $<
$(BUILD_DIR)/%.c.o: %.c $(MASPSX_APP) $(CC1PSX)
$(CPP) $(CPP_FLAGS) -lang-c $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@
# Handles assets
$(BUILD_DIR)/$(ASSETS_DIR)/%.layoutobj.json.o: $(ASSETS_DIR)/%.layoutobj.json
./tools/splat_ext/layoutobj.py $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.bin
$(LD) -r -b binary -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.bin
$(BUILD_DIR)/$(ASSETS_DIR)/%.roomdef.json.o: $(ASSETS_DIR)/%.roomdef.json
./tools/splat_ext/roomdef.py $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.bin
$(LD) -r -b binary -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.bin
$(BUILD_DIR)/$(ASSETS_DIR)/%.layers.json.o: $(ASSETS_DIR)/%.layers.json
./tools/splat_ext/layers.py $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
$(BUILD_DIR)/$(ASSETS_DIR)/%.tiledef.json.o: $(ASSETS_DIR)/%.tiledef.json
./tools/splat_ext/tiledef.py $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
$(BUILD_DIR)/$(ASSETS_DIR)/%.spritesheet.json.o: $(ASSETS_DIR)/%.spritesheet.json
./tools/splat_ext/spritesheet.py encode $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
$(BUILD_DIR)/$(ASSETS_DIR)/%.animset.json.o: $(ASSETS_DIR)/%.animset.json
./tools/splat_ext/animset.py gen-asm $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
$(BUILD_DIR)/$(ASSETS_DIR)/%.json.o: $(ASSETS_DIR)/%.json
./tools/splat_ext/assets.py $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
$(BUILD_DIR)/$(ASSETS_DIR)/%.tilelayout.bin.o: $(ASSETS_DIR)/%.tilelayout.bin
$(LD) -r -b binary -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(ASSETS_DIR)/$*.tilelayout.bin
$(BUILD_DIR)/$(ASSETS_DIR)/%.bin.o: $(ASSETS_DIR)/%.bin
$(LD) -r -b binary -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $<
$(BUILD_DIR)/$(ASSETS_DIR)/%.dec.o: $(ASSETS_DIR)/%.dec
# for now '.dec' files are ignored
touch $@
$(BUILD_DIR)/$(ASSETS_DIR)/%.png.o: $(ASSETS_DIR)/%.png
touch $@
SHELL = /bin/bash -e -o pipefail
include tools/tools.mk
.PHONY: all, clean, format, check, build, expected
.PHONY: main, dra, ric, cen, dre, mad, no3, np3, nz0, st0, wrp, rwrp, tt_000
.PHONY: %_dirs
.PHONY: extract, extract_%
.PHONY: update-dependencies