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https://github.com/Xeeynamo/sotn-decomp.git
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41ad71e388
Creating a PR for this, will look at updating splat in a separate PR
60 lines
3.1 KiB
Makefile
60 lines
3.1 KiB
Makefile
# configuration
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PSX_OVLS := dra ric weapon
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PSX_KSTAGES := cen dre mad no3 np3 nz0 sel st0 wrp
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PSX_RSTAGES := rwrp
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PSX_ALLSTAGES := $(addprefix st,$(PSX_KSTAGES)) $(addprefix st,$(PSX_RSTAGES))
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PSX_SERVANTS := tt_000
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PSX_US_TARGETS := main $(PSX_OVLS) $(PSX_ALLSTAGES) $(PSX_SERVANTS)
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PSX_HD_TARGETS := dra
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# immovable
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PSX_BASE_SYMS := $(CONFIG_DIR)/symbols.$(VERSION).txt
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extract_us: $(addprefix $(BUILD_DIR)/,$(addsuffix .ld,$(PSX_US_TARGETS)))
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$(PNG2S) bdecode config/gfx.game.json disks/us assets/game
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extract_hd: $(addprefix $(BUILD_DIR)/,$(addsuffix .ld,$(PSX_HD_TARGETS)))
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extract_disk_us: extract_disk_psxus
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extract_disk_hd: extract_disk_pspeu
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extract_disk_psp%:
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mkdir -p disks/psp$*
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7z x disks/sotn.psp$*.iso -odisks/psp$*/
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extract_disk_psx%: $(SOTNDISK)
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$(SOTNDISK) extract disks/sotn.$*.cue disks/$*
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$(BUILD_DIR)/main.ld: $(CONFIG_DIR)/splat.$(VERSION).main.yaml $(SPLAT_APP)
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$(SPLAT) $<
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$(BUILD_DIR)/dra.ld: $(CONFIG_DIR)/splat.$(VERSION).dra.yaml $(PSX_BASE_SYMS) $(CONFIG_DIR)/symbols.$(VERSION).dra.txt $(SPLAT_APP)
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$(SPLAT) $<
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$(BUILD_DIR)/ric.ld: $(CONFIG_DIR)/splat.$(VERSION).ric.yaml $(PSX_BASE_SYMS) $(CONFIG_DIR)/symbols.$(VERSION).ric.txt $(SPLAT_APP)
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$(SPLAT) $<
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$(BUILD_DIR)/stmad.ld: $(CONFIG_DIR)/splat.$(VERSION).stmad.yaml $(CONFIG_DIR)/symbols.beta.txt $(CONFIG_DIR)/symbols.stmad.txt $(SPLAT_APP)
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$(SPLAT) $<
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$(GFXSTAGE) d disks/$(VERSION)/ST/MAD/F_MAD.BIN $(ASSETS_DIR)/st/mad
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$(BUILD_DIR)/st%.ld: $(CONFIG_DIR)/splat.$(VERSION).st%.yaml $(PSX_BASE_SYMS) $(CONFIG_DIR)/symbols.$(VERSION).st%.txt $(SPLAT_APP)
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$(SPLAT) $<
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$(GFXSTAGE) d disks/$(VERSION)/ST/$$(echo '$*' | tr '[:lower:]' '[:upper:]')/F_$$(echo '$*' | tr '[:lower:]' '[:upper:]').BIN $(ASSETS_DIR)/st/$*
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$(BUILD_DIR)/tt_%.ld: $(CONFIG_DIR)/splat.$(VERSION).tt_%.yaml $(PSX_BASE_SYMS) $(CONFIG_DIR)/symbols.$(VERSION).tt_%.txt $(SPLAT_APP)
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$(SPLAT) $<
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$(BUILD_DIR)/weapon.ld: $(CONFIG_DIR)/splat.$(VERSION).weapon.yaml $(PSX_BASE_SYMS) $(CONFIG_DIR)/symbols.$(VERSION).weapon.txt $(CONFIG_DIR)/symbols.$(VERSION).weapon.txt.in $(SPLAT_APP)
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$(SPLAT) $<
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$(BUILD_DIR)/assets/dra/memcard_%.png.o: assets/dra/memcard_%.png
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mkdir -p $(dir $@)
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$(PNG2S) encode $< \
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$(BUILD_DIR)/assets/dra/memcard_$*.png.s g_saveIcon$* \
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$(BUILD_DIR)/assets/dra/memcard_$*.pal.s g_saveIconPal$*
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$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/assets/dra/memcard_$*.png.o $(BUILD_DIR)/assets/dra/memcard_$*.png.s
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rm $(BUILD_DIR)/assets/dra/memcard_$*.png.s
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$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/assets/dra/memcard_$*.pal.o $(BUILD_DIR)/assets/dra/memcard_$*.pal.s
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rm $(BUILD_DIR)/assets/dra/memcard_$*.pal.s
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$(BUILD_DIR)/assets/st/sel/memcard_%.png.o: assets/st/sel/memcard_%.png
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mkdir -p $(dir $@)
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$(PNG2S) encode $< \
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$(BUILD_DIR)/assets/st/sel/memcard_$*.png.s g_saveIcon$* \
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$(BUILD_DIR)/assets/st/sel/memcard_$*.pal.s g_saveIconPal$*
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$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/assets/st/sel/memcard_$*.png.o $(BUILD_DIR)/assets/st/sel/memcard_$*.png.s
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rm $(BUILD_DIR)/assets/st/sel/memcard_$*.png.s
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$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/assets/st/sel/memcard_$*.pal.o $(BUILD_DIR)/assets/st/sel/memcard_$*.pal.s
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rm $(BUILD_DIR)/assets/st/sel/memcard_$*.pal.s
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