sotn-decomp/Makefile.psx.mk
Luciano Ciccariello 9e7e87eaac
Add TT_000 from the HD version (#1111)
100% decompiled.

`US` adds some padding to have the file exactly 40KB long. The HD
version does not add any padding, hence why I ended up producing
`tt_000_raw.bin`. I would have used just `tt_000.bin` as a name as found
in `disks/pspeu/PSP_GAME/USRDIR/res/ps/hdbin/tt_000.bin`, but on
Windows-based file system it would collide with `TT_000.BIN` due to the
OS having case insensitive names.

I modified `make clean` as I found annoying that `VERSION=hd make clean`
would wipe out `us` build stuff.

The only different function in HD is `ProcessEvent`, which has a weaker
check. Another hint suggesting HD being older than US.

`s32 _unused[26];` added enough padding in the bss section to get an
🆗 . I am pretty sure it is unused data because the final binary is
not aligned by any power of 2.
2024-04-04 22:28:57 +01:00

60 lines
3.1 KiB
Makefile

# configuration
PSX_OVLS := dra ric weapon
PSX_KSTAGES := cen dre mad no3 np3 nz0 sel st0 wrp
PSX_RSTAGES := rwrp
PSX_ALLSTAGES := $(addprefix st,$(PSX_KSTAGES)) $(addprefix st,$(PSX_RSTAGES))
PSX_SERVANTS := tt_000
PSX_US_TARGETS := main $(PSX_OVLS) $(PSX_ALLSTAGES) $(PSX_SERVANTS)
PSX_HD_TARGETS := dra tt_000
# immovable
PSX_BASE_SYMS := $(CONFIG_DIR)/symbols.$(VERSION).txt
extract_us: $(addprefix $(BUILD_DIR)/,$(addsuffix .ld,$(PSX_US_TARGETS)))
$(PNG2S) bdecode config/gfx.game.json disks/us assets/game
extract_hd: $(addprefix $(BUILD_DIR)/,$(addsuffix .ld,$(PSX_HD_TARGETS)))
extract_disk_us: extract_disk_psxus
extract_disk_hd: extract_disk_pspeu
extract_disk_psp%:
mkdir -p disks/psp$*
7z x disks/sotn.psp$*.iso -odisks/psp$*/
extract_disk_psx%: $(SOTNDISK)
$(SOTNDISK) extract disks/sotn.$*.cue disks/$*
$(BUILD_DIR)/main.ld: $(CONFIG_DIR)/splat.$(VERSION).main.yaml $(SPLAT_APP)
$(SPLAT) $<
$(BUILD_DIR)/dra.ld: $(CONFIG_DIR)/splat.$(VERSION).dra.yaml $(PSX_BASE_SYMS) $(CONFIG_DIR)/symbols.$(VERSION).dra.txt $(SPLAT_APP)
$(SPLAT) $<
$(BUILD_DIR)/ric.ld: $(CONFIG_DIR)/splat.$(VERSION).ric.yaml $(PSX_BASE_SYMS) $(CONFIG_DIR)/symbols.$(VERSION).ric.txt $(SPLAT_APP)
$(SPLAT) $<
$(BUILD_DIR)/stmad.ld: $(CONFIG_DIR)/splat.$(VERSION).stmad.yaml $(CONFIG_DIR)/symbols.beta.txt $(CONFIG_DIR)/symbols.stmad.txt $(SPLAT_APP)
$(SPLAT) $<
$(GFXSTAGE) d disks/$(VERSION)/ST/MAD/F_MAD.BIN $(ASSETS_DIR)/st/mad
$(BUILD_DIR)/st%.ld: $(CONFIG_DIR)/splat.$(VERSION).st%.yaml $(PSX_BASE_SYMS) $(CONFIG_DIR)/symbols.$(VERSION).st%.txt $(SPLAT_APP)
$(SPLAT) $<
$(GFXSTAGE) d disks/$(VERSION)/ST/$$(echo '$*' | tr '[:lower:]' '[:upper:]')/F_$$(echo '$*' | tr '[:lower:]' '[:upper:]').BIN $(ASSETS_DIR)/st/$*
$(BUILD_DIR)/tt_%.ld: $(CONFIG_DIR)/splat.$(VERSION).tt_%.yaml $(PSX_BASE_SYMS) $(CONFIG_DIR)/symbols.$(VERSION).tt_%.txt $(SPLAT_APP)
$(SPLAT) $<
$(BUILD_DIR)/weapon.ld: $(CONFIG_DIR)/splat.$(VERSION).weapon.yaml $(PSX_BASE_SYMS) $(CONFIG_DIR)/symbols.$(VERSION).weapon.txt $(CONFIG_DIR)/symbols.$(VERSION).weapon.txt.in $(SPLAT_APP)
$(SPLAT) $<
$(BUILD_DIR)/assets/dra/memcard_%.png.o: assets/dra/memcard_%.png
mkdir -p $(dir $@)
$(PNG2S) encode $< \
$(BUILD_DIR)/assets/dra/memcard_$*.png.s g_saveIcon$* \
$(BUILD_DIR)/assets/dra/memcard_$*.pal.s g_saveIconPal$*
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/assets/dra/memcard_$*.png.o $(BUILD_DIR)/assets/dra/memcard_$*.png.s
rm $(BUILD_DIR)/assets/dra/memcard_$*.png.s
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/assets/dra/memcard_$*.pal.o $(BUILD_DIR)/assets/dra/memcard_$*.pal.s
rm $(BUILD_DIR)/assets/dra/memcard_$*.pal.s
$(BUILD_DIR)/assets/st/sel/memcard_%.png.o: assets/st/sel/memcard_%.png
mkdir -p $(dir $@)
$(PNG2S) encode $< \
$(BUILD_DIR)/assets/st/sel/memcard_$*.png.s g_saveIcon$* \
$(BUILD_DIR)/assets/st/sel/memcard_$*.pal.s g_saveIconPal$*
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/assets/st/sel/memcard_$*.png.o $(BUILD_DIR)/assets/st/sel/memcard_$*.png.s
rm $(BUILD_DIR)/assets/st/sel/memcard_$*.png.s
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/assets/st/sel/memcard_$*.pal.o $(BUILD_DIR)/assets/st/sel/memcard_$*.pal.s
rm $(BUILD_DIR)/assets/st/sel/memcard_$*.pal.s