sotn-decomp/tools/sotn-assets
Luciano Ciccariello 3649d507c1
Decompress image assets found in the stage files as PNGs (#1868)
Instead of outputting a `D_80123456.dec` from an extracted compressed
asset, now a PNG is written from the decompressed data from the
specified YAML entry. The asset tool will synchronize with splat to
retrieve the symbol names for graphics and palettes. The new splat
extension `cmpgfx` will also be able to detect unused graphics by
failing with a hint on how to tweak the YAML. That way I found some
unused placeholders under the name `stage_placeholder` and some kind of
beta graphics from the prologue stage.
2024-11-03 08:51:42 +00:00
..
assets Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
datarange Asset cutscene two stages (#1738) 2024-10-06 13:10:06 +01:00
psx Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
sotn Asset tool refactor (#1844) 2024-10-29 08:38:05 +00:00
splat Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
util Asset handler for palette definition in the header (#1852) 2024-10-31 21:06:06 +00:00
asset_config.go Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
go.mod Asset tool refactor (#1844) 2024-10-29 08:38:05 +00:00
go.sum Asset tool refactor (#1844) 2024-10-29 08:38:05 +00:00
info_test.go Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
info.go Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
main.go Asset tool refactor (#1844) 2024-10-29 08:38:05 +00:00