sotn-decomp/include/macros.h
Luciano Ciccariello 898e90f963
Use built-in abs function (#1151)
Given the recent discovery (thanks @Mc-muffin) I deleted the `ABS` macro
(together with a few other unused ones) and started using `abs` instead.

This is not a simple Find & Replace. I also checked every single code
change and removed previously necessary temporary variables.
2024-05-19 19:16:56 +01:00

21 lines
497 B
C

typedef enum {
PLAYER_CHARACTER,
UNK_ENTITY_1,
UNK_ENTITY_2,
UNK_ENTITY_3,
UNK_ENTITY_4,
UNK_ENTITY_5,
UNK_ENTITY_6,
UNK_ENTITY_7,
UNK_ENTITY_8,
E_WEAPON = 0x10,
UNK_ENTITY_11 = 0x11, // related to wolf
UNK_ENTITY_12 = 0x12, // related to wolf?
UNK_ENTITY_13 = 0x13,
UNK_ENTITY_20 = 0x20,
UNK_ENTITY_51 = 0x51, // SubWeapons container falling liquid
UNK_ENTITY_100 = 0x100
} EntityTypes;
#define PLAYER g_Entities[PLAYER_CHARACTER]