sotn-decomp/go.work.sum
Luciano Ciccariello 1b10fd7806
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Asset tool refactor (#1844)
`sotn-assets stage extract` and `sotn-assets stage build` are gone in
favour of `config/assets.$(VERSION).yaml`. `sotn-asset stage info` is
now replaced with `sotn-stage info` to retrieve expanded metadata on how
to use the tool for new overlays and reduce the burden of hunting for
data.

There are tons of change, too many to describe. In short the tool is
much simpler than before and data is decoupled from each other. Each
data type is defined as a handler. A handler has `Extract` to create the
files in `assets/`, a `Build` to convert `assets/` files into
embeddedable code in `src/`, and `Info` to get stage metadata.

Please refer to the commit list for a breakdown of the changes done.
2024-10-29 08:38:05 +00:00

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github.com/stretchr/objx v0.5.2 h1:xuMeJ0Sdp5ZMRXx/aWO6RZxdr3beISkG5/G/aIRr3pY=
github.com/stretchr/objx v0.5.2/go.mod h1:FRsXN1f5AsAjCGJKqEizvkpNtU+EGNCLh3NxZ/8L+MA=