sotn-decomp/include
H.M. Burger a91c2acd3c
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Data Import tt_002 (#1896)
Importing the remaining data for tt_002
Importing sbss data
Adjusting the data files

The data except for the servant_events data is all unique to the faerie.
I suppose all the data could be put in 1 file, but I had it split up
because ghost and bat shared a significant amount of data.

~~D_us_801724CC[] should actually be an array of Unkstruct_801724CC;
however, that doesn't match because it's on a 2 byte barrier and the
compiler wants to align it to 4 bytes. I tried #pragma pack and
__attributed__((packed)) and a few other things with no avail. So that
and the cast to Unkstruct_801724CC in func_us_80177F84 are just going to
have to be wonky.~~
This issue was figured out by @Xeeynamo 

I didn't really do any refactoring beyond what I needed to in order to
get the data in. I'll work on that next.
2024-11-13 15:41:34 +01:00
..
psxsdk Add Include Guards for All Headers (#1855) 2024-10-31 20:27:49 +00:00
saturn Decompile func_06010008 (#366) 2023-07-17 21:22:21 +01:00
bios.h Replace BIOS Trampolines (#1133) 2024-05-17 08:45:26 +01:00
common.h Replace g_HeartDropArray with PrizeDrops (#1787) 2024-10-14 01:06:52 +01:00
cutscene.h Add Include Guards for All Headers (#1855) 2024-10-31 20:27:49 +00:00
disk.h Decompile PrologueScroll (#1358) 2024-06-27 19:52:31 -07:00
entity.h Decompile no0 func_us_801D8150 (#1888) 2024-11-10 10:50:08 +01:00
game.h Decompile func_us_80176C98 (#1876) 2024-11-05 19:06:34 +00:00
gte.inc Update splat (#247) 2023-06-12 06:04:25 +01:00
include_asm.h Add BOSS/MAR.BIN (#1608) 2024-09-15 21:49:56 +01:00
items.h WRP and CEN cohabitation (#1701) 2024-10-13 22:15:19 +01:00
lba.h Add Include Guards for All Headers (#1855) 2024-10-31 20:27:49 +00:00
log.h Update clang-format as self-contained binary (#1257) 2024-06-04 21:07:50 +01:00
macro.inc Use allegrex assembler for PSP (#1424) 2024-07-22 15:36:28 -04:00
main.inc Upload disassembly 2022-01-02 13:35:44 +00:00
memcard.h Add AGPL license (#1565) 2024-09-06 16:14:55 -04:00
objects.h NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
player.h Update clang-format as self-contained binary (#1257) 2024-06-04 21:07:50 +01:00
primitive.h Decompile ST0 EntityCutscenePhotograph (#1833) 2024-10-27 20:02:05 +00:00
servant.h Decompile a couple of no0 funcs + minor cleanup (#1835) 2024-10-27 20:02:54 +00:00
settings.h Update clang-format as self-contained binary (#1257) 2024-06-04 21:07:50 +01:00
sfx.h Data Import tt_002 (#1896) 2024-11-13 15:41:34 +01:00
stage.h Eliminate MyLayer and MyRoomDef to use the normal structs (#1857) 2024-10-31 22:12:30 +00:00
types.h Enable spu init (#1344) 2024-06-19 09:37:07 -07:00
unkstruct.h Data Import tt_002 (#1896) 2024-11-13 15:41:34 +01:00
weapon.h Import w_037 data and normalize weapon palette (#1777) 2024-10-11 18:36:59 +01:00