sotn-decomp/CMakeLists.txt
Luciano Ciccariello b2c1fb3151
Link WRP (#1305)
I think this is pretty much ready to be merged it. I do not see much of
a point of having the branch floating around.

I am using a `#ifndef HARD_LINK` to avoid compiling duplicate functions
with the same symbol name.

For data with the same symbol name but different content I am doing a
`#define OVL_EXPORT(x) WRP_##x`. So for example
`OVL_EXPORT(g_EntityGfx)` will be expanded as `WRP_g_EntityGfx`. It is
an unfortunate hack. On the other hand all the data migration allowed me
to mark most of the data and functions as `static`. If we use the same
approach on other overlays we could easily statically link them as well.

SEL is enabled by default. It will take you straight to the real WRP,
not the dummy one.

Most of the changes are loading assets from their respective JSON files.
Linking the stage was pretty straight forward.
2024-06-12 22:03:56 +01:00

246 lines
5.2 KiB
CMake

cmake_minimum_required(VERSION 3.10)
project(Sound)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if (WIN32)
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
set(CMAKE_BUILD_TYPE Debug)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
set(CMAKE_LINKER_FLAGS "${CMAKE_LINKER_FLAGS} -fsanitize=address")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-implicit-function-declaration")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-incompatible-pointer-types")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-int-conversion")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-return-mismatch")
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-implicit-function-declaration")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-return-type")
endif()
find_package(SDL2 REQUIRED)
set(SOURCE_FILES_PC
src/pc/log.c
src/pc/stubs.c
src/pc/sotn.c
src/pc/pc.c
src/pc/str.c
src/pc/sim_pc.c
src/pc/pl_arc.c
src/pc/pl_ric.c
src/pc/stages/stage_loader.c
src/pc/stages/stage_dummy.c
)
if(WIN32)
list(APPEND SOURCE_FILES_PC src/pc/plat_win.c)
else()
list(APPEND SOURCE_FILES_PC src/pc/plat_unix.c)
endif()
set(SOURCE_FILES_PSX_SDK
src/main/psxsdk/libgpu/ext.c
src/main/psxsdk/libgpu/prim.c
)
set(SOURCE_FILES_MOCK_SDK
src/pc/psxsdk/libapi.c
src/pc/psxsdk/libetc.c
src/pc/psxsdk/libgpu.c
src/pc/psxsdk/libgte.c
src/pc/psxsdk/libgs.c
src/pc/psxsdk/libcd.c
src/pc/psxsdk/libcard.c
src/pc/psxsdk/libspu.c
src/pc/psxsdk/libsnd.c
src/pc/psxsdk/cdc.c
)
set(SOURCE_FILES_3RD
src/pc/3rd/cJSON/cJSON.c
)
set(SOURCE_FILES_DRA
src/dra/42398.c
src/dra/play.c
src/dra/loading.c
src/dra/pads.c
src/dra/save_mgr_pre.c
src/dra/save_mgr.c
src/dra/4A538.c
src/dra/collider.c
src/dra/demo.c
src/dra/5087C.c
src/dra/lba_stage.c
src/dra/config_us.c
src/dra/menu.c
src/dra/5D5BC.c
src/dra/627C4.c
src/dra/63ED4.c
src/dra/692E8.c
src/dra/6D59C.c
src/dra/704D0.c
src/dra/71830.c
src/dra/72BB0.c
src/dra/75F54.c
src/dra/7A4D0.c
src/dra/7E4BC.c
src/dra/d_DBD4.c
src/dra/d_E294.c
src/dra/843B0.c
src/dra/8D3E8.c
src/dra/90264.c
src/dra/91EBC.c
src/dra/92F60.c
src/dra/93290.c
src/dra/93BDC.c
src/dra/94F50.c
src/dra/953A0.c
src/dra/d_C910.c
src/dra/d_CD80.c
src/dra/d_D094.c
src/dra/d_24CEC.c
src/dra/d_2F324.c
src/dra/d_3B0D4.c
)
set(SOURCE_FILES_STAGE_SEL
src/pc/stages/stage_sel.c
src/st/sel/banks.c
src/st/sel/CD54.c
src/st/sel/2C048.c
src/st/sel/33164.c
src/st/sel/3410C.c
src/st/sel/3585C.c
src/st/sel/3642C.c
)
set(SOURCE_FILES_STAGE_WRP
src/pc/stages/stage_wrp.c
src/st/wrp/6FD0.c
src/st/wrp/st_debug.c
src/st/wrp/e_breakable.c
src/st/wrp/d_608.c
src/st/wrp/warp.c
src/st/wrp/st_update.c
src/st/wrp/collision.c
src/st/wrp/create_entity.c
src/st/wrp/e_red_door.c
src/st/wrp/st_common.c
src/st/wrp/e_collect.c
src/st/wrp/blit_char.c
src/st/wrp/e_misc.c
src/st/wrp/e_stage_name.c
src/st/wrp/e_particles.c
src/st/wrp/e_room_fg.c
src/st/wrp/popup.c
src/st/wrp/prim_helpers.c
)
# organization is:
# two executables, sdl2 and null, plus a shared library "core"
# any executable links core (which is pc shared code + sotn psx code)
# the null backend is present to try and help with developing a backend-agnostic interface
# and for a basic "does it segfault" check in CI
# core library
set(SOURCE_FILES_CORE
${SOURCE_FILES_DRA}
${SOURCE_FILES_PC}
${SOURCE_FILES_PSX_SDK}
${SOURCE_FILES_MOCK_SDK}
${SOURCE_FILES_3RD}
${SOURCE_FILES_DRA}
${SOURCE_FILES_STAGE_SEL}
${SOURCE_FILES_STAGE_WRP}
)
add_library(core ${SOURCE_FILES_CORE})
target_include_directories(core PRIVATE
include
src/dra
src/pc/3rd
)
target_compile_definitions(core PRIVATE
_USE_MATH_DEFINES # needed for msvc
VERSION_PC
PERMUTER
NON_MATCHING
HARD_LINK
DEMO_KEY_PTR=0
_internal_version_us
)
# sdl2 target
add_executable(${PROJECT_NAME}
src/pc/sdl2.c
)
target_include_directories(${PROJECT_NAME} PRIVATE
${SDL2_INCLUDE_DIRS}
include
src/dra
src/pc/3rd
)
if (WIN32)
target_link_libraries(${PROJECT_NAME} PRIVATE
${SDL2_LIBRARIES} core)
else()
target_link_libraries(${PROJECT_NAME} PRIVATE
${SDL2_LIBRARIES} core m)
endif()
target_compile_definitions(${PROJECT_NAME} PRIVATE
_USE_MATH_DEFINES # needed for msvc
VERSION_PC
PERMUTER
NON_MATCHING
HARD_LINK
DEMO_KEY_PTR=0
_internal_version_us
)
# null target
add_executable(${PROJECT_NAME}_null
src/pc/null.c
)
target_include_directories(${PROJECT_NAME}_null PRIVATE
include
src/dra
src/pc/3rd
)
if (WIN32)
target_link_libraries(${PROJECT_NAME}_null PRIVATE
core)
else()
target_link_libraries(${PROJECT_NAME}_null PRIVATE
core m)
endif()
target_compile_definitions(${PROJECT_NAME}_null PRIVATE
_USE_MATH_DEFINES # needed for msvc
VERSION_PC
PERMUTER
NON_MATCHING
HARD_LINK
DEMO_KEY_PTR=0
_internal_version_us
)