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b985cf3d4a
Like ControlBatForm, this controls movement when you are in the mist transition. This also includes a couple of checks like the mist-related relics. I decided to give names to several variables and functions, I think they are all reasonable, but let me know if not. It's very amusing that power of mist doesn't actually make mist infinite, and instead just makes it last for 100,000 units (probably frames, though I don't know if this actually runs every frame). I'm not sure what the final block at the end is for or why it modifies the Y position. Other than that I think this one is in pretty good shape, it's cool to have functions like this working! |
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.. | ||
saturn | ||
check.hd.sha | ||
check.saturn.sha | ||
check.us.sha | ||
disk.us.lba | ||
splat.hd.dra.yaml | ||
splat.us.dra.yaml | ||
splat.us.main.yaml | ||
splat.us.ric.yaml | ||
splat.us.stcen.yaml | ||
splat.us.stdre.yaml | ||
splat.us.stmad.yaml | ||
splat.us.stno3.yaml | ||
splat.us.stnp3.yaml | ||
splat.us.stnz0.yaml | ||
splat.us.strwrp.yaml | ||
splat.us.stsel.yaml | ||
splat.us.stst0.yaml | ||
splat.us.stwrp.yaml | ||
splat.us.tt_000.yaml | ||
splat.us.weapon.yaml | ||
symbols.beta.txt | ||
symbols.hd.dra.txt | ||
symbols.hd.txt | ||
symbols.stmad.txt | ||
symbols.us.dra.txt | ||
symbols.us.ric.txt | ||
symbols.us.stcen.txt | ||
symbols.us.stdre.txt | ||
symbols.us.stno3.txt | ||
symbols.us.stnp3.txt | ||
symbols.us.stnz0.txt | ||
symbols.us.strwrp.txt | ||
symbols.us.stsel.txt | ||
symbols.us.stst0.txt | ||
symbols.us.stwrp.txt | ||
symbols.us.tt_000.txt | ||
symbols.us.txt | ||
symbols.us.weapon.txt | ||
symbols.us.weapon.txt.in | ||
undefined_syms.beta.txt | ||
undefined_syms.hd.txt | ||
undefined_syms.us.txt |