sotn-decomp/config/symbols.us.stwrp.txt
Luciano Ciccariello 78d7d0f20c
MAD func_8019bed4 (#806)
Follow-up to #797 by decompiling the MAD counterpart and share all the
functions within the same file. I renamed the function as
`UnkPrimHelper` as I do not know what it does.
2023-11-23 20:04:41 +00:00

66 lines
1.7 KiB
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g_Rooms = 0x801811AC;
D_80181228 = 0x80181228;
D_80181250 = 0x80181250;
D_80181278 = 0x80181278;
D_801812A0 = 0x801812A0;
D_801812C8 = 0x801812C8;
D_801812F0 = 0x801812F0;
D_80181304 = 0x80181304;
D_80181324 = 0x80181324;
D_8018134C = 0x8018134C;
D_80181374 = 0x80181374;
D_8018139C = 0x8018139C;
D_801813C4 = 0x801813C4;
D_801813EC = 0x801813EC;
D_80181400 = 0x80181400;
D_80181420 = 0x80181420;
D_80181764 = 0x80181764;
D_80181D08 = 0x80181D08;
D_80181D68 = 0x80181D68;
D_80181F68 = 0x80181F68;
D_80182168 = 0x80182168;
D_80182368 = 0x80182368;
D_80182568 = 0x80182568;
D_80182768 = 0x80182768;
D_80182968 = 0x80182968;
D_80182A68 = 0x80182A68;
D_80182B68 = 0x80182B68;
D_80182C68 = 0x80182C68;
D_80182D68 = 0x80182D68;
D_80182D78 = 0x80182D78;
D_80183D78 = 0x80183D78;
D_80184D78 = 0x80184D78;
D_80185D78 = 0x80185D78;
D_80186D78 = 0x80186D78;
D_80186D88 = 0x80186D88;
D_80186EC0 = 0x80186EC0;
D_80186EC8 = 0x80186EC8;
D_80186ED0 = 0x80186ED0;
D_80186ED8 = 0x80186ED8;
D_80186EE0 = 0x80186EE0;
D_80186EE8 = 0x80186EE8;
D_80186EF0 = 0x80186EF0;
D_80186EF8 = 0x80186EF8;
D_80186F00 = 0x80186F00;
D_80186F08 = 0x80186F08;
g_UnkPrimHelperRot = 0x80186FC8;
EntityWarpRoom = 0x801873A0;
EntityWarpSmallRocks = 0x80187F1C;
Random = 0x801881E8;
TestCollisions = 0x8018861C;
EntityNumericDamage = 0x80189734;
CreateEntityFromCurrentEntity = 0x8018A860;
CreateEntityFromEntity = 0x8018A8D4;
EntityRedDoor = 0x8018A9C8;
DestroyEntity = 0x8018B600;
PreventEntityFromRespawning = 0x8018B6E8;
GetSideToPlayer = 0x8018B970;
MoveEntity = 0x8018B9B4;
AllocEntity = 0x8018BE70;
InitializeEntity = 0x8018C310;
CollectGold = 0x8018CD10;
EntityEquipItemDrop = 0x8018DA34;
EntityStageNamePopup = 0x8019198C;
BottomCornerText = 0x80192F40;
g_ItemIconSlots = 0x80194728;