sotn-decomp/config
bismurphy c2efce5a9a
Decompile RIC EntityHolyWater (#1016)
There is already EntityHolyWater in DRA, but this one is quite different
(which makes sense, because Richter's is very different in behavior from
Alucard's). Still, there are some small overlaps here and there.

Due to the ongoing failure to match `func_80166784` (the previous
rodata-using function), this is being split out to a new file, even
though I'm pretty sure they're supposed to be in the same file. We will
reunify the files once `func_80166784` can be solved.

There is a function which is identical in the overlays, and is only used
by this function. I have gone ahead and named it identically in both
overlays.
2024-01-31 01:14:14 +00:00
..
saturn Saturn: Decompile entrypoint, don't strip elfs (#659) 2023-10-02 06:47:44 -07:00
check.hd.sha HD DRA build 🆗 2023-05-04 22:47:27 +01:00
check.saturn.sha Saturn: Add Alucard overlay (#658) 2023-10-01 16:26:24 -07:00
check.us.sha Split BIN/WEAPON0.BIN (#154) 2023-08-10 23:56:40 +01:00
dirt.hd.json Import 4A538, demo and 5087C data (#835) 2023-12-12 10:36:34 -08:00
dirt.saturn.json Import 4A538, demo and 5087C data (#835) 2023-12-12 10:36:34 -08:00
dirt.us.json Import LBA data (#922) 2023-12-31 15:44:56 +00:00
disk.us.lba Writes built binaries into build/us/ 2023-02-21 20:06:27 +00:00
gfx.game.json Extract BIN/F_GAME.BIN (#886) 2023-12-25 19:23:25 +00:00
splat.hd.dra.yaml Decompile DRA EntityAlucard (#1000) 2024-01-20 17:36:01 +00:00
splat.us.dra.yaml Decompile DRA EntityAlucard (#1000) 2024-01-20 17:36:01 +00:00
splat.us.main.yaml Decompile some PSX SDK functions (#1002) 2024-01-21 17:58:32 +00:00
splat.us.ric.yaml Decompile RIC EntityHolyWater (#1016) 2024-01-31 01:14:14 +00:00
splat.us.stcen.yaml EntityStageNamePopup (#994) 2024-01-19 03:07:13 +00:00
splat.us.stdre.yaml DRE func_801A2C9C (#1006) 2024-01-22 14:57:16 -08:00
splat.us.stmad.yaml Deduplicate functions and un-fake use of some Primitive structs (#991) 2024-01-18 19:04:04 +00:00
splat.us.stno3.yaml EntityStageNamePopup (#994) 2024-01-19 03:07:13 +00:00
splat.us.stnp3.yaml EntityStageNamePopup (#994) 2024-01-19 03:07:13 +00:00
splat.us.stnz0.yaml EntityStageNamePopup (#994) 2024-01-19 03:07:13 +00:00
splat.us.strwrp.yaml EntityStageNamePopup (#994) 2024-01-19 03:07:13 +00:00
splat.us.stsel.yaml Decomp SEL func_801B69F8 (#1007) 2024-01-24 18:34:05 +00:00
splat.us.stst0.yaml Deduplicate functions and un-fake use of some Primitive structs (#991) 2024-01-18 19:04:04 +00:00
splat.us.stwrp.yaml EntityStageNamePopup (#994) 2024-01-19 03:07:13 +00:00
splat.us.tt_000.yaml TT_000 func_80172120 (#791) 2023-11-19 10:14:32 -08:00
splat.us.weapon.yaml Extract memory card icons (#166) 2023-12-11 23:12:13 -08:00
symbols.beta.txt MAD func_8019bed4 (#806) 2023-11-23 20:04:41 +00:00
symbols.hd.dra.txt Decompile DRA DrawRichterHudSubweapon (#1013) 2024-01-29 16:17:29 -08:00
symbols.hd.txt ItemTypes to EquipKind and blendMode to drawMode (#999) 2024-01-20 13:16:03 -08:00
symbols.stmad.txt ItemTypes to EquipKind and blendMode to drawMode (#999) 2024-01-20 13:16:03 -08:00
symbols.us.dra.txt Decompile DRA DrawRichterHudSubweapon (#1013) 2024-01-29 16:17:29 -08:00
symbols.us.ric.txt Decompile RIC UpdateEntityRichter (#1010) 2024-01-27 16:20:03 +00:00
symbols.us.stcen.txt EntityStageNamePopup (#994) 2024-01-19 03:07:13 +00:00
symbols.us.stdre.txt ItemTypes to EquipKind and blendMode to drawMode (#999) 2024-01-20 13:16:03 -08:00
symbols.us.stno3.txt ItemTypes to EquipKind and blendMode to drawMode (#999) 2024-01-20 13:16:03 -08:00
symbols.us.stnp3.txt ItemTypes to EquipKind and blendMode to drawMode (#999) 2024-01-20 13:16:03 -08:00
symbols.us.stnz0.txt EntityStageNamePopup (#994) 2024-01-19 03:07:13 +00:00
symbols.us.strwrp.txt EntityStageNamePopup (#994) 2024-01-19 03:07:13 +00:00
symbols.us.stsel.txt Decomp SEL func_801B69F8 (#1007) 2024-01-24 18:34:05 +00:00
symbols.us.stst0.txt EntityStageNamePopup (#994) 2024-01-19 03:07:13 +00:00
symbols.us.stwrp.txt EntityStageNamePopup (#994) 2024-01-19 03:07:13 +00:00
symbols.us.tt_000.txt TT_000 func_801733D4 (#789) 2023-11-18 18:40:14 -08:00
symbols.us.txt DRA RenderTilemap (#1008) 2024-01-25 00:18:29 +00:00
symbols.us.weapon.txt Enhance Makefile for WEAPON0.BIN (#466) 2023-08-14 02:03:54 +01:00
symbols.us.weapon.txt.in EntityWeaponShieldSpell symbol (#508) 2023-08-24 12:31:05 +01:00
undefined_syms.beta.txt Update splat (#247) 2023-06-12 06:04:25 +01:00
undefined_syms.hd.txt Structures and symbols clean-up (#581) 2023-09-13 15:29:39 -04:00
undefined_syms.us.txt Replace RoomDimensions with Tilemap (#730) 2023-11-04 16:43:45 +00:00