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c41176bfc5
Realized this matches a function in RIC, so this PR decompiles the DRA version, and also renames the RIC version to match.
16 lines
516 B
Plaintext
16 lines
516 B
Plaintext
g_richter_spritesheet = 0x8013C020;
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g_RicFactoryBlueprints = 0x80154A6C;
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DestroyEntity = 0x80156C60;
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GetTeleportToOtherCastle = 0x80156CCC;
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CheckBladeDashInput = 0x80157894;
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CheckHighJumpInput = 0x80157A50;
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UpdateEntityRichter = 0x80157BFC;
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SetPlayerStep = 0x8015C908;
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SetSpeedX = 0x8015CA84;
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CreateEntFactoryFromEntity = 0x801606BC;
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EntityEntFactory = 0x80160788;
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EntityStopWatchExpandingCircle = 0x80170F64;
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EntitySubwpnBible = 0x80172D00;
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EntityGiantSpinningCross = 0x8017328C;
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g_DebugWaitInfoTimer = 0x80174F7C;
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