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https://github.com/Xeeynamo/sotn-decomp.git
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c53c0e82b5
This is an entity that is in every overlay, but appears to be unused, at least so far. It looks just like Gaibon's big fireball (in his second form), but that is handled by a different entity. Presumably we will find its use in a future overlay. I also made some general improvements to the function, such as turning the weird bit shifting into a simple division by 4, thus eliminating the variables. I also created an entity extension for this entity. Another victory for my automated deduplicator. |
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.. | ||
psxsdk | ||
saturn | ||
bios.h | ||
common.h | ||
entity.h | ||
game.h | ||
gte.inc | ||
include_asm.h | ||
items.h | ||
lba.h | ||
log.h | ||
macro.inc | ||
macros.h | ||
main.inc | ||
memcard.h | ||
objects.h | ||
player.h | ||
primitive.h | ||
servant.h | ||
settings.h | ||
sfx.h | ||
stage.h | ||
types.h | ||
unkstruct.h | ||
weapon.h |