sotn-decomp/.gitignore
Luciano Ciccariello 9861f51336
Extract stage map into individual files (#1316)
This took me a lot of manual work. But I think I confirmed a pattern
that will help me to automate all of this for all the next stage
overlays that will be imported in the repo.

I noticed some stages with only one room having more than two layers or
more than two tile definitions, it might be either debugging or unused
content? I did not have time to explore any of that.

I modified the `tiledef` splat extension to greatly minimise the set-up
and noise.
2024-06-13 20:01:10 +01:00

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main.exe
DRA.BIN
BIN/ARC_F.BIN
BIN/RIC.BIN
ST/
ctx.c
ctx.c.m2c
*.map
*auto.*.txt
generated.symbols.*.txt
__pycache__
asm/
assets/
build/
expected/
disks/
.vscode/settings.json
tools/go
!tools/sotn-debugmodule/sotn-debugmodule.ld
tools/saturn_toolchain/GCCSH
config/saturn/game_syms.txt
config/saturn/stage_02_syms.txt
config/saturn/t_bat_syms.txt
config/saturn/zero_syms.txt
sotn_calltree.txt
function_calls
gmon.out