sotn-decomp/Makefile.psx.mk
Luciano Ciccariello 5362c8b8da
Add ST/WRP from PSP (#1172)
Extract ST/WRP out of #1119 . All the function symbols should have been
cross-referenced. There as some PSX functions missing from PSP and some
new functions from PSP that are not present on PSX (e.g.
`st_init_wrp.c`).

The files `st_debug.c` and `e_breakable.c` are shared between WRP PSX
and WRP PSP. Everything else from PSP is isolated into its own folder. I
had to do some tricks on the YAML config to allow shared code.

`ST_WRP_MERGE = st_debug e_breakable` in the `Makefile` is a bit
annoying as MWCC complains about every single minute detail from the C
source that has been already decompiled for the PSX US build.

`EntityWarpSmallRocks` is matching on PSP but I couldn't extract the
rodata without having a bunch of linker errors. This might be a Splat
issue. I need to investigate further.

`func_psp_09244760` is soooo interesting. The values from `0x11` to
`0x17` matches the Entity IDs that are unique to the WRP overlay. This
aligns to what we have in `typedef enum EntityIDs`.

Overall I am very excited to the recent discoveries from the PSP build!
2024-05-25 11:56:06 -07:00

57 lines
3.0 KiB
Makefile

# configuration
PSX_OVLS := dra ric weapon
PSX_KSTAGES := cen dre mad no3 np3 nz0 sel st0 wrp
PSX_RSTAGES := rwrp
PSX_ALLSTAGES := $(addprefix st,$(PSX_KSTAGES)) $(addprefix st,$(PSX_RSTAGES))
PSX_SERVANTS := tt_000
PSX_US_TARGETS := main $(PSX_OVLS) $(PSX_ALLSTAGES) $(PSX_SERVANTS)
PSX_HD_TARGETS := dra tt_000
# immovable
PSX_BASE_SYMS := $(CONFIG_DIR)/symbols.$(VERSION).txt
extract_us: $(addprefix $(BUILD_DIR)/,$(addsuffix .ld,$(PSX_US_TARGETS)))
$(PNG2S) bdecode config/gfx.game.json disks/us assets/game
extract_hd: $(addprefix $(BUILD_DIR)/,$(addsuffix .ld,$(PSX_HD_TARGETS)))
extract_disk_us: extract_disk_psxus
extract_disk_hd: extract_disk_pspeu
extract_disk_psx%: $(SOTNDISK)
$(SOTNDISK) extract disks/sotn.$*.cue disks/$*
$(BUILD_DIR)/main.ld: $(CONFIG_DIR)/splat.$(VERSION).main.yaml $(SPLAT_APP)
$(SPLAT) $<
$(BUILD_DIR)/dra.ld: $(CONFIG_DIR)/splat.$(VERSION).dra.yaml $(PSX_BASE_SYMS) $(CONFIG_DIR)/symbols.$(VERSION).dra.txt $(SPLAT_APP)
$(SPLAT) $<
$(BUILD_DIR)/ric.ld: $(CONFIG_DIR)/splat.$(VERSION).ric.yaml $(PSX_BASE_SYMS) $(CONFIG_DIR)/symbols.$(VERSION).ric.txt $(SPLAT_APP)
$(SPLAT) $<
$(BUILD_DIR)/stmad.ld: $(CONFIG_DIR)/splat.$(VERSION).stmad.yaml $(CONFIG_DIR)/symbols.beta.txt $(CONFIG_DIR)/symbols.stmad.txt $(SPLAT_APP)
$(SPLAT) $<
$(GFXSTAGE) d disks/$(VERSION)/ST/MAD/F_MAD.BIN $(ASSETS_DIR)/st/mad
$(BUILD_DIR)/st%.ld: $(CONFIG_DIR)/splat.$(VERSION).st%.yaml $(PSX_BASE_SYMS) $(CONFIG_DIR)/symbols.$(VERSION).st%.txt $(SPLAT_APP)
$(SPLAT) $<
$(GFXSTAGE) d disks/$(VERSION)/ST/$$(echo '$*' | tr '[:lower:]' '[:upper:]')/F_$$(echo '$*' | tr '[:lower:]' '[:upper:]').BIN $(ASSETS_DIR)/st/$*
$(BUILD_DIR)/tt_%.ld: $(CONFIG_DIR)/splat.$(VERSION).tt_%.yaml $(PSX_BASE_SYMS) $(CONFIG_DIR)/symbols.$(VERSION).tt_%.txt $(SPLAT_APP)
$(SPLAT) $<
$(BUILD_DIR)/weapon.ld: $(CONFIG_DIR)/splat.$(VERSION).weapon.yaml $(PSX_BASE_SYMS) $(CONFIG_DIR)/symbols.$(VERSION).weapon.txt $(CONFIG_DIR)/symbols.$(VERSION).weapon.txt.in $(SPLAT_APP)
$(SPLAT) $<
$(BUILD_DIR)/assets/dra/memcard_%.png.o: assets/dra/memcard_%.png
mkdir -p $(dir $@)
$(PNG2S) encode $< \
$(BUILD_DIR)/assets/dra/memcard_$*.png.s g_saveIcon$* \
$(BUILD_DIR)/assets/dra/memcard_$*.pal.s g_saveIconPal$*
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/assets/dra/memcard_$*.png.o $(BUILD_DIR)/assets/dra/memcard_$*.png.s
rm $(BUILD_DIR)/assets/dra/memcard_$*.png.s
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/assets/dra/memcard_$*.pal.o $(BUILD_DIR)/assets/dra/memcard_$*.pal.s
rm $(BUILD_DIR)/assets/dra/memcard_$*.pal.s
$(BUILD_DIR)/assets/st/sel/memcard_%.png.o: assets/st/sel/memcard_%.png
mkdir -p $(dir $@)
$(PNG2S) encode $< \
$(BUILD_DIR)/assets/st/sel/memcard_$*.png.s g_saveIcon$* \
$(BUILD_DIR)/assets/st/sel/memcard_$*.pal.s g_saveIconPal$*
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/assets/st/sel/memcard_$*.png.o $(BUILD_DIR)/assets/st/sel/memcard_$*.png.s
rm $(BUILD_DIR)/assets/st/sel/memcard_$*.png.s
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/assets/st/sel/memcard_$*.pal.o $(BUILD_DIR)/assets/st/sel/memcard_$*.pal.s
rm $(BUILD_DIR)/assets/st/sel/memcard_$*.pal.s