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92812cc6c9
A massive PR, I know. It's the smallest change I could do to make this
happen.
After comparing the function order from both ST/WRP PSX and ST/WRP PSP,
I was able to come up with a file split much different from the one
suggested from Splat. It still returns an 🆗 and it follows the same
group functions order from the two game builds.
As soon as we are on board with the C names, next PR will be to do the
same with the PSX overlay. Then in another PR we will be able to start
merging the C files between the two builds. Ideally the same approach
can be used for sharing C files across the different overlays instead of
relying to floating header files in `src/st`
21 lines
680 B
Plaintext
21 lines
680 B
Plaintext
D_08C6BC30 = 0x08C6BC30;
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D_08C6BC34 = 0x08C6BC34;
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D_08C6BC38 = 0x08C6BC38;
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g_StageId = 0x091CE5B8;
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g_unkGraphicsStruct = 0x091CE5F8;
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g_ScrollDeltaX = 0x091CE698;
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g_ScrollDeltaY = 0x091CE690;
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g_Servant = 0x091CF028;
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g_Player = 0x091CF030;
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g_api = 0x091CF738;
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g_PrimBuf = 0x091CFAF8;
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D_8003C708 = 0x091E1308;
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g_Tilemap = 0x091E1628;
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g_Entities = 0x091E1680;
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g_Clut = 0x091F5DF8;
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g_pads = 0x091FC4A8;
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g_randomNext = 0x091CE6B0;
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g_CurrentEntity = 0x091E1678;
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PfnEntityUpdates = 0x08C6BC30;
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g_PlayableCharacter = 0x091CF020;
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