sotn-decomp/config/undefined_syms.pspeu.txt
Luciano Ciccariello 92812cc6c9
ST WRP re-organise C files (#1181)
A massive PR, I know. It's the smallest change I could do to make this
happen.

After comparing the function order from both ST/WRP PSX and ST/WRP PSP,
I was able to come up with a file split much different from the one
suggested from Splat. It still returns an 🆗 and it follows the same
group functions order from the two game builds.

As soon as we are on board with the C names, next PR will be to do the
same with the PSX overlay. Then in another PR we will be able to start
merging the C files between the two builds. Ideally the same approach
can be used for sharing C files across the different overlays instead of
relying to floating header files in `src/st`
2024-05-26 20:59:07 +01:00

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D_08C6BC30 = 0x08C6BC30;
D_08C6BC34 = 0x08C6BC34;
D_08C6BC38 = 0x08C6BC38;
g_StageId = 0x091CE5B8;
g_unkGraphicsStruct = 0x091CE5F8;
g_ScrollDeltaX = 0x091CE698;
g_ScrollDeltaY = 0x091CE690;
g_Servant = 0x091CF028;
g_Player = 0x091CF030;
g_api = 0x091CF738;
g_PrimBuf = 0x091CFAF8;
D_8003C708 = 0x091E1308;
g_Tilemap = 0x091E1628;
g_Entities = 0x091E1680;
g_Clut = 0x091F5DF8;
g_pads = 0x091FC4A8;
g_randomNext = 0x091CE6B0;
g_CurrentEntity = 0x091E1678;
PfnEntityUpdates = 0x08C6BC30;
g_PlayableCharacter = 0x091CF020;