sotn-decomp/config/splat.us.stcen.yaml
Luciano Ciccariello 9861f51336
Extract stage map into individual files (#1316)
This took me a lot of manual work. But I think I confirmed a pattern
that will help me to automate all of this for all the next stage
overlays that will be imported in the repo.

I noticed some stages with only one room having more than two layers or
more than two tile definitions, it might be either debugging or unused
content? I did not have time to explore any of that.

I modified the `tiledef` splat extension to greatly minimise the set-up
and noise.
2024-06-13 20:01:10 +01:00

81 lines
2.4 KiB
YAML

options:
platform: psx
basename: stcen
base_path: ..
build_path: build/us
target_path: disks/us/ST/CEN/CEN.BIN
asm_path: asm/us/st/cen
asset_path: assets/st/cen
src_path: src/st/cen
ld_script_path: build/us/stcen.ld
compiler: GCC
symbol_addrs_path:
- config/symbols.us.txt
- config/symbols.us.stcen.txt
undefined_funcs_auto_path: config/undefined_funcs_auto.us.stcen.txt
undefined_syms_auto_path: config/undefined_syms_auto.us.stcen.txt
find_file_boundaries: yes
use_legacy_include_asm: no
migrate_rodata_to_functions: no
asm_jtbl_label_macro: jlabel
extensions_path: tools/splat_ext
section_order:
- ".data"
- ".rodata"
- ".text"
- ".bss"
- ".sbss"
segments:
- name: stcen
type: code
start: 0x00000000
vram: 0x80180000
align: 4
subalign: 4
subsegments:
- [0x0, data]
- [0xDC, layers, rooms]
- [0x134, data]
- [0x7E4, .data, collision]
- [0xBA4, .data, e_red_door]
- [0xBBC, data]
- [0x10AC, .data, entity_relic_orb]
- [0x1110, data]
- [0x12D4, roomdef, g_Rooms]
- [0x1300, data]
- [0x69EC, tilelayout, D_801869EC]
- [0x6DEC, tilelayout, D_80186DEC]
- [0x7FEC, tilelayout, D_80187FEC]
- [0x81EC, tiledef, t_801884EC, D_801884EC]
- [0x85FC, tiledef, t_8018C5FC, D_8018C5FC]
- [0xC60C, data]
- [0xD42C, .rodata, holyglassescutscene]
- [0xD4B0, .rodata, F890]
- [0xD4D8, .rodata, e_red_door] # EntityRedDoor
- [0xD4F0, .rodata]
- [0xD540, .rodata, 15C84] # EntityPrizeDrop
- [0xD560, .rodata, 15C84] # EntityEquipItemDrop
- [0xD578, .rodata, entity_relic_orb]
- [0xD5B0, .rodata, entity_message_box]
- [0xD5C4, .rodata, 18084] # EntityStageNamePopup
- [0xD5F8, .rodata, prim_helpers]
- [0xD600, c]
- [0xDF0C, c, holyglassescutscene]
- [0xF890, c]
- [0x10E4C, c, random]
- [0x10E7C, c, update]
- [0x11178, c, update_stage_entities]
- [0x11280, c, collision]
- [0x12A3C, c, create_entity]
- [0x135B4, c, e_red_door]
- [0x14264, c]
- [0x15C84, c]
- [0x16F30, c, entity_relic_orb]
- [0x17A00, c, entity_heart_drop]
- [0x17B28, c, entity_message_box]
- [0x18084, c]
- [0x1B274, c]
- [0x1BED4, c, prim_helpers]
- [0x1C704, sbss]
- [0x1D46C]