mirror of
https://github.com/Xeeynamo/sotn-decomp.git
synced 2024-11-23 13:09:44 +00:00
9861f51336
This took me a lot of manual work. But I think I confirmed a pattern that will help me to automate all of this for all the next stage overlays that will be imported in the repo. I noticed some stages with only one room having more than two layers or more than two tile definitions, it might be either debugging or unused content? I did not have time to explore any of that. I modified the `tiledef` splat extension to greatly minimise the set-up and noise.
155 lines
5.1 KiB
YAML
155 lines
5.1 KiB
YAML
options:
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platform: psx
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basename: stno3
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base_path: ..
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build_path: build/us
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target_path: disks/us/ST/NO3/NO3.BIN
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asm_path: asm/us/st/no3
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asset_path: assets/st/no3
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src_path: src/st/no3
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ld_script_path: build/us/stno3.ld
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compiler: GCC
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symbol_addrs_path:
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- config/symbols.us.txt
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- config/symbols.us.stno3.txt
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undefined_funcs_auto_path: config/undefined_funcs_auto.us.stno3.txt
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undefined_syms_auto_path: config/undefined_syms_auto.us.stno3.txt
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find_file_boundaries: yes
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use_legacy_include_asm: no
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migrate_rodata_to_functions: no
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asm_jtbl_label_macro: jlabel
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extensions_path: tools/splat_ext
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section_order:
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- ".data"
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- ".rodata"
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- ".text"
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- ".bss"
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- ".sbss"
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segments:
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- name: stno3
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type: code
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start: 0x00000000
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vram: 0x80180000
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align: 4
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subalign: 4
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subsegments:
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- [0x0, data]
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- [0x1C4, layers, rooms]
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- [0x5A4, data]
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- [0x920, data]
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- [0xAAC, data]
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- [0xDC0, data]
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- [0xDD0, data]
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- [0xE50, data]
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- [0xE70, data]
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- [0xE80, data]
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- [0xE90, data]
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- [0xEA0, data]
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- [0x11F0, data]
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- [0x1B40, data]
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- [0x1CEC, .data, collision]
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- [0x20AC, .data, e_red_door]
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- [0x20C4, data]
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- [0x25B4, .data, entity_relic_orb]
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- [0x2618, data]
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- [0x3180, data]
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- [0x39A0, data]
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- [0x3AC0, data]
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- [0x3AF0, data]
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- [0x3B30, data]
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- [0x3CC4, roomdef, g_Rooms]
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- [0x3DC8, data]
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- [0x4CE0, data]
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- [0x18838, tilelayout, D_80198838]
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- [0x19438, tilelayout, D_80199438]
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- [0x19638, tilelayout, D_80199638]
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- [0x19A38, tilelayout, D_80199A38]
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- [0x19E38, tilelayout, D_80199E38]
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- [0x1AC38, tilelayout, D_8019AC38]
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- [0x1AE38, tilelayout, D_8019AE38]
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- [0x1B038, tilelayout, D_8019B038]
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- [0x1B238, tilelayout, D_8019B238]
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- [0x1B638, tilelayout, D_8019B638]
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- [0x1BA38, tilelayout, D_8019BA38]
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- [0x1C238, tilelayout, D_8019C238]
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- [0x1CA38, tilelayout, D_8019CA38]
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- [0x1CC38, tilelayout, D_8019CC38]
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- [0x1CE38, tilelayout, D_8019CE38]
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- [0x1DA38, tilelayout, D_8019DA38]
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- [0x1E638, tilelayout, D_8019E638]
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- [0x1E838, tilelayout, D_8019E838]
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- [0x1EA38, tilelayout, D_8019EA38]
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- [0x1F638, tilelayout, D_8019F638]
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- [0x1F838, tilelayout, D_8019F838]
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- [0x1FA38, tilelayout, D_8019FA38]
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- [0x1FC38, tilelayout, D_8019FC38]
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- [0x20038, tilelayout, D_801A0038]
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- [0x20238, tilelayout, D_801A0238]
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- [0x20838, tilelayout, D_801A0838]
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- [0x20E38, tilelayout, D_801A0E38]
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- [0x21038, tilelayout, D_801A1038]
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- [0x21238, tilelayout, D_801A1238]
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- [0x21438, tilelayout, D_801A1438]
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- [0x21638, tilelayout, D_801A1638]
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- [0x22238, tilelayout, D_801A2238]
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- [0x22E38, tilelayout, D_801A2E38]
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- [0x23038, tilelayout, D_801A3038]
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- [0x23238, tilelayout, D_801A3238]
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- [0x23438, tilelayout, D_801A3438]
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- [0x23638, tilelayout, D_801A3638]
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- [0x25A38, tilelayout, D_801A5A38]
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- [0x25C38, tilelayout, D_801A5C38]
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- [0x25E38, tilelayout, D_801A5E38]
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- [0x26038, tilelayout, D_801A6038]
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- [0x26238, tilelayout, D_801A6238]
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- [0x26438, tilelayout, D_801A6438]
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- [0x26638, tiledef, t_801A6A38, D_801A6A38]
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- [0x26A48, tiledef, t_801AAA48, D_801AAA48]
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- [0x2AA58, tiledef, t_801AEA58, D_801AEA58]
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- [0x2EA68, data]
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- [0x373E0, data]
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- [0x373E8, .rodata, 377D4] # EntityCastleDoor
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- [0x37400, .rodata, 377D4] # EntityStairwayPiece
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- [0x37414, .rodata, 3C4EC]
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- [0x3742C, .rodata, 3E134] #EntityFlyingOwlAndLeaves
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- [0x37440, rodata]
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- [0x37458, .rodata, deathcutscene] # EntityDeathCutscene
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- [0x374DC, .rodata, 3FF00] # EntityRoomTransition2
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- [0x374F4, .rodata, 3FF00] # EntityDeathStolenItems
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- [0x37514, .rodata, 3FF00] # EntityDeath
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- [0x37564, .rodata, 3FF00] # EntityWargExplosionPuffOpaque
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- [0x37578, .rodata, e_red_door] # EntityRedDoor
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- [0x37590, rodata]
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- [0x375E0, .rodata, 46684] # EntityPrizeDrop
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- [0x37600, .rodata, 46684] # EntityEquipItemDrop
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- [0x37618, .rodata, entity_relic_orb]
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- [0x37650, .rodata, entity_message_box]
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- [0x37664, .rodata, 48A84] # EntityStageNamePopup
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- [0x37698, rodata]
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- [0x376E8, rodata]
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- [0x377A4, .rodata, 56264] # EntityBat
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- [0x377B8, .rodata, 564B0] # EntityZombie
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- [0x377CC, .rodata, prim_helpers]
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- [0x377D4, c]
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- [0x3C4EC, c]
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- [0x3E134, c]
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- [0x3E544, c, deathcutscene]
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- [0x3FF00, c]
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- [0x4184C, c, random]
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- [0x4187C, c, update]
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- [0x41B78, c, update_stage_entities]
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- [0x41C80, c, collision]
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- [0x4343C, c, create_entity]
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- [0x43FB4, c, e_red_door]
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- [0x44C64, c]
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- [0x46684, c]
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- [0x47930, c, entity_relic_orb]
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- [0x48400, c, entity_heart_drop]
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- [0x48528, c, entity_message_box]
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- [0x48A84, c]
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- [0x56264, c]
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- [0x564B0, c]
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- [0x56880, c, prim_helpers]
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- [0x570B0, sbss]
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- [0x57E18]
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