mirror of
https://github.com/Xeeynamo/sotn-decomp.git
synced 2024-11-27 06:50:35 +00:00
d5977d931a
Move BSS definitions to code. This is the last of the ASM configured for WRP. --------- Co-authored-by: Jonathan Hohle <jon@ttkb.co>
134 lines
4.0 KiB
Plaintext
134 lines
4.0 KiB
Plaintext
CreateEntityFromLayout = 0x09237700;
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CreateEntityWhenInVerticalRange = 0x09237820;
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CreateEntityWhenInHorizontalRange = 0x092379b8;
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FindFirstEntityToTheRight = 0x09237b50;
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FindFirstEntityToTheLeft = 0x09237bc0;
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CreateEntitiesToTheRight = 0x09237c48;
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CreateEntitiesToTheLeft = 0x09237d88;
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FindFirstEntityAbove = 0x09237ee0;
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FindFirstEntityBelow = 0x09237f58;
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CreateEntitiesAbove = 0x09237fe0;
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CreateEntitiesBelow = 0x09238128;
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InitRoomEntities = 0x09238288;
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UpdateRoomPosition = 0x092384b8;
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CreateEntityFromCurrentEntity = 0x09238598;
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CreateEntityFromEntity = 0x09238620;
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EntityStageNamePopup = 0x092386a8;
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EntityIsNearPlayer = 0x09239528;
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EntityRedDoor = 0x09239610;
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Random = 0x0923a830;
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Update = 0x0923a870;
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UpdateStageEntities = 0x0923ac50;
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EntitySoulStealOrb = 0x0923b780;
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EntityEnemyBlood = 0x0923bce0;
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BlitChar = 0x0923c3d0;
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func_8018CAB0 = 0x0923c988;
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func_8018CB34 = 0x0923ca60;
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CollectHeart = 0x0923cbe0;
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CollectGold = 0x0923cc80;
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CollectSubweapon = 0x0923cd80;
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CollectHeartVessel = 0x0923d018;
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CollectLifeVessel = 0x0923d0d8;
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DestroyCurrentEntity = 0x0923d130;
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EntityPrizeDrop = 0x0923d158;
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EntityExplosion = 0x0923df70;
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BlinkItem = 0x0923e0d8;
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EntityEquipItemDrop = 0x0923e270;
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EntityRelicOrb = 0x0923eac8;
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EntityHeartDrop = 0x0923fc00;
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EntityMessageBox = 0x0923fdd0;
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EntityUnkId13 = 0x09240548;
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EntityUnkId14 = 0x09240690;
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EntityUnkId15 = 0x09240808;
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EntityIntenseExplosion = 0x09240988;
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func_801916C4 = 0x09240af8;
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HitDetection = 0x09240c50;
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EntityDamageDisplay = 0x09242420;
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BottomCornerText = 0x09242e28;
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EntityRoomForeground = 0x09243420;
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DestroyEntity = 0x09243538;
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PreventEntityFromRespawning = 0x092435d0;
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AnimateEntity = 0x09243658;
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GetSideToPlayer = 0x092437c8;
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MoveEntity = 0x09243850;
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FallEntity = 0x092438a0;
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AllocEntity = 0x092438d8;
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UnkEntityFunc0 = 0x09243948;
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GetAngleBetweenEntities = 0x092439f0;
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GetNormalizedAngle = 0x09243a70;
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SetStep = 0x09243b68;
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InitializeEntity = 0x09243bb8;
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EntityDummy = 0x09243d60;
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CheckFieldCollision = 0x09243d98;
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ReplaceBreakableWithItemDrop = 0x09243f28;
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PrimResetNext = 0x09244520;
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UnkPolyFunc2 = 0x09244628;
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PrimDecreaseBrightness = 0x09244690;
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EntityBreakable = 0x09244838;
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func_80186FD0 = 0x092449b8;
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func_801870B0 = 0x09244ac8;
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EntityWarpRoom = 0x09244d28;
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EntityWarpSmallRocks = 0x09245c50;
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g_eRedDoorUV = 0x09246080;
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UNK_Invincibility0 = 0x09246098;
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g_ESoulStealOrbAngles = 0x092460C8;
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g_ESoulStealOrbSprt = 0x092460D8;
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g_ESoulStealOrbAnim = 0x09246138;
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D_80180DF4 = 0x092462F8;
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g_MariaWeaponData1 = 0x09246388;
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g_goldCollectTexts = 0x092464A8;
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c_GoldPrizes = 0x092464D0;
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c_HeartPrizes = 0x09246500;
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g_ExplosionYVelocities = 0x09246508;
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g_ExplosionAnimations = 0x092465C8;
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unk15_rot = 0x09246690;
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unk15_yVel = 0x092466A0;
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unk14_yVel = 0x092466B8;
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unk14_startFrame = 0x092466D0;
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unk14_lifetime = 0x092466D8;
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g_eDamageDisplayClut = 0x09246AA8;
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D_80181134 = 0x09246AE0;
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g_SpriteBanks = 0x09246C18;
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g_TileLayers = 0x09246D18;
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g_Cluts = 0x09246D80;
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D_801801B8 = 0x09246D88;
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D_801801CC = 0x09246DA0;
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g_EntityGfxs = 0x09246DC0;
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g_eRedDoorTiles = 0x09246E10;
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g_eBreakableInit = 0x09246E90;
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g_InitializeData0 = 0x09246EA0;
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g_InitializeEntityData0 = 0x09246EB0;
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g_EInitGeneric = 0x09246EC0;
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g_InitDataEnt13 = 0x09246ED0;
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D_80180488 = 0x09246EE0;
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g_eInitGeneric2 = 0x09246EF0;
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g_eDamageDisplayInit = 0x09246F00;
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D_801804C4 = 0x09246F10;
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g_Rooms = 0x09246F20;
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g_eBreakableAnimations = 0x09246FB0;
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g_eBreakableHitboxes = 0x09246FD0;
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g_eBreakableanimSets = 0x09246FD8;
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g_eBreakableDrawModes = 0x09246FE8;
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g_StageOverlay = 0x0924B960;
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D_801804E0 = 0x0924B9B8;
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D_80180528 = 0x0924B9E0;
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D_80180538 = 0x0924B9E8;
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D_80180608_wrp = 0x0924BA58;
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WarpRoomCoords = 0x0924BA98;
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D_80186E30 = 0x0924BAB0;
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D_80186E3C = 0x0924BAC0;
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D_80186E4C = 0x0924BAD0;
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D_80186E5C = 0x0924BAE0;
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g_LayoutObjPosVertical = 0x0924BC00;
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g_LayoutObjPosHorizontal = 0x0924BC08;
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g_LayoutObjVertical = 0x0924BC10;
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g_LayoutObjHorizontal = 0x0924BC18;
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g_eBreakableExplosionTypes = 0x0924BCC8;
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D_80180608 = 0x0924CCD0;
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D_80180530 = 0x0924CCD8;
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D_80180648 = 0x0924CCE0;
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WarpBackgroundBrightness = 0x0924CCE8;
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WarpBackgroundPhase = 0x0924CCF0;
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WarpBackgroundAmplitiude = 0x0924CCF8;
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DestinationWarpRoom = 0x0924CD00;
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