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99bb97e859
Mostly identical to MAD and PSP. There are four very different functions from US that needs to be decompiled to be 100% complete: * [x] `e_misc.c` `EntityMessageBox` * [x] `e_misc.c` `EntityRelicOrb` * [x] ~`e_stage_name.c` `StageNamePopupHelper`~ it does not exist * [x] `e_stage_name.c` `EntityStageNamePopup` These four very different functions are the only ones that use the JP text instead of the US one. This overlay also lacks of `BlitChar`. `EntityStageNamePopup` is very similar to the PSP counterpart. I used @joshlory scratch to match the HD part. `EntityRelicOrb` had some #ifdef between US and BETA (aka the MAD overlay). I found some code that crossed between BETA and HD, so I just put an `#else` after `VERSION_US`. We are starting to reconstruct how the source code originally evolved across different game builds.
4 lines
75 B
Plaintext
4 lines
75 B
Plaintext
D_80181420 = 0x80181424;
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D_80181764 = 0x80181768;
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D_80181D08 = 0x80181D0C;
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