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https://github.com/Xeeynamo/sotn-decomp.git
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e9685614c0
Adds an a PSX implementation of `EntityRWarpRoom`. This is similar to `EntityWarpRoom`, but needs to raise and lower the player stands on, and obviously has to warp to other inverted rooms. This also pulls in the remaining data and static storage, completing the `rwrp` mapping. --------- Co-authored-by: Jonathan Hohle <jon@ttkb.co>
21 lines
676 B
Plaintext
21 lines
676 B
Plaintext
g_EInitSmallRocks = 0x801804C4;
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WarpRoomCoords = 0x8018065C;
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EntityRWarpRoom = 0x801891C0;
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EntityWarpSmallRocks = 0x80189E9C;
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GetDistanceToPlayerX = 0x8018D880;
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InitializeEntity = 0x8018E290;
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GetPlayerCollisionWith = 0x8018E634;
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CollectGold = 0x8018EC90;
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EntityPrizeDrop = 0x8018EFA0;
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EntityEquipItemDrop = 0x8018F9B4;
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EntityStageNamePopup = 0x8019390C;
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DestinationWarpRoom = 0x80195A20;
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WarpBackgroundAmplitiude = 0x80195A24;
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WarpBackgroundPhase = 0x80195A28;
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WarpBackgroundBrightness = 0x80195A2C;
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g_LayoutObjHorizontal = 0x80195A30;
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g_LayoutObjVertical = 0x80195A34;
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g_LayoutObjPosHorizontal = 0x80195A38;
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g_LayoutObjPosVertical = 0x80195A3C;
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g_ItemIconSlots = 0x801966A8;
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