sotn-decomp/config/symbols.us.ric.txt
bismurphy a39bde6127
Decompile RIC UpdateEntityRichter (#1010)
Again, huge thanks to @ser-pounce for figuring out the final puzzle on
this function!

Getting this in and parsing all the rodata before and after meant I
discovered some different file splits, but now it's all set, with no
`const s32 rodata_padding` type of stuff, which is great.

I imagine having this working will be a great resource for learning more
about how Richter works.
2024-01-27 16:20:03 +00:00

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g_richter_spritesheet = 0x8013C020;
g_RicFactoryBlueprints = 0x80154A6C;
DestroyEntity = 0x80156C60;
UpdateEntityRichter = 0x80157BFC;
SetSpeedX = 0x8015CA84;
CreateEntFactoryFromEntity = 0x801606BC;
RicPrimDecreaseBrightness = 0x8016C6C4;
g_DebugWaitInfoTimer = 0x80174F7C;