sotn-decomp/config/symbols.beta.txt
Luciano Ciccariello 62f28078c1
Remove overlapping symbols (#1040)
There were some symbols overlapping with the `g_Entities` array. By
fixing them I also de-faked `func_801B519C`. I included the removal of
`g_api_AllocPrimitives` too as I did not see much point of doing it in a
separate PR.

I am still unsure of the size of `g_CastleFlags` and unfortunately I
doubt it will be clearer before start decompiling new stage overlays.
2024-02-06 18:45:17 +00:00

109 lines
3.0 KiB
Plaintext

LoadTPage = 0x8001112C;
GetClut = 0x80011DEC;
ClearImage = 0x80012A90;
LoadImage = 0x80012B24;
rand = 0x800160E4;
rsin = 0x80016C9C;
rcos = 0x80016D68;
RotTransPers4 = 0x8001833C;
ratan2 = 0x800190AC;
D_8003BEEC = 0x8003BEE8;
D_8003BF7C = 0x8003BF08;
D_8003C104 = 0x8003C000;
g_api = 0x8003C670;
g_api_FreePrimitives = 0x8003C6B0;
g_api_AllocPrimitives = 0x8003C6B4;
g_api_CheckCollision = 0x8003C6B8;
g_api_func_80102CD8 = 0x8003C6BC;
g_api_PlaySfx = 0x8003C6D8;
g_api_func_800EDB58 = 0x8003C6DC;
g_api_func_80106A28 = 0x8003C6FC;
g_api_enemyDefs = 0x8003C704;
g_api_func_8010E168 = 0x8003C71C;
g_api_func_8010DFF0 = 0x8003C720;
g_api_DealDamage = 0x8003C724;
g_api_LoadEquipIcon = 0x8003C728;
g_api_equipDefs = 0x8003C72C;
g_api_g_AccessoryDefs = 0x8003C730;
g_api_func_800FE044 = 0x8003C744;
g_api_AddToInventory = 0x8003C748;
g_api_relicDefs = 0x8003C74C;
g_api_func_80134714 = 0x8003C754;
g_api_CheckEquipmentItemCount = 0x8003C760;
g_api_func_8010BF64 = 0x8003C764;
g_GameTimer = 0x8003C780;
g_CurrentEntity = 0x8006C26C;
g_Clut = 0x8006C680;
g_Player = 0x80072684;
g_Player_D_80072EF4 = 0x800729A8;
g_Player_D_80072EFC = 0x800729B0;
g_Player_pl_vram_flag = 0x800729D4;
g_Player_unk0C = 0x800729E0;
g_Player_unk10 = 0x800729E4;
D_80072F76 = 0x80072A2A;
D_80072F78 = 0x80072A2C;
g_Tilemap = 0x80072B34;
g_Camera = 0x80072B3C;
g_Camera_posX_i_hi = 0x80072B3E;
g_Camera_posY_i_hi = 0x80072B42;
g_CurrentRoom = 0x80072B50;
g_Tilemap_vSize = 0x80072B58;
g_CurrentRoom_x = 0x80072B70;
g_CurrentRoom_y = 0x80072B74;
g_CurrentRoom_width = 0x80072B78;
g_CurrentRoom_height = 0x80072B7C;
g_Entities = 0x80072E88;
D_800733DA = 0x80072E8A;
D_800733DC = 0x80072E8C;
D_800733DE = 0x80072E8E;
D_800733E4 = 0x80072E94;
D_800733FC = 0x80072EAC;
D_80073412 = 0x80072EC2;
D_80073420 = 0x80072ED0;
D_80073490 = 0x80072F40;
D_80073494 = 0x80072F44;
D_80075718 = 0x800751C8;
g_Entities_STAGE_ENTITY_START = 0x80075D88;
D_8007D858 = 0x8007D308;
g_EvHwCardEnd = 0x8007EA88;
g_PrimBuf = 0x80086A9C;
D_8008700C = 0x80086ABC;
D_8008701E = 0x80086ACE;
D_800973F8 = 0x80096EA8;
D_800973FC = 0x80096EAC;
g_unkGraphicsStruct = 0x80096EB8;
g_BottomCornerTextTimer = 0x80096EC0;
g_BottomCornerTextPrims = 0x80096EC4;
g_entityDestroyed = 0x80096ED8;
D_8009748A = 0x80096F3A;
D_8009748E = 0x80096F3E;
g_pads = 0x80096F40;
g_randomNext = 0x80097364;
D_80097908 = 0x800973B4;
D_8009790C = 0x800973B8;
g_Status = 0x80097410;
D_8009796F = 0x8009741B;
D_80097973 = 0x8009741F;
g_Status_hearts = 0x80097654;
g_Status_heartsMax = 0x80097658;
g_Status_gold = 0x8009769C;
g_Status_killCount = 0x800976A0;
subWeapon = 0x800976A8;
g_Timer = 0x8003C854;
RotMatrix = 0x800186AC;
RotMatrixX = 0x80018BCC;
RotMatrixY = 0x80018D6C;
RotMatrixZ = 0x80018F0C;
TransMatrix = 0x80017CDC;
ScaleMatrix = 0x80017D0C;
SetRotMatrix = 0x80017E3C;
SetTransMatrix = 0x80017ECC;
SetGeomScreen = 0x8001805C;
SetGeomOffset = 0x8001803C;
D_8003BE1E_mad = 0x8003BE1E;
D_8003BF28_mad = 0x8003BF28;
D_80072E9C_mad = 0x80072E9C;
D_80072EB4_mad = 0x80072EB4;
D_80096ED0_mad = 0x80096ED0;