.. |
saturn
|
Saturn: Decompile entrypoint, don't strip elfs (#659)
|
2023-10-02 06:47:44 -07:00 |
check.hd.sha
|
HD DRA build 🆗
|
2023-05-04 22:47:27 +01:00 |
check.saturn.sha
|
Saturn: Add Alucard overlay (#658)
|
2023-10-01 16:26:24 -07:00 |
check.us.sha
|
Split BIN/WEAPON0.BIN (#154)
|
2023-08-10 23:56:40 +01:00 |
dirt.hd.json
|
Import 4A538, demo and 5087C data (#835)
|
2023-12-12 10:36:34 -08:00 |
dirt.saturn.json
|
Import 4A538, demo and 5087C data (#835)
|
2023-12-12 10:36:34 -08:00 |
dirt.us.json
|
Import LBA data (#922)
|
2023-12-31 15:44:56 +00:00 |
disk.us.lba
|
Writes built binaries into build/us/
|
2023-02-21 20:06:27 +00:00 |
gfx.game.json
|
Extract BIN/F_GAME.BIN (#886)
|
2023-12-25 19:23:25 +00:00 |
splat.hd.dra.yaml
|
DRA DecompressData (#953)
|
2024-01-08 18:34:30 +00:00 |
splat.us.dra.yaml
|
DRA DecompressData (#953)
|
2024-01-08 18:34:30 +00:00 |
splat.us.main.yaml
|
SsSetTickMode, add jpt splits (#911)
|
2023-12-30 08:57:44 +00:00 |
splat.us.ric.yaml
|
Decompile RIC func_8016E9E4 (#925)
|
2023-12-31 15:08:02 +00:00 |
splat.us.stcen.yaml
|
Update external tools (#764)
|
2023-11-19 13:44:44 +00:00 |
splat.us.stdre.yaml
|
Rearrange some files to remove padding (#819)
|
2023-12-07 17:28:44 -08:00 |
splat.us.stmad.yaml
|
Update external tools (#764)
|
2023-11-19 13:44:44 +00:00 |
splat.us.stno3.yaml
|
MAD func_8019bed4 (#806)
|
2023-11-23 20:04:41 +00:00 |
splat.us.stnp3.yaml
|
Update external tools (#764)
|
2023-11-19 13:44:44 +00:00 |
splat.us.stnz0.yaml
|
Enhance make extract on PSX (#662)
|
2023-10-05 09:26:29 +01:00 |
splat.us.strwrp.yaml
|
Update external tools (#764)
|
2023-11-19 13:44:44 +00:00 |
splat.us.stsel.yaml
|
SEL import banks and fix headers (#951)
|
2024-01-07 20:41:47 +00:00 |
splat.us.stst0.yaml
|
Enhance make extract on PSX (#662)
|
2023-10-05 09:26:29 +01:00 |
splat.us.stwrp.yaml
|
Enhance make extract on PSX (#662)
|
2023-10-05 09:26:29 +01:00 |
splat.us.tt_000.yaml
|
TT_000 func_80172120 (#791)
|
2023-11-19 10:14:32 -08:00 |
splat.us.weapon.yaml
|
Extract memory card icons (#166)
|
2023-12-11 23:12:13 -08:00 |
symbols.beta.txt
|
MAD func_8019bed4 (#806)
|
2023-11-23 20:04:41 +00:00 |
symbols.hd.dra.txt
|
DRA DecompressData (#953)
|
2024-01-08 18:34:30 +00:00 |
symbols.hd.txt
|
Refactor g_Player.D_80072F00 (#904)
|
2023-12-28 08:49:07 +00:00 |
symbols.stmad.txt
|
Decompile NO3 EntityUnkId15 & dedupe EntityUnkId15Spawner (#941)
|
2024-01-02 11:08:30 -05:00 |
symbols.us.dra.txt
|
DRA DecompressData (#953)
|
2024-01-08 18:34:30 +00:00 |
symbols.us.ric.txt
|
Decompile DRA EntityStopWatchExpandingCircle (#918)
|
2023-12-30 14:29:02 -05:00 |
symbols.us.stcen.txt
|
MAD func_8019bed4 (#806)
|
2023-11-23 20:04:41 +00:00 |
symbols.us.stdre.txt
|
MAD func_8019bed4 (#806)
|
2023-11-23 20:04:41 +00:00 |
symbols.us.stno3.txt
|
MAD func_8019bed4 (#806)
|
2023-11-23 20:04:41 +00:00 |
symbols.us.stnp3.txt
|
Dedupe AdjustValueWithinThreshold (#942)
|
2024-01-02 15:24:38 -05:00 |
symbols.us.stnz0.txt
|
Decompile NO3 EntityUnkId15 & dedupe EntityUnkId15Spawner (#941)
|
2024-01-02 11:08:30 -05:00 |
symbols.us.strwrp.txt
|
Decompile NO3 EntityUnkId15 & dedupe EntityUnkId15Spawner (#941)
|
2024-01-02 11:08:30 -05:00 |
symbols.us.stsel.txt
|
SEL import banks and fix headers (#951)
|
2024-01-07 20:41:47 +00:00 |
symbols.us.stst0.txt
|
Decompile NO3 EntityUnkId15 & dedupe EntityUnkId15Spawner (#941)
|
2024-01-02 11:08:30 -05:00 |
symbols.us.stwrp.txt
|
MAD func_8019bed4 (#806)
|
2023-11-23 20:04:41 +00:00 |
symbols.us.tt_000.txt
|
TT_000 func_801733D4 (#789)
|
2023-11-18 18:40:14 -08:00 |
symbols.us.txt
|
DRA assets config (#948)
|
2024-01-07 02:28:34 +00:00 |
symbols.us.weapon.txt
|
Enhance Makefile for WEAPON0.BIN (#466)
|
2023-08-14 02:03:54 +01:00 |
symbols.us.weapon.txt.in
|
EntityWeaponShieldSpell symbol (#508)
|
2023-08-24 12:31:05 +01:00 |
undefined_syms.beta.txt
|
Update splat (#247)
|
2023-06-12 06:04:25 +01:00 |
undefined_syms.hd.txt
|
Structures and symbols clean-up (#581)
|
2023-09-13 15:29:39 -04:00 |
undefined_syms.us.txt
|
Replace RoomDimensions with Tilemap (#730)
|
2023-11-04 16:43:45 +00:00 |