sotn-decomp/config
bismurphy e10458d4b8
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Working code-sharing for a file of PSP DRA and main DRA (#1895)
Had to tweak some file splits, but ultimately I managed to decompile all
of the functions in a PSP file, and then line up the two DRA codebases
so that PSP could pull from the existing one. Of course, some of the
functions also needed tweaking to end up matching on PSP.

Glad to be able to prove this is possible in DRA!
2024-11-11 23:53:30 +00:00
..
saturn Refactor/Naming for tt_000 (#1775) 2024-10-12 21:48:13 +01:00
assets.hd.yaml Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
assets.us.yaml Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
check.hd.sha Add CEN Overlay to HD (#1705) 2024-10-01 22:31:18 -07:00
check.pspeu.sha Add PSP DRA (#1119) 2024-11-01 11:07:20 +00:00
check.saturn.sha Saturn: Add Alucard overlay (#658) 2023-10-01 16:26:24 -07:00
check.us.sha Adding tt_002 (Faerie) overlay (#1801) 2024-10-17 14:02:53 -07:00
dirt.hd.json Import 4A538, demo and 5087C data (#835) 2023-12-12 10:36:34 -08:00
dirt.pspeu.json Add TT_000 overlay from PSP (#1113) 2024-04-21 02:18:10 +01:00
dirt.saturn.json Import 4A538, demo and 5087C data (#835) 2023-12-12 10:36:34 -08:00
dirt.us.json DRA finish to import all data from US and HD to C files (#1410) 2024-07-14 09:35:13 -07:00
disk.us.lba Writes built binaries into build/us/ 2023-02-21 20:06:27 +00:00
gfx.game.json Extract BIN/F_GAME.BIN (#886) 2023-12-25 19:23:25 +00:00
splat.hd.dra.yaml Working code-sharing for a file of PSP DRA and main DRA (#1895) 2024-11-11 23:53:30 +00:00
splat.hd.ric.yaml Refactor some stuff with subweapons (#1702) 2024-09-30 21:19:51 +01:00
splat.hd.stcen.yaml Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
splat.hd.stwrp.yaml Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
splat.hd.tt_000.yaml Reorganizing tt_000 to be more in line with tt_001 (#1768) 2024-10-08 23:33:14 +01:00
splat.pspeu.dra.yaml Working code-sharing for a file of PSP DRA and main DRA (#1895) 2024-11-11 23:53:30 +00:00
splat.pspeu.stwrp.yaml NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
splat.pspeu.tt_000.yaml Reorganizing tt_000 to be more in line with tt_001 (#1768) 2024-10-08 23:33:14 +01:00
splat.us.bomar.yaml Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
splat.us.borbo3.yaml RBO3 Config Fixes (#1875) 2024-11-05 08:45:55 -08:00
splat.us.dra.yaml Working code-sharing for a file of PSP DRA and main DRA (#1895) 2024-11-11 23:53:30 +00:00
splat.us.main.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.us.ric.yaml Refactor some stuff with subweapons (#1702) 2024-09-30 21:19:51 +01:00
splat.us.stcen.yaml Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
splat.us.stdre.yaml Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
splat.us.stmad.yaml Eliminate ET_Generic, and ext.stub (#1825) 2024-10-25 23:56:41 +01:00
splat.us.stno0.yaml Split more no0 enemy entities for Ctulhu and Stone Rose (#1893) 2024-11-11 23:50:48 +00:00
splat.us.stno3.yaml Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
splat.us.stnp3.yaml Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
splat.us.stnz0.yaml Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
splat.us.strwrp.yaml NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
splat.us.stsel.yaml Extract cutscene scripts, portraits and normalize code (#1686) 2024-09-28 19:56:35 -07:00
splat.us.stst0.yaml Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
splat.us.stwrp.yaml Decompress image assets found in the stage files as PNGs (#1868) 2024-11-03 08:51:42 +00:00
splat.us.tt_000.yaml Reorganizing tt_000 to be more in line with tt_001 (#1768) 2024-10-08 23:33:14 +01:00
splat.us.tt_001.yaml Importing TT_001 sbss data (#1756) 2024-10-07 16:38:42 +01:00
splat.us.tt_002.yaml Decompile TT_002 func_us_80177380 (#1885) 2024-11-10 10:40:41 +01:00
splat.us.weapon.yaml Import w_037 data and normalize weapon palette (#1777) 2024-10-11 18:36:59 +01:00
symbols.beta.txt Rename g_Player.unk0 to g_Player.status (#1721) 2024-10-04 20:03:16 -07:00
symbols.hd.dra.txt Ignore DRA HD orphan symbol 2024-09-21 16:53:08 +01:00
symbols.hd.ric.txt Add HD version of the RIC overlay (#1660) 2024-09-23 23:39:39 +01:00
symbols.hd.stcen.txt Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
symbols.hd.stwrp.txt Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
symbols.hd.tt_000.txt Add TT_000 from the HD version (#1111) 2024-04-04 22:28:57 +01:00
symbols.hd.txt Various cleanup on a few things (#1858) 2024-10-31 23:44:05 +00:00
symbols.pspeu.dra.txt Working code-sharing for a file of PSP DRA and main DRA (#1895) 2024-11-11 23:53:30 +00:00
symbols.pspeu.stwrp.txt NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
symbols.pspeu.tt_000.txt Refactor/renaming in tt 000 part deux (#1789) 2024-10-15 11:21:51 -07:00
symbols.pspeu.txt Decompile PSP DRA file 63C90.c (#1861) 2024-11-01 20:20:37 +00:00
symbols.stmad.txt NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
symbols.us.bomar.txt Dedupe no0 clock room entities (#1808) 2024-10-19 15:27:44 -07:00
symbols.us.borbo3.txt NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
symbols.us.dra.txt Import BSS section across all overlays (#1473) 2024-08-04 16:14:49 -07:00
symbols.us.main.txt Decompile main (#1326) 2024-06-16 20:11:42 -07:00
symbols.us.ric.txt Stage BSS Organizing, Padding Macros (#1497) 2024-08-11 15:49:53 +01:00
symbols.us.stcen.txt NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
symbols.us.stdre.txt NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
symbols.us.stno0.txt Split more no0 enemy entities for Ctulhu and Stone Rose (#1893) 2024-11-11 23:50:48 +00:00
symbols.us.stno3.txt NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
symbols.us.stnp3.txt NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
symbols.us.stnz0.txt Dedupe EntityExplosionPuffOpaque (#1824) 2024-10-25 07:23:33 +01:00
symbols.us.strwrp.txt Decompiles Remaining rwrp Function & Data (#1437) 2024-07-29 21:30:24 -04:00
symbols.us.stsel.txt Extract cutscene scripts, portraits and normalize code (#1686) 2024-09-28 19:56:35 -07:00
symbols.us.stst0.txt NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
symbols.us.stwrp.txt HD WRP matching (#1421) 2024-07-19 19:05:26 -05:00
symbols.us.tt_000.txt Refactor/Naming for tt_000 (#1775) 2024-10-12 21:48:13 +01:00
symbols.us.tt_001.txt Refactor/Naming for tt_000 (#1775) 2024-10-12 21:48:13 +01:00
symbols.us.tt_002.txt Data import tt_002 part two (#1882) 2024-11-07 09:04:39 -08:00
symbols.us.txt Various cleanup on a few things (#1858) 2024-10-31 23:44:05 +00:00
symbols.us.weapon.txt Update func_8011A4D0 to match on PSP (#1155) 2024-05-21 17:34:07 -07:00
symbols.us.weapon.txt.in Decompile w52 (Alucard Shield) func_ptr_80170004 (#1444) 2024-07-27 09:27:18 -04:00
undefined_syms.beta.txt MAD quick matches (#1287) 2024-06-08 23:02:00 +01:00
undefined_syms.hd.txt Add some missing US undefined symbols (#1592) 2024-09-09 08:04:39 +01:00
undefined_syms.pspeu.txt Various cleanup on a few things (#1858) 2024-10-31 23:44:05 +00:00
undefined_syms.us.txt Add some missing US undefined symbols (#1592) 2024-09-09 08:04:39 +01:00