mirror of
https://github.com/Xeeynamo/sotn-decomp.git
synced 2024-11-23 13:09:44 +00:00
ff50d01dee
Another chunky PR that automates the extraction of stage graphics and generate the necessary header data. This greatly simplifies and standardise the whole data import process for graphics. By observing the gaps between graphics data I also found some unused graphics. These are marked in the YAML.
62 lines
1.8 KiB
Plaintext
62 lines
1.8 KiB
Plaintext
g_EInitObtainable = 0x80180410;
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g_EInitParticle = 0x8018041C;
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g_EInitMaria = 0x80180428;
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g_EInitElevator = 0x8018047C;
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CEN_PrizeDrops = 0x801805D8;
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D_801805DC = 0x801805DC;
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D_801805E0 = 0x801805E0;
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D_801805E8 = 0x801805E8;
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D_801805EC = 0x801805EC;
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D_801805F4 = 0x801805F4;
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actor_names = 0x801806B4;
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D_80180768 = 0x80180798;
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D_80180780 = 0x801807B0;
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D_80180C94 = 0x80180DEC;
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aluric_subweapons_idx = 0x80180F38;
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aluric_subweapons_id = 0x80180F4C;
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g_goldCollectTexts = 0x80180F60;
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c_GoldPrizes = 0x80180F88;
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g_SubweaponAnimPrizeDrop = 0x80180FB0;
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D_80180EB8 = 0x80181010;
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c_HeartPrizes = 0x80181018;
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g_ExplosionYVelocities = 0x8018101C;
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g_bigRedFireballAnim = 0x80181044;
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g_ExplosionAnimations = 0x801810C8;
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g_RelicOrbTexts = 0x801810DC;
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g_RelicOrbText = 0x8018D580;
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CutsceneUnk1 = 0x8018DEF4;
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SetCutsceneScript = 0x8018DF44;
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CutsceneUnk3 = 0x8018E0F8;
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CutsceneUnk4 = 0x8018E148;
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DrawCutsceneActorName = 0x8018E1F4;
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SetCutsceneEnd = 0x8018E3B8;
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CutsceneRun = 0x8018E3E4;
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CEN_EntityCutscene = 0x8018E6C0;
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EntityMaria = 0x801902FC;
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func_801904B8 = 0x8019041C;
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EntityElevatorStationary = 0x801904A4;
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CreateEntityFromCurrentEntity = 0x80193418;
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DestroyEntity = 0x801941B8;
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AnimateEntity = 0x801942E8;
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MoveEntity = 0x8019456C;
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AllocEntity = 0x80194A28;
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SetStep = 0x80194DF8;
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InitializeEntity = 0x80194EC8;
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BlinkItem = 0x80196548;
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EntityRelicOrb = 0x80196BD8;
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CheckColliderOffsets = 0x80197DA4;
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EntityExplosionVariantsSpawner = 0x80197FA4;
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EntityExplosionVariants = 0x801981BC;
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EntityGreyPuff = 0x801982AC;
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EntityOlroxDrool = 0x801983A0;
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InitializeUnkEntity = 0x80198D4C;
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UnkRecursivePrimFunc1 = 0x80199170;
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UnkRecursivePrimFunc2 = 0x80199750;
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PlaySfxPositional = 0x8019A048;
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msgBoxTpage = 0x8019BE10;
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g_Dialogue = 0x8019CA10;
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D_8019D374 = 0x8019CA4C;
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g_CutsceneFlags = 0x8019CABC;
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D_8019D428 = 0x8019CAC0;
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g_ItemIconSlots = 0x8019CAC4;
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