sotn-decomp/config/symbols.hd.stcen.txt
Luciano Ciccariello ff50d01dee
Asset handler for graphics (#1862)
Another chunky PR that automates the extraction of stage graphics and
generate the necessary header data. This greatly simplifies and
standardise the whole data import process for graphics. By observing the
gaps between graphics data I also found some unused graphics. These are
marked in the YAML.
2024-11-01 18:15:33 +00:00

62 lines
1.8 KiB
Plaintext

g_EInitObtainable = 0x80180410;
g_EInitParticle = 0x8018041C;
g_EInitMaria = 0x80180428;
g_EInitElevator = 0x8018047C;
CEN_PrizeDrops = 0x801805D8;
D_801805DC = 0x801805DC;
D_801805E0 = 0x801805E0;
D_801805E8 = 0x801805E8;
D_801805EC = 0x801805EC;
D_801805F4 = 0x801805F4;
actor_names = 0x801806B4;
D_80180768 = 0x80180798;
D_80180780 = 0x801807B0;
D_80180C94 = 0x80180DEC;
aluric_subweapons_idx = 0x80180F38;
aluric_subweapons_id = 0x80180F4C;
g_goldCollectTexts = 0x80180F60;
c_GoldPrizes = 0x80180F88;
g_SubweaponAnimPrizeDrop = 0x80180FB0;
D_80180EB8 = 0x80181010;
c_HeartPrizes = 0x80181018;
g_ExplosionYVelocities = 0x8018101C;
g_bigRedFireballAnim = 0x80181044;
g_ExplosionAnimations = 0x801810C8;
g_RelicOrbTexts = 0x801810DC;
g_RelicOrbText = 0x8018D580;
CutsceneUnk1 = 0x8018DEF4;
SetCutsceneScript = 0x8018DF44;
CutsceneUnk3 = 0x8018E0F8;
CutsceneUnk4 = 0x8018E148;
DrawCutsceneActorName = 0x8018E1F4;
SetCutsceneEnd = 0x8018E3B8;
CutsceneRun = 0x8018E3E4;
CEN_EntityCutscene = 0x8018E6C0;
EntityMaria = 0x801902FC;
func_801904B8 = 0x8019041C;
EntityElevatorStationary = 0x801904A4;
CreateEntityFromCurrentEntity = 0x80193418;
DestroyEntity = 0x801941B8;
AnimateEntity = 0x801942E8;
MoveEntity = 0x8019456C;
AllocEntity = 0x80194A28;
SetStep = 0x80194DF8;
InitializeEntity = 0x80194EC8;
BlinkItem = 0x80196548;
EntityRelicOrb = 0x80196BD8;
CheckColliderOffsets = 0x80197DA4;
EntityExplosionVariantsSpawner = 0x80197FA4;
EntityExplosionVariants = 0x801981BC;
EntityGreyPuff = 0x801982AC;
EntityOlroxDrool = 0x801983A0;
InitializeUnkEntity = 0x80198D4C;
UnkRecursivePrimFunc1 = 0x80199170;
UnkRecursivePrimFunc2 = 0x80199750;
PlaySfxPositional = 0x8019A048;
msgBoxTpage = 0x8019BE10;
g_Dialogue = 0x8019CA10;
D_8019D374 = 0x8019CA4C;
g_CutsceneFlags = 0x8019CABC;
D_8019D428 = 0x8019CAC0;
g_ItemIconSlots = 0x8019CAC4;