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73030b2b5b
Refactoring tt_000 for naming functions and variables. May have to touch tt_001 for some bits as I come across similar patterns. This is about the half way point of refactoring tt_000. A lot of the pseudo-shared logic and variables between this and tt_001 are done. Most of what is left is bat entity specific behavior.
18 lines
554 B
Plaintext
18 lines
554 B
Plaintext
g_ServantSpriteParts = 0x80170040;
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g_Events = 0x801705B0;
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g_PlaySfxStep = 0x80170EE0;
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g_EntityRanges = 0x80170EE4;
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g_EventQueue = 0x80170EEC;
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g_CurrentServant = 0x80170EF0;
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g_CurrentRoomX = 0x80170EF4;
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g_CurrentRoomY = 0x80170EF8;
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SetEntityAnimation = 0x80170F60;
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UpdateEntityVelocityTowardsTarget = 0x80170F84;
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CheckEntityValid = 0x801714F4;
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DestroyServantEntity = 0x80172904;
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DestroyEntity = 0x80172AE4;
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CalculateAngleToEntity = 0x80172C08;
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GetTargetPositionWithDistanceBuffer = 0x80172C4C;
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ServantUnk0 = 0x8017353C;
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s_IsServantDestroyed = 0x8017381C;
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