sotn-decomp/config/symbols.us.tt_001.txt
H.M. Burger 73030b2b5b
Refactor/Naming for tt_000 (#1775)
Refactoring tt_000 for naming functions and variables.
May have to touch tt_001 for some bits as I come across similar
patterns.

This is about the half way point of refactoring tt_000. A lot of the
pseudo-shared logic and variables between this and tt_001 are done. Most
of what is left is bat entity specific behavior.
2024-10-12 21:48:13 +01:00

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g_ServantSpriteParts = 0x80170040;
g_Events = 0x801705B0;
g_PlaySfxStep = 0x80170EE0;
g_EntityRanges = 0x80170EE4;
g_EventQueue = 0x80170EEC;
g_CurrentServant = 0x80170EF0;
g_CurrentRoomX = 0x80170EF4;
g_CurrentRoomY = 0x80170EF8;
SetEntityAnimation = 0x80170F60;
UpdateEntityVelocityTowardsTarget = 0x80170F84;
CheckEntityValid = 0x801714F4;
DestroyServantEntity = 0x80172904;
DestroyEntity = 0x80172AE4;
CalculateAngleToEntity = 0x80172C08;
GetTargetPositionWithDistanceBuffer = 0x80172C4C;
ServantUnk0 = 0x8017353C;
s_IsServantDestroyed = 0x8017381C;