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https://github.com/Xeeynamo/sotn-decomp.git
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0df1cccf2a
Allows to compile overlays without necessarily having to splat DRA to generate `undefined_syms_auto.us.dra.txt`
34 lines
990 B
Plaintext
34 lines
990 B
Plaintext
g_CastleFlags = 0x8003BDEC;
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D_8003C908 = 0x8003C908;
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g_EquippedWeaponIds = 0x8003C90C;
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g_GpuBuffers = 0x8003CB08;
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g_api = 0x8003C774;
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g_Settings = 0x8003C9F8;
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D_8006C384 = 0x8006C384;
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D_8006C38C = 0x8006C38C;
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g_Clut = 0x8006CBCC;
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D_8006ED0C = 0x8006ED0C;
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D_8006ED2C = 0x8006ED2C;
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D_8006ED4C = 0x8006ED4C;
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g_Player = 0x80072BD0;
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g_Tilemap = 0x80073084;
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g_BgLayers = 0x800730D8;
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g_Camera = 0x8007308C;
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g_CurrentRoom = 0x800730A0;
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g_Pix = 0x8007EFE4;
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g_Pix_2 = 0x80082FE4;
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g_unkGraphicsStruct = 0x800973F8;
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D_80097448 = 0x80097448;
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D_80097488 = 0x80097488;
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g_pads = 0x80097490;
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g_Status = 0x80097964;
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D_80097C98 = 0x80097C98;
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D_801A0E5C = 0x801A0E5C;
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D_801A4E6C = 0x801A4E6C;
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D_801A6E7C = 0x801A6E7C;
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D_8017D000 = 0x8017D000;
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