mirror of
https://github.com/Xeeynamo/sotn-decomp.git
synced 2024-10-07 02:24:01 +00:00
b762258c33
Decompile `EntityWeaponAttack` and `func_ptr_80170008`.
87 lines
2.5 KiB
C
87 lines
2.5 KiB
C
#ifndef COMMON_H
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#define COMMON_H
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#if defined(_internal_version_us)
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#define VERSION_US
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#define VERSION "us"
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#elif defined(_internal_version_hd)
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#define VERSION_HD
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#define VERSION "hd"
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#elif defined(_internal_version_pspeu)
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#define VERSION_PSP
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#define VERSION "psp"
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#elif defined(_internal_version_beta)
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#define VERSION_BETA
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#define VERSION "beta"
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#else
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#warning "Version not specified. Falling back to the US version."
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#define VERSION_US
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#define VERSION "us"
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#endif
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#include "include_asm.h"
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#include "settings.h"
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#include "types.h"
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#define LEN(x) ((s32)(sizeof(x) / sizeof(*(x))))
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#define OFF(type, field) ((size_t)(&((type*)0)->field))
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#define STRCPY(dst, src) __builtin_memcpy(dst, src, sizeof(src))
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#define SQ(x) ((x) * (x))
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#define MIN(a, b) ((a) > (b) ? (b) : (a))
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#define MAX(a, b) ((a) > (b) ? (b) : (a))
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#ifdef _MSC_VER
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#define __builtin_memcpy memcpy
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#endif
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#define LOH(x) (*(s16*)&(x))
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#define HIH(x) (((s16*)&(x))[1])
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#define LOHU(x) (*(u16*)&(x))
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#define LOW(x) (*(s32*)&(x))
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#define LOWU(x) (*(u32*)&(x))
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#if defined(HACKS) && !defined(PERMUTER)
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#define ALIGNED4 __attribute__((aligned(4)))
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#else
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#define ALIGNED4
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#endif
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#ifndef __clang__
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int sprintf(char* dst, const char* fmt, ...);
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#endif
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// Converts a given value to a fixed-point value, where
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// 16 bits represents the integer part and 16 bits for fractional part
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#define FIX(x) ((s32)((x) * 65536.0))
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// Get the integer part of such a fixed-point value
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#define FIX_TO_I(x) ((s32)((x) >> 16))
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// Get the fractional part of such a fixed-point value
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#define FIX_FRAC(x) (*(s16*)&(x))
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// The second argument to CreateEntFactoryFromEntity has weird bit packing,
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// this takes the 2 relevant inputs and packs them up.
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// A0 should be a value like 0x##00 where ## is two hexadecimal digits.
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// BLUEPRINTNUM is which blueprint gets loaded from g_FactoryBlueprints.
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#define FACTORY(A0, BLUEPRINTNUM) (A0 << 8 | BLUEPRINTNUM)
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// Tests multiple bits of x being set, based on the bitmask defined in y.
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#define TEST_BITS(x, y) ((x & y) == y)
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// PSX SDK libraries do not use float. Instead they use a fix-point number
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// where 4096 is equal to 1.0.
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#define FLT(x) ((s32)((x) * 4096.0))
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// Access to the Scratchpad memory. Different on different systems.
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#if defined(VERSION_PC)
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#define SP_LEN 0x400
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#define SP(x) (&sp[x])
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#elif defined(VERSION_PSP)
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#define SP(x) (0x00010000 + (x))
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#else
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#define SP(x) (0x1F800000 + (x))
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#endif
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#define CLAMP_MIN(v, min) ((v) < (min) ? (min) : (v))
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#define CLAMP_MAX(v, max) ((v) > (max) ? (max) : (v))
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#endif
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