sotn-decomp/CMakeLists.txt
H.M. Burger ceb671f716
Adding Faerie to CMakeLists (#1913)
Adding Faerie to CMakeLists

Seems like SFX not working, but Faerie at least loads.  

~~Possibly also an issue with with the g_Entities array as the wings
should occupy g_Entities[5] (set up in line 550 of Faerie.c), but they
don't seem to either load or update (unsure which).~~
Seems this was either a graphical bug or something transient as the
wings seem to work now...

I'm not particularly interested in debugging this issue at this time, so
if you'd rather I abandon the PR, I can do that too. There wasn't a lot
of change.
2024-11-19 15:23:05 +01:00

488 lines
13 KiB
CMake

cmake_minimum_required(VERSION 3.10)
project(sotn)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if (WIN32)
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
set(CMAKE_BUILD_TYPE Debug)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
set(CMAKE_LINKER_FLAGS "${CMAKE_LINKER_FLAGS} -fsanitize=address")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-implicit-function-declaration")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-incompatible-pointer-types")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-int-conversion")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-return-mismatch")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-return-type")
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-implicit-function-declaration")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-return-type")
endif()
find_package(SDL2 REQUIRED)
set(SOURCE_FILES_PC
src/pc/main.c
src/pc/log.c
src/pc/stubs.c
src/pc/sotn.c
src/pc/pc.c
src/pc/io.c
src/pc/str.c
src/pc/sim_pc.c
src/pc/pl_arc.c
src/pc/pl_ric.c
src/pc/servant_pc.c
src/pc/stages/stage_loader.c
src/pc/stages/stage_dummy.c
src/pc/weapon_pc.c
src/pc/psxsdk/PsyCross/src/gte/PsyX_GTE.cpp
src/pc/psxsdk/PsyCross/src/gte/inline_c.c
src/pc/psxsdk/PsyCross/src/gte/libgte_.c
)
if(WIN32)
list(APPEND SOURCE_FILES_PC src/pc/plat_win.c)
else()
list(APPEND SOURCE_FILES_PC src/pc/plat_unix.c)
endif()
set(SOURCE_FILES_PSX_SDK
src/main/psxsdk/libgpu/ext.c
src/main/psxsdk/libgpu/prim.c
)
set(WANT_LIBSND_LLE FALSE CACHE BOOL "Whether to append use LLE for libsnd")
set(SOURCE_FILES_LIBSND_LLE
# libsnd
src/main/psxsdk/libsnd/adsr.c
src/main/psxsdk/libsnd/cres.c
src/main/psxsdk/libsnd/decre.c
src/main/psxsdk/libsnd/libsnd_i.h
src/main/psxsdk/libsnd/next.c
src/main/psxsdk/libsnd/pause.c
src/main/psxsdk/libsnd/play.c
src/main/psxsdk/libsnd/replay.c
src/main/psxsdk/libsnd/scsmvol.c
src/main/psxsdk/libsnd/scssattr.c
src/main/psxsdk/libsnd/scssvol.c
src/main/psxsdk/libsnd/seqinit.c
src/main/psxsdk/libsnd/seqread.c
src/main/psxsdk/libsnd/seskoff.c
src/main/psxsdk/libsnd/seskon.c
src/main/psxsdk/libsnd/sscall.c
src/main/psxsdk/libsnd/ssclose.c
src/main/psxsdk/libsnd/ssend.c
src/main/psxsdk/libsnd/ssinit.c
src/main/psxsdk/libsnd/ssinit_h.c
src/main/psxsdk/libsnd/ssplay.c
src/main/psxsdk/libsnd/ssquit.c
src/main/psxsdk/libsnd/ssstart.c
src/main/psxsdk/libsnd/sstable.c
src/main/psxsdk/libsnd/sstick.c
src/main/psxsdk/libsnd/ssvol.c
src/main/psxsdk/libsnd/stop.c
src/main/psxsdk/libsnd/tempo.c
src/main/psxsdk/libsnd/ut_gpa.c
src/main/psxsdk/libsnd/ut_gva.c
src/main/psxsdk/libsnd/ut_rdel.c
src/main/psxsdk/libsnd/ut_rdep.c
src/main/psxsdk/libsnd/ut_rev.c
src/main/psxsdk/libsnd/ut_rfb.c
src/main/psxsdk/libsnd/ut_roff.c
src/main/psxsdk/libsnd/ut_ron.c
src/main/psxsdk/libsnd/ut_sva.c
src/main/psxsdk/libsnd/vm_doff.c
src/main/psxsdk/libsnd/vm_don.c
src/main/psxsdk/libsnd/vm_vsu.c
src/main/psxsdk/libsnd/vmanager.c
src/main/psxsdk/libsnd/vs_mono.c
src/main/psxsdk/libsnd/vs_srv.c
src/main/psxsdk/libsnd/vs_vab.c
src/main/psxsdk/libsnd/vs_vfb.c
src/main/psxsdk/libsnd/vs_vh.c
src/main/psxsdk/libsnd/vs_vtb.c
src/main/psxsdk/libsnd/vs_vtbp.c
src/main/psxsdk/libsnd/vs_vtc.c
# libspu
src/main/psxsdk/libspu/s_cb.c
src/main/psxsdk/libspu/s_crwa.c
src/main/psxsdk/libspu/s_dcb.c
src/main/psxsdk/libspu/s_gva.c
src/main/psxsdk/libspu/s_i.c
src/main/psxsdk/libspu/s_ini.c
src/main/psxsdk/libspu/s_it.c
src/main/psxsdk/libspu/s_itc.c
src/main/psxsdk/libspu/s_m_f.c
src/main/psxsdk/libspu/s_m_init.c
src/main/psxsdk/libspu/s_m_m.c
src/main/psxsdk/libspu/s_m_util.c
src/main/psxsdk/libspu/s_m_wsa.c
src/main/psxsdk/libspu/s_n2p.c
src/main/psxsdk/libspu/s_q.c
src/main/psxsdk/libspu/s_r.c
src/main/psxsdk/libspu/s_sav.c
src/main/psxsdk/libspu/s_sca.c
src/main/psxsdk/libspu/s_si.c
src/main/psxsdk/libspu/s_sic.c
src/main/psxsdk/libspu/s_sk.c
src/main/psxsdk/libspu/s_snv.c
src/main/psxsdk/libspu/s_sr.c
src/main/psxsdk/libspu/s_srmp.c
src/main/psxsdk/libspu/s_stm.c
src/main/psxsdk/libspu/s_stsa.c
src/main/psxsdk/libspu/s_sva.c
src/main/psxsdk/libspu/s_w.c
src/main/psxsdk/libspu/s_wp.c
src/main/psxsdk/libspu/spu.c
src/main/psxsdk/libspu/sr_gaks.c
src/pc/psxsdk/emu.cpp
src/pc/psxsdk/mednafen/spu.cpp
)
if(WANT_LIBSND_LLE)
list(APPEND SOURCE_FILES_PSX_SDK ${SOURCE_FILES_LIBSND_LLE})
endif()
set(SOURCE_FILES_MOCK_SDK
src/pc/psxsdk/libapi.c
src/pc/psxsdk/libetc.c
src/pc/psxsdk/libgpu.c
src/pc/psxsdk/libgte.c
src/pc/psxsdk/libgs.c
src/pc/psxsdk/libcd.c
src/pc/psxsdk/libcard.c
src/pc/psxsdk/libspu.c
src/pc/psxsdk/libsnd.c
src/pc/psxsdk/cdc.c
)
set(SOURCE_FILES_3RD
src/pc/3rd/cJSON/cJSON.c
)
set(SOURCE_FILES_DRA
src/dra/42398.c
src/dra/play.c
src/dra/loading.c
src/dra/pads.c
src/dra/save_mgr_pre.c
src/dra/save_mgr.c
src/dra/4A538.c
src/dra/collider.c
src/dra/demo.c
src/dra/5087C.c
src/dra/lba_stage.c
src/dra/config_us.c
src/dra/menu.c
src/dra/5D5BC.c
src/dra/d_C910.c
src/dra/624DC.c
src/dra/628AC.c
src/dra/63ED4.c
src/dra/d_CD80.c
src/dra/692E8.c
src/dra/6D59C.c
src/dra/704D0.c
src/dra/71830.c
src/dra/72BB0.c
src/dra/75F54.c
src/dra/78D0C.c
src/dra/d_CF74.c
src/dra/7A4D0.c
src/dra/7E4BC.c
src/dra/d_DBD4.c
src/dra/d_E294.c
src/dra/d_10798.c
src/dra/843B0.c
src/dra/8A0A4.c
src/dra/8D3E8.c
src/dra/91EBC.c
src/dra/92F60.c
src/dra/93290.c
src/dra/93BDC.c
src/dra/94F50.c
src/dra/953A0.c
src/dra/d_24CEC.c
src/dra/d_2F324.c
src/dra/d_3B0D4.c
src/dra/bss.c
)
set(SOURCE_FILES_RIC
src/ric/pl_header.c
src/ric/1AC60.c
src/ric/1FCD0.c
src/ric/20920.c
src/ric/24788.c
src/ric/2A060.c
src/ric/319C4.c
src/ric/spriteparts.c
src/ric/1CB04.c
src/ric/202A8.c
src/ric/211D0.c
src/ric/26C84.c
src/ric/2C4C4.c
src/ric/e_giant_spinning_cross.c
src/ric/bss.c
src/ric/d_18568.c
src/ric/pl_anims.c
)
set(SOURCE_FILES_TT_000
src/servant/tt_000/bat.c
src/servant/tt_000/servant_clutdata.c
src/servant/tt_000/bat_animation_data.c
src/servant/tt_000/bat_data.c
src/servant/tt_000/servant_spriteparts.c
src/servant/tt_000/servant_events.c
)
set(SOURCE_FILES_TT_001
src/servant/tt_001/ghost.c
src/servant/tt_001/servant_clutdata.c
src/servant/tt_001/ghost_animation_data.c
src/servant/tt_001/ghost_data.c
src/servant/tt_001/servant_spriteparts.c
src/servant/tt_001/servant_events.c
)
set(SOURCE_FILES_TT_002
src/servant/tt_002/faerie.c
src/servant/tt_002/faerie_ability_data.c
src/servant/tt_002/faerie_animation_data.c
src/servant/tt_002/faerie_data.c
src/servant/tt_002/faerie_spriteparts.c
src/servant/tt_002/servant_events.c
)
set(SOURCE_FILES_STAGE_SEL
src/pc/stages/stage_sel.c
src/st/sel/banks.c
src/st/sel/CD54.c
src/st/sel/2C048.c
src/st/sel/33164.c
src/st/sel/3410C.c
src/st/sel/3585C.c
src/st/sel/cutscene.c
)
set(SOURCE_FILES_STAGE_CEN
src/pc/stages/stage_cen.c
src/st/cen/header.c
src/st/cen/e_laydef.c
src/st/cen/e_init.c
src/st/cen/rooms.c
src/st/cen/e_layout.c
src/st/cen/cutscene_data.c
src/st/cen/tile_data.c
src/st/cen/sprites.c
src/st/cen/st_debug.c
src/st/cen/e_breakable.c
src/st/cen/DB18.c
src/st/cen/d_prize_drops.c
src/st/cen/cutscene.c
src/st/cen/F890.c
src/st/cen/st_update.c
src/st/cen/collision.c
src/st/cen/create_entity.c
src/st/cen/e_red_door.c
src/st/cen/st_common.c
src/st/cen/e_collect.c
src/st/cen/blit_char.c
src/st/cen/e_misc.c
src/st/cen/e_stage_name.c
src/st/cen/e_particles.c
src/st/cen/e_room_fg.c
src/st/cen/popup.c
src/st/cen/prim_helpers.c
)
set(SOURCE_FILES_STAGE_NZ0
src/pc/stages/stage_nz0.c
src/st/nz0/header.c
src/st/nz0/e_laydef.c
src/st/nz0/e_init.c
src/st/nz0/rooms.c
src/st/nz0/e_layout.c
src/st/nz0/cutscene_data.c
src/st/nz0/tile_data.c
src/st/nz0/sprites.c
src/st/nz0/30958.c
src/st/nz0/e_breakable.c
src/st/nz0/d_prize_drops.c
src/st/nz0/311C0.c
src/st/nz0/337B4.c
src/st/nz0/e_explosion_puff_opaque.c
src/st/nz0/bossfight.c
src/st/nz0/slogra.c
src/st/nz0/gaibon.c
src/st/nz0/e_elevator.c
src/st/nz0/cutscene.c
src/st/nz0/maria.c
src/st/nz0/st_update.c
src/st/nz0/collision.c
src/st/nz0/create_entity.c
src/st/nz0/e_red_door.c
src/st/nz0/st_common.c
src/st/nz0/e_collect.c
src/st/nz0/blit_char.c
src/st/nz0/e_misc.c
src/st/nz0/e_particles.c
src/st/nz0/e_room_fg.c
src/st/nz0/popup.c
src/st/nz0/e_bone_scimitar.c
src/st/nz0/e_axe_knight.c
src/st/nz0/e_bloody_zombie.c
src/st/nz0/e_skeleton.c
src/st/nz0/e_spittle_bone.c
src/st/nz0/e_subweapon_container.c
src/st/nz0/e_blood_skeleton.c
src/st/nz0/e_magically_sealed_door.c
src/st/nz0/e_stage_name.c
src/st/nz0/prim_helpers.c
src/st/nz0/e_life_up.c
)
set(SOURCE_FILES_STAGE_WRP
src/pc/stages/stage_wrp.c
src/st/wrp/header.c
src/st/wrp/e_laydef.c
src/st/wrp/e_init.c
src/st/wrp/st_debug.c
src/st/wrp/e_breakable.c
src/st/wrp/d_prize_drops.c
src/st/wrp/rooms.c
src/st/wrp/e_layout.c
src/st/wrp/tile_data.c
src/st/wrp/sprites.c
src/st/wrp/warp.c
src/st/wrp/st_update.c
src/st/wrp/collision.c
src/st/wrp/create_entity.c
src/st/wrp/e_red_door.c
src/st/wrp/st_common.c
src/st/wrp/e_collect.c
src/st/wrp/blit_char.c
src/st/wrp/e_misc.c
src/st/wrp/e_stage_name.c
src/st/wrp/e_particles.c
src/st/wrp/e_room_fg.c
src/st/wrp/popup.c
src/st/wrp/prim_helpers.c
src/st/wrp/bss.c
)
set(SOURCE_FILES_WEAPON
src/weapon/w_000.c
src/weapon/w_002.c
src/weapon/w_007.c
src/weapon/w_012.c
src/weapon/w_034.c
src/weapon/w_037.c
src/weapon/w_041.c
src/weapon/w_045.c
src/weapon/w_046.c
src/weapon/w_051.c
src/weapon/w_052.c
)
# WEAPON_ID needs to be a string and not just a number
set_source_files_properties(src/weapon/w_000.c PROPERTIES COMPILE_DEFINITIONS WEAPON_ID=w_000)
set_source_files_properties(src/weapon/w_002.c PROPERTIES COMPILE_DEFINITIONS WEAPON_ID=w_002)
set_source_files_properties(src/weapon/w_007.c PROPERTIES COMPILE_DEFINITIONS WEAPON_ID=w_007)
set_source_files_properties(src/weapon/w_012.c PROPERTIES COMPILE_DEFINITIONS WEAPON_ID=w_012)
set_source_files_properties(src/weapon/w_034.c PROPERTIES COMPILE_DEFINITIONS WEAPON_ID=w_034)
set_source_files_properties(src/weapon/w_037.c PROPERTIES COMPILE_DEFINITIONS WEAPON_ID=w_037)
set_source_files_properties(src/weapon/w_041.c PROPERTIES COMPILE_DEFINITIONS WEAPON_ID=w_041)
set_source_files_properties(src/weapon/w_045.c PROPERTIES COMPILE_DEFINITIONS WEAPON_ID=w_045)
set_source_files_properties(src/weapon/w_046.c PROPERTIES COMPILE_DEFINITIONS WEAPON_ID=w_046)
set_source_files_properties(src/weapon/w_051.c PROPERTIES COMPILE_DEFINITIONS WEAPON_ID=w_051)
set_source_files_properties(src/weapon/w_052.c PROPERTIES COMPILE_DEFINITIONS WEAPON_ID=w_052)
# organization is:
# two executables, sdl2 and null, plus a shared library "core"
# any executable links core (which is pc shared code + sotn psx code)
# the null backend is present to try and help with developing a backend-agnostic interface
# and for a basic "does it segfault" check in CI
# core library
set(SOURCE_FILES_CORE
${SOURCE_FILES_DRA}
${SOURCE_FILES_RIC}
${SOURCE_FILES_PC}
${SOURCE_FILES_PSX_SDK}
${SOURCE_FILES_MOCK_SDK}
${SOURCE_FILES_3RD}
${SOURCE_FILES_STAGE_SEL}
${SOURCE_FILES_STAGE_CEN}
${SOURCE_FILES_STAGE_NZ0}
${SOURCE_FILES_STAGE_WRP}
${SOURCE_FILES_WEAPON}
${SOURCE_FILES_TT_000}
${SOURCE_FILES_TT_001}
${SOURCE_FILES_TT_002}
)
add_library(core ${SOURCE_FILES_CORE})
target_include_directories(core PUBLIC
include
src/dra
src/pc/3rd
)
target_compile_definitions(core PUBLIC
_USE_MATH_DEFINES # needed for msvc
VERSION_PC
PERMUTER
NON_MATCHING
HARD_LINK
DEMO_KEY_PTR=0
_internal_version_us
)
# sdl2 target
add_executable(${PROJECT_NAME}
src/pc/sdl2.c
src/pc/render_soft.c
src/pc/render_shared.c
src/pc/render_gl.c
src/pc/psxsdk/mednafen/gpu.cpp
src/pc/psxsdk/mednafen/gpu_line.cpp
src/pc/psxsdk/mednafen/gpu_polygon.cpp
src/pc/psxsdk/mednafen/gpu_sprite.cpp
src/pc/sdl2_macros.c
)
target_include_directories(${PROJECT_NAME} PRIVATE ${SDL2_INCLUDE_DIRS})
if (WIN32)
target_link_libraries(${PROJECT_NAME} PRIVATE ${SDL2_LIBRARIES} core)
else()
target_link_libraries(${PROJECT_NAME} PRIVATE ${SDL2_LIBRARIES} core m)
endif()
if(WANT_LIBSND_LLE)
target_compile_definitions(core PRIVATE WANT_LIBSND_LLE=1)
target_compile_definitions(${PROJECT_NAME} PRIVATE WANT_LIBSND_LLE=1)
endif()
# null target
add_executable(${PROJECT_NAME}_null
src/pc/null.c
)
if (WIN32)
target_link_libraries(${PROJECT_NAME}_null PRIVATE core)
else()
target_link_libraries(${PROJECT_NAME}_null PRIVATE core m)
endif()