..
psxsdk
Rename LoadClut2 to LoadClut ( #1923 )
2024-11-21 13:51:50 +01:00
saturn
Decompile func_06010008 ( #366 )
2023-07-17 21:22:21 +01:00
bios.h
Replace BIOS Trampolines ( #1133 )
2024-05-17 08:45:26 +01:00
common.h
libgpu sys functions ( #1932 )
2024-11-22 19:56:17 +00:00
cutscene.h
Add Include Guards for All Headers ( #1855 )
2024-10-31 20:27:49 +00:00
disk.h
Decompile PrologueScroll ( #1358 )
2024-06-27 19:52:31 -07:00
entity.h
Decompile no0
EntityDiplocephalusFoot
( #1928 )
2024-11-21 20:09:56 +00:00
game.h
Finish a .c file for DRA PSP ( #1914 )
2024-11-19 19:24:27 +00:00
gte.inc
Update splat ( #247 )
2023-06-12 06:04:25 +01:00
include_asm.h
Add BOSS/MAR.BIN ( #1608 )
2024-09-15 21:49:56 +01:00
items.h
WRP and CEN cohabitation ( #1701 )
2024-10-13 22:15:19 +01:00
lba.h
Add Include Guards for All Headers ( #1855 )
2024-10-31 20:27:49 +00:00
log.h
Update clang-format as self-contained binary ( #1257 )
2024-06-04 21:07:50 +01:00
macro.inc
Use allegrex assembler for PSP ( #1424 )
2024-07-22 15:36:28 -04:00
main.inc
Upload disassembly
2022-01-02 13:35:44 +00:00
memcard.h
Add AGPL license ( #1565 )
2024-09-06 16:14:55 -04:00
objects.h
NZ0 cohabitation ( #1871 )
2024-11-06 19:51:31 +00:00
player.h
Update clang-format as self-contained binary ( #1257 )
2024-06-04 21:07:50 +01:00
primitive.h
Decompile ST0 EntityCutscenePhotograph ( #1833 )
2024-10-27 20:02:05 +00:00
servant.h
Adding Faerie to CMakeLists ( #1913 )
2024-11-19 15:23:05 +01:00
settings.h
Update clang-format as self-contained binary ( #1257 )
2024-06-04 21:07:50 +01:00
sfx.h
Finishing refactor of Faerie ( #1909 )
2024-11-16 06:18:09 +01:00
stage.h
Eliminate MyLayer and MyRoomDef to use the normal structs ( #1857 )
2024-10-31 22:12:30 +00:00
types.h
Decompile no0
func_us_801D2A64 ( #1925 )
2024-11-21 19:37:36 +00:00
unkstruct.h
Decompile no0
func_us_801D2A64 ( #1925 )
2024-11-21 19:37:36 +00:00
weapon.h
Import w_037 data and normalize weapon palette ( #1777 )
2024-10-11 18:36:59 +01:00