sotn-decomp/include
Luciano Ciccariello e883d78be3
libgpu sys functions (#1932)
`D_8002C26C` is the GPU type. zero is the retail GPU from the first PSX
model. Non-zero values is used for arcade boards that have 2MB of VRAM
instead of 1MB.

It is a bit hard to rename the symbols. Normally I would mark them as
`static` and give them the original names. But on `main` the `.data`
section is shuffled due to some linker silliness .

I removed the various `extern const char []` as those strings are now
migrated to the functions that owns them.
2024-11-22 19:56:17 +00:00
..
psxsdk Rename LoadClut2 to LoadClut (#1923) 2024-11-21 13:51:50 +01:00
saturn Decompile func_06010008 (#366) 2023-07-17 21:22:21 +01:00
bios.h Replace BIOS Trampolines (#1133) 2024-05-17 08:45:26 +01:00
common.h libgpu sys functions (#1932) 2024-11-22 19:56:17 +00:00
cutscene.h Add Include Guards for All Headers (#1855) 2024-10-31 20:27:49 +00:00
disk.h Decompile PrologueScroll (#1358) 2024-06-27 19:52:31 -07:00
entity.h Decompile no0 EntityDiplocephalusFoot (#1928) 2024-11-21 20:09:56 +00:00
game.h Finish a .c file for DRA PSP (#1914) 2024-11-19 19:24:27 +00:00
gte.inc Update splat (#247) 2023-06-12 06:04:25 +01:00
include_asm.h Add BOSS/MAR.BIN (#1608) 2024-09-15 21:49:56 +01:00
items.h WRP and CEN cohabitation (#1701) 2024-10-13 22:15:19 +01:00
lba.h Add Include Guards for All Headers (#1855) 2024-10-31 20:27:49 +00:00
log.h Update clang-format as self-contained binary (#1257) 2024-06-04 21:07:50 +01:00
macro.inc Use allegrex assembler for PSP (#1424) 2024-07-22 15:36:28 -04:00
main.inc Upload disassembly 2022-01-02 13:35:44 +00:00
memcard.h Add AGPL license (#1565) 2024-09-06 16:14:55 -04:00
objects.h NZ0 cohabitation (#1871) 2024-11-06 19:51:31 +00:00
player.h Update clang-format as self-contained binary (#1257) 2024-06-04 21:07:50 +01:00
primitive.h Decompile ST0 EntityCutscenePhotograph (#1833) 2024-10-27 20:02:05 +00:00
servant.h Adding Faerie to CMakeLists (#1913) 2024-11-19 15:23:05 +01:00
settings.h Update clang-format as self-contained binary (#1257) 2024-06-04 21:07:50 +01:00
sfx.h Finishing refactor of Faerie (#1909) 2024-11-16 06:18:09 +01:00
stage.h Eliminate MyLayer and MyRoomDef to use the normal structs (#1857) 2024-10-31 22:12:30 +00:00
types.h Decompile no0 func_us_801D2A64 (#1925) 2024-11-21 19:37:36 +00:00
unkstruct.h Decompile no0 func_us_801D2A64 (#1925) 2024-11-21 19:37:36 +00:00
weapon.h Import w_037 data and normalize weapon palette (#1777) 2024-10-11 18:36:59 +01:00