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https://github.com/Xeeynamo/sotn-decomp.git
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20c3370f4f
I moved *some* of the PSX-specific stuff out of the common `Makefile` and into the `Makefile.psx.mk` -- there is still more that could be done here, but this should be enough to have the correct rules for PSX and PSP with the desired assembler. Also threw in a bonus feature where I've removed the `move` macro from `macro.inc` because `maspsx` does this automagically for you now.
15 lines
144 B
C++
15 lines
144 B
C++
.macro jlabel label
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glabel \label
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.endm
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.macro glabel label
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.global \label
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\label:
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.endm
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.macro .def #
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.endm
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.include "gte.inc"
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