sotn-decomp/config/symbols.us.stwrp.txt
Luciano Ciccariello ee4a372906
Remove orphan symbols (#595)
Allows to not hard code the location in-memory of decompiled functions
and imported data if not required. This allows to relocate the
referenced symbols when editing the original code or game data. If you
were getting the offset of those symbols from the symbol list in
`config/` I suggest to use the built `build/us/*.map` file instead.
2023-09-16 10:40:40 +01:00

67 lines
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g_Rooms = 0x801811AC;
D_80181228 = 0x80181228;
D_80181250 = 0x80181250;
D_80181278 = 0x80181278;
D_801812A0 = 0x801812A0;
D_801812C8 = 0x801812C8;
D_801812F0 = 0x801812F0;
D_80181304 = 0x80181304;
D_80181324 = 0x80181324;
D_8018134C = 0x8018134C;
D_80181374 = 0x80181374;
D_8018139C = 0x8018139C;
D_801813C4 = 0x801813C4;
D_801813EC = 0x801813EC;
D_80181400 = 0x80181400;
D_80181420 = 0x80181420;
D_80181764 = 0x80181764;
D_80181D08 = 0x80181D08;
D_80181D68 = 0x80181D68;
D_80181F68 = 0x80181F68;
D_80182168 = 0x80182168;
D_80182368 = 0x80182368;
D_80182568 = 0x80182568;
D_80182768 = 0x80182768;
D_80182968 = 0x80182968;
D_80182A68 = 0x80182A68;
D_80182B68 = 0x80182B68;
D_80182C68 = 0x80182C68;
D_80182D68 = 0x80182D68;
D_80182D78 = 0x80182D78;
D_80183D78 = 0x80183D78;
D_80184D78 = 0x80184D78;
D_80185D78 = 0x80185D78;
D_80186D78 = 0x80186D78;
D_80186D88 = 0x80186D88;
D_80186EC0 = 0x80186EC0;
D_80186EC8 = 0x80186EC8;
D_80186ED0 = 0x80186ED0;
D_80186ED8 = 0x80186ED8;
D_80186EE0 = 0x80186EE0;
D_80186EE8 = 0x80186EE8;
D_80186EF0 = 0x80186EF0;
D_80186EF8 = 0x80186EF8;
D_80186F00 = 0x80186F00;
D_80186F08 = 0x80186F08;
EntityWarpRoom = 0x801873A0;
EntityWarpSmallRocks = 0x80187F1C;
Random = 0x801881E8;
TestCollisions = 0x8018861C;
EntityNumericDamage = 0x80189734;
CreateEntityFromCurrentEntity = 0x8018A860;
CreateEntityFromEntity = 0x8018A8D4;
EntityRedDoor = 0x8018A9C8;
DestroyEntity = 0x8018B600;
PreventEntityFromRespawning = 0x8018B6E8;
GetSideToPlayer = 0x8018B970;
MoveEntity = 0x8018B9B4;
AllocEntity = 0x8018BE70;
InitializeEntity = 0x8018C310;
CollectGold = 0x8018CD10;
EntityEquipItemDrop = 0x8018DA34;
EntityStageNamePopup = 0x8019198C;
BottomCornerText = 0x80192F40;
func_80193270 = 0x80193270;
g_ItemIconSlots = 0x80194728;