mirror of
https://github.com/Xeeynamo/sotn-decomp.git
synced 2024-11-23 13:09:44 +00:00
ee4a372906
Allows to not hard code the location in-memory of decompiled functions and imported data if not required. This allows to relocate the referenced symbols when editing the original code or game data. If you were getting the offset of those symbols from the symbol list in `config/` I suggest to use the built `build/us/*.map` file instead.
67 lines
1.7 KiB
Plaintext
67 lines
1.7 KiB
Plaintext
g_Rooms = 0x801811AC;
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D_80181228 = 0x80181228;
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D_80181250 = 0x80181250;
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D_80181278 = 0x80181278;
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D_801812A0 = 0x801812A0;
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D_801812C8 = 0x801812C8;
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D_801812F0 = 0x801812F0;
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D_80181304 = 0x80181304;
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D_80181324 = 0x80181324;
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D_8018134C = 0x8018134C;
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D_80181374 = 0x80181374;
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D_8018139C = 0x8018139C;
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D_801813C4 = 0x801813C4;
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D_801813EC = 0x801813EC;
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D_80181400 = 0x80181400;
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D_80181420 = 0x80181420;
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D_80181764 = 0x80181764;
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D_80181D08 = 0x80181D08;
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D_80181D68 = 0x80181D68;
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D_80181F68 = 0x80181F68;
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D_80182168 = 0x80182168;
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D_80182368 = 0x80182368;
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D_80182568 = 0x80182568;
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D_80182768 = 0x80182768;
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D_80182968 = 0x80182968;
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D_80182A68 = 0x80182A68;
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D_80182B68 = 0x80182B68;
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D_80182C68 = 0x80182C68;
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D_80182D68 = 0x80182D68;
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D_80182D78 = 0x80182D78;
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D_80183D78 = 0x80183D78;
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D_80184D78 = 0x80184D78;
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D_80185D78 = 0x80185D78;
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D_80186D78 = 0x80186D78;
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D_80186D88 = 0x80186D88;
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D_80186EC0 = 0x80186EC0;
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D_80186EC8 = 0x80186EC8;
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D_80186ED0 = 0x80186ED0;
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D_80186ED8 = 0x80186ED8;
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D_80186EE0 = 0x80186EE0;
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D_80186EE8 = 0x80186EE8;
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D_80186EF0 = 0x80186EF0;
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D_80186EF8 = 0x80186EF8;
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D_80186F00 = 0x80186F00;
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D_80186F08 = 0x80186F08;
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EntityWarpRoom = 0x801873A0;
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EntityWarpSmallRocks = 0x80187F1C;
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Random = 0x801881E8;
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TestCollisions = 0x8018861C;
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EntityNumericDamage = 0x80189734;
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CreateEntityFromCurrentEntity = 0x8018A860;
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CreateEntityFromEntity = 0x8018A8D4;
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EntityRedDoor = 0x8018A9C8;
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DestroyEntity = 0x8018B600;
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PreventEntityFromRespawning = 0x8018B6E8;
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GetSideToPlayer = 0x8018B970;
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MoveEntity = 0x8018B9B4;
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AllocEntity = 0x8018BE70;
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InitializeEntity = 0x8018C310;
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CollectGold = 0x8018CD10;
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EntityEquipItemDrop = 0x8018DA34;
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EntityStageNamePopup = 0x8019198C;
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BottomCornerText = 0x80192F40;
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func_80193270 = 0x80193270;
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g_ItemIconSlots = 0x80194728;
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