sotn-decomp/Makefile
Luciano Ciccariello f1faef333a
Weapon assets and statically linked (#1470)
Allow to compile weapon overlays as a single C files. The benefit is to
disallow symbols to be exported by statically compile them all but the
header. We would no longer need to use `OVL_EXPORT` as long as the
symbols are marked as `static`. The frames data is also generated as an
array of data that can be just included into their respective C files,
generated by JSON files on the fly.

I changed `animset` to `frameset` as the data does not represent a set
of animations but rather a set of frames, where every frame has multiple
sprites. The information on how the frames are played (e.g. animation)
is found elsewhere.

Following the full list of changes to achieve this project:
* The `animset` from splat is now dummied out
* The `frameset` JSON is now generated by the asset manager
* The `frameset` JSON is now compiled into `src/weapon/w_0xx_y.h`
* The `header.c` has been moved into `shared.h`
* For simplicity I added a `#define g_Animset w_000_1`. I did not want
to hack the asset manager too much to force the name to be `g_Animset`
and I did not want to change all the symbols yet.
* Simplified `weapon_pc.c` as we now only need the exported header
* Always try to build the most up-to-date asset manager: this should
avoid weird errors whenever people pull new changes

As the asset manager now can accept those `config` files, now the CLI
supports the following commands:
* `stage extract`
* `stage build`
* `config extract` (NEW)
* `config build` (NEW)

The config structure is heavily inspired to Splat to maintain
consistency and continuity.
2024-08-09 00:57:26 +01:00

500 lines
20 KiB
Makefile

.SECONDEXPANSION:
.SECONDARY:
# Binaries
VERSION ?= us
MAIN := main
DRA := dra
# Compilers
CC1PSX := ./bin/cc1-psx-26
CROSS := mipsel-linux-gnu-
AS := $(CROSS)as
CC := $(CC1PSX)
LD := $(CROSS)ld
CPP := $(CROSS)cpp
OBJCOPY := $(CROSS)objcopy
CC_FLAGS += -G0 -w -O2 -funsigned-char -fpeephole -ffunction-cse -fpcc-struct-return -fcommon -fverbose-asm -msoft-float -g
CPP_FLAGS += -Iinclude -Iinclude/psxsdk -undef -Wall -fno-builtin
CPP_FLAGS += -Dmips -D__GNUC__=2 -D__OPTIMIZE__ -D__mips__ -D__mips -Dpsx -D__psx__ -D__psx -D_PSYQ -D__EXTENSIONS__ -D_MIPSEL -D_LANGUAGE_C -DLANGUAGE_C -DNO_LOGS -DHACKS -DUSE_INCLUDE_ASM
CPP_FLAGS += -D_internal_version_$(VERSION) -DSOTN_STR
LD_FLAGS := -nostdlib --no-check-sections
# Directories
ASM_DIR := asm/$(VERSION)
BIN_DIR := bin
SRC_DIR := src
ASSETS_DIR := assets
INCLUDE_DIR := include
BUILD_DIR := build/$(VERSION)
DISK_DIR := $(BUILD_DIR)/${VERSION}/disk
CONFIG_DIR := config
TOOLS_DIR := tools
PSXLIBS := $(addprefix lib, c c2 api etc card gpu gs gte cd snd spu)
# Files
PSXLIB_DIRS := $(addprefix psxsdk/, . $(PSXLIBS))
PSXLIB_DATA_DIRS := $(addprefix data/, . $(PSXLIB_DIRS))
MAIN_ASM_DIRS := $(addprefix $(ASM_DIR)/$(MAIN)/,. $(PSXLIB_DIRS) data $(PSXLIB_DATA_DIRS))
MAIN_SRC_DIRS := $(addprefix $(SRC_DIR)/$(MAIN)/,. $(PSXLIB_DIRS))
MAIN_S_FILES := $(wildcard $(addsuffix /*.s, $(MAIN_ASM_DIRS)))
MAIN_C_FILES := $(wildcard $(addsuffix /*.c, $(MAIN_SRC_DIRS)))
MAIN_O_FILES := $(patsubst %.s,%.s.o,$(MAIN_S_FILES))
MAIN_O_FILES += $(patsubst %.c,%.c.o,$(MAIN_C_FILES))
MAIN_O_FILES := $(addprefix $(BUILD_DIR)/,$(MAIN_O_FILES))
MAIN_TARGET := $(BUILD_DIR)/$(MAIN)
# Tooling
PYTHON := python3
SPLAT := splat split
ASMDIFFER_DIR := $(TOOLS_DIR)/asm-differ
ASMDIFFER_APP := $(ASMDIFFER_DIR)/diff.py
M2CTX_APP := $(TOOLS_DIR)/m2ctx.py
M2CTX := $(PYTHON) $(M2CTX_APP)
M2C_DIR := $(TOOLS_DIR)/m2c
M2C_APP := $(M2C_DIR)/m2c.py
M2C := $(PYTHON) $(M2C_APP)
M2C_ARGS := -P 4
SOTNSTR := $(PYTHON) $(TOOLS_DIR)/sotn_str/sotn_str.py process
MASPSX_DIR := $(TOOLS_DIR)/maspsx
MASPSX_APP := $(MASPSX_DIR)/maspsx.py
MASPSX := $(PYTHON) $(MASPSX_APP) --expand-div --aspsx-version=2.34
MASPSX_21 := $(PYTHON) $(MASPSX_APP) --expand-div --aspsx-version=2.21
GO := $(HOME)/go/bin/go
GOPATH := $(HOME)/go
SOTNDISK := $(GOPATH)/bin/sotn-disk
SOTNASSETS := $(GOPATH)/bin/sotn-assets
GFXSTAGE := $(PYTHON) $(TOOLS_DIR)/gfxstage.py
PNG2S := $(PYTHON) $(TOOLS_DIR)/png2s.py
ICONV := iconv --from-code=UTF-8 --to-code=Shift-JIS
DIRT_PATCHER := $(PYTHON) $(TOOLS_DIR)/dirt_patcher.py
define list_src_files
$(foreach dir,$(ASM_DIR)/$(1),$(wildcard $(dir)/**.s))
$(foreach dir,$(ASM_DIR)/$(1)/data,$(wildcard $(dir)/**.s))
$(foreach dir,$(ASM_DIR)/$(1)/psxsdk,$(wildcard $(dir)/**.s))
$(foreach dir,$(ASM_DIR)/$(1)/handwritten,$(wildcard $(dir)/**.s))
$(foreach dir,$(SRC_DIR)/$(1),$(wildcard $(dir)/**.c))
$(foreach dir,$(SRC_DIR)/$(1)/psxsdk,$(wildcard $(dir)/**.c))
$(foreach dir,$(ASSETS_DIR)/$(1),$(wildcard $(dir)/**))
endef
define list_st_src_files
$(foreach dir,$(ASM_DIR)/$(1),$(wildcard $(dir)/**.s))
$(foreach dir,$(ASM_DIR)/$(1)/data,$(wildcard $(dir)/**.s))
$(foreach dir,$(SRC_DIR)/$(1),$(wildcard $(dir)/**.c))
$(foreach dir,$(ASSETS_DIR)/$(1),$(wildcard $(dir)/D_8018*.bin))
endef
define list_o_files
$(foreach file,$(call list_src_files,$(1)),$(BUILD_DIR)/$(file).o)
endef
define list_st_o_files
$(foreach file,$(call list_st_src_files,$(1)),$(BUILD_DIR)/$(file).o)
endef
define list_shared_src_files
$(foreach dir,$(SRC_DIR)/$(1),$(wildcard $(dir)/*.c))
endef
define list_shared_o_files
$(foreach file,$(call list_shared_src_files,$(1)),$(BUILD_DIR)/$(file).o)
endef
define link
$(LD) $(LD_FLAGS) -o $(2) \
-Map $(BUILD_DIR)/$(1).map \
-T $(BUILD_DIR)/$(1).ld \
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).$(1).txt \
-T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).$(1).txt
endef
SOTNDISK_SOURCES := $(shell find tools/sotn-disk -name '*.go')
SOTNASSETS_SOURCES := $(shell find tools/sotn-assets -name '*.go')
CHECK_FILES := $(shell cut -d' ' -f3 config/check.$(VERSION).sha)
.PHONY: build
all: build check
build: build_$(VERSION)
build_us: main dra weapon ric cen dre mad no3 np3 nz0 sel st0 wrp rwrp tt_000
build_hd: dra $(BUILD_DIR)/WRP.BIN tt_000
clean:
git clean -fdx assets/
git clean -fdx asm/$(VERSION)/
git clean -fdx build/$(VERSION)/
git clean -fdx $(SRC_DIR)/weapon
git clean -fdx config/
git clean -fdx function_calls/
git clean -fdx sotn_calltree.txt
format: format-src format-tools format-symbols
format-src: bin/clang-format
@# find explainer:
@# find $(SRC_DIR) $(INCLUDE_DIR) : look in src and include
@# -type d \( -name 3rd -o -name CMakeFiles \) -prune : if an entry is both a directory and 3rd or CMakeFiles
@# ignore it and don't traverse it
@# -o \( -type f \( -name '*.h' -o -name '*.c' \) \) : or if an entry is a file and named *.h or *.c, include it
@# -print0 : print only the matching entries, delimit by NULL to
@# ensure files with characters xargs uses as delimiters are
@# properly handled
find $(SRC_DIR) $(INCLUDE_DIR) \
-type d \( -name 3rd -o -name CMakeFiles \) -prune \
-o \( -type f \( -name '*.c' -o -name '*.h' \) \) \
-print0 \
| xargs -0 -n10 -P$$(nproc) bin/clang-format -i
cargo run --release --manifest-path ./tools/lints/sotn-lint/Cargo.toml ./src
format-tools:
black tools/*.py
black tools/splat_ext/*.py
black tools/split_jpt_yaml/*.py
format-symbols:
VERSION=us $(PYTHON) ./tools/symbols.py sort
VERSION=hd $(PYTHON) ./tools/symbols.py sort
VERSION=pspeu $(PYTHON) ./tools/symbols.py sort
./tools/symbols.py remove-orphans config/splat.us.dra.yaml
./tools/symbols.py remove-orphans config/splat.hd.dra.yaml
./tools/symbols.py remove-orphans config/splat.us.ric.yaml
./tools/symbols.py remove-orphans config/splat.us.stcen.yaml
./tools/symbols.py remove-orphans config/splat.us.stdre.yaml
./tools/symbols.py remove-orphans config/splat.us.stno3.yaml
./tools/symbols.py remove-orphans config/splat.us.stnp3.yaml
./tools/symbols.py remove-orphans config/splat.us.stnz0.yaml
./tools/symbols.py remove-orphans config/splat.us.stsel.yaml
./tools/symbols.py remove-orphans config/splat.us.stst0.yaml
./tools/symbols.py remove-orphans config/splat.us.stwrp.yaml
./tools/symbols.py remove-orphans config/splat.hd.stwrp.yaml
./tools/symbols.py remove-orphans config/splat.us.strwrp.yaml
./tools/symbols.py remove-orphans config/splat.us.tt_000.yaml
./tools/symbols.py remove-orphans config/splat.hd.tt_000.yaml
./tools/symbols.py remove-orphans config/splat.us.stmad.yaml
# fast-format
ff: MAKEFLAGS += --jobs
ff:
$(MAKE) format
patch:
$(DIRT_PATCHER) config/dirt.$(VERSION).json
check: config/check.$(VERSION).sha patch $(CHECK_FILES)
sha1sum --check $<
expected: check
mkdir -p expected/build
rm -rf expected/build/$(VERSION)
cp -r build/$(VERSION) expected/build/
main: $(MAIN_TARGET).exe
main_dirs:
$(foreach dir,$(MAIN_ASM_DIRS) $(MAIN_SRC_DIRS),$(shell mkdir -p $(BUILD_DIR)/$(dir)))
$(MAIN_TARGET).exe: $(MAIN_TARGET).elf
$(OBJCOPY) -O binary $< $@
$(MAIN_TARGET).elf: $(MAIN_O_FILES) $(BUILD_DIR)/main.ld $(CONFIG_DIR)/undefined_syms.$(VERSION).txt $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).$(MAIN).txt
$(LD) $(LD_FLAGS) -o $@ \
-Map $(MAIN_TARGET).map \
-T $(BUILD_DIR)/main.ld \
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).$(MAIN).txt
dra: $(BUILD_DIR)/DRA.BIN
$(BUILD_DIR)/DRA.BIN: $(BUILD_DIR)/$(DRA).elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/$(DRA).elf: $(call list_o_files,dra)
echo $(call list_o_files,dra)
$(call link,dra,$@)
ric: $(BUILD_DIR)/RIC.BIN
$(BUILD_DIR)/RIC.BIN: $(BUILD_DIR)/ric.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/ric.elf: $(call list_o_files,ric)
$(call link,ric,$@)
cen: $(BUILD_DIR)/CEN.BIN $(BUILD_DIR)/F_CEN.BIN
$(BUILD_DIR)/CEN.BIN: $(BUILD_DIR)/stcen.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_CEN.BIN:
$(GFXSTAGE) e assets/st/cen $@
dre: $(BUILD_DIR)/DRE.BIN $(BUILD_DIR)/F_DRE.BIN
$(BUILD_DIR)/DRE.BIN: $(BUILD_DIR)/stdre.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_DRE.BIN:
$(GFXSTAGE) e assets/st/dre $@
mad: $(BUILD_DIR)/MAD.BIN $(BUILD_DIR)/F_MAD.BIN
$(BUILD_DIR)/MAD.BIN: $(BUILD_DIR)/stmad.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_MAD.BIN:
$(GFXSTAGE) e assets/st/mad $@
no3: $(BUILD_DIR)/NO3.BIN $(BUILD_DIR)/F_NO3.BIN
$(BUILD_DIR)/NO3.BIN: $(BUILD_DIR)/stno3.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_NO3.BIN:
$(GFXSTAGE) e assets/st/no3 $@
np3: $(BUILD_DIR)/NP3.BIN $(BUILD_DIR)/F_NP3.BIN
$(BUILD_DIR)/NP3.BIN: $(BUILD_DIR)/stnp3.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_NP3.BIN:
$(GFXSTAGE) e assets/st/np3 $@
nz0: $(BUILD_DIR)/NZ0.BIN $(BUILD_DIR)/F_NZ0.BIN
$(BUILD_DIR)/NZ0.BIN: $(BUILD_DIR)/stnz0.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_NZ0.BIN:
$(GFXSTAGE) e assets/st/nz0 $@
sel: $(BUILD_DIR)/SEL.BIN
$(BUILD_DIR)/SEL.BIN: $(BUILD_DIR)/stsel.elf
$(OBJCOPY) -O binary $< $@
st0: $(BUILD_DIR)/ST0.BIN $(BUILD_DIR)/F_ST0.BIN
$(BUILD_DIR)/ST0.BIN: $(BUILD_DIR)/stst0.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_ST0.BIN:
$(GFXSTAGE) e assets/st/st0 $@
wrp: $(BUILD_DIR)/WRP.BIN $(BUILD_DIR)/F_WRP.BIN
$(BUILD_DIR)/WRP.BIN: $(BUILD_DIR)/stwrp.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_WRP.BIN:
$(GFXSTAGE) e assets/st/wrp $@
rwrp: $(BUILD_DIR)/RWRP.BIN $(BUILD_DIR)/F_RWRP.BIN
$(BUILD_DIR)/RWRP.BIN: $(BUILD_DIR)/strwrp.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_RWRP.BIN:
$(GFXSTAGE) e assets/st/rwrp $@
tt_000: $(BUILD_DIR)/TT_000.BIN
$(BUILD_DIR)/tt_000_raw.bin: $(BUILD_DIR)/tt_000.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/TT_000.BIN: $(BUILD_DIR)/tt_000_raw.bin
cp $< $@
dd status=none if=/dev/zero bs=1 count=$$((40960 - $$(stat -c %s $<))) >> $@
mad_fix: stmad_dirs $$(call list_o_files,st/mad) $$(call list_o_files,st)
$(LD) $(LD_FLAGS) -o $(BUILD_DIR)/stmad_fix.elf \
-Map $(BUILD_DIR)/stmad_fix.map \
-T $(BUILD_DIR)/stmad.ld \
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
-T $(CONFIG_DIR)/undefined_syms_auto.stmad.txt \
-T $(CONFIG_DIR)/undefined_funcs_auto.stmad.txt
$(OBJCOPY) -O binary $(BUILD_DIR)/stmad_fix.elf $(BUILD_DIR)/MAD.BIN
tt_%_dirs:
$(foreach dir,$(ASM_DIR)/servant/tt_$* $(ASM_DIR)/servant/tt_$*/data $(SRC_DIR)/servant/tt_$* $(ASSETS_DIR)/servant/tt_$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
st%_dirs:
$(foreach dir,$(ASM_DIR)/st/$* $(ASM_DIR)/st/$*/data $(ASM_DIR)/st/$*/handwritten $(SRC_DIR)/st/$* $(ASSETS_DIR)/st/$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
%_dirs:
$(foreach dir,$(ASM_DIR)/$* $(ASM_DIR)/$*/data $(SRC_DIR)/$* $(ASSETS_DIR)/$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
$(BUILD_DIR)/tt_%.elf: $(BUILD_DIR)/tt_%.ld $$(call list_o_files,servant/tt_$$*) | tt_%_dirs
$(call link,tt_$*,$@)
$(BUILD_DIR)/stmad.elf: $$(call list_o_files,st/mad) $$(call list_shared_o_files,st)
$(LD) $(LD_FLAGS) -o $@ \
-Map $(BUILD_DIR)/stmad.map \
-T $(BUILD_DIR)/stmad.ld \
-T $(CONFIG_DIR)/undefined_syms.beta.txt \
-T $(CONFIG_DIR)/undefined_syms_auto.stmad.txt \
-T $(CONFIG_DIR)/undefined_funcs_auto.stmad.txt
$(BUILD_DIR)/stsel.elf: $$(call list_o_files,st/sel) $$(call list_shared_o_files,st)
$(call link,stsel,$@)
$(BUILD_DIR)/st%.elf: $$(call list_st_o_files,st/$$*) $$(call list_shared_o_files,st)
$(call link,st$*,$@)
# Weapon overlays
WEAPON0_FILES := $(foreach num,$(shell seq -w 000 058),$(BUILD_DIR)/weapon/f0_$(num).bin $(BUILD_DIR)/weapon/w0_$(num).bin)
WEAPON1_FILES := $(foreach num,$(shell seq -w 000 058),$(BUILD_DIR)/weapon/f1_$(num).bin $(BUILD_DIR)/weapon/w1_$(num).bin)
WEAPON_DIRS := $(BUILD_DIR)/$(ASSETS_DIR)/weapon $(BUILD_DIR)/$(ASM_DIR)/weapon/data $(BUILD_DIR)/$(SRC_DIR)/weapon $(BUILD_DIR)/weapon
weapon: $(WEAPON_DIRS) $(BUILD_DIR)/WEAPON0.BIN
$(WEAPON_DIRS):
@mkdir -p $@
$(BUILD_DIR)/WEAPON0.BIN: $(WEAPON0_FILES)
cat $^ > $@
$(BUILD_DIR)/weapon/f%.bin: $(BUILD_DIR)/weapon/f%.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/weapon/w%.bin: $(BUILD_DIR)/weapon/w%.elf
$(OBJCOPY) -O binary $< $@
dd status=none if=/dev/zero of=$@ bs=1 seek=12287 count=1 conv=notrunc
$(ASM_DIR)/weapon/data/w_%.data.s: # create a fake empty file if all the data has been imported
touch $@
$(ASM_DIR)/weapon/data/w_%.sbss.s: # create a fake empty file if all the bss section has been imported
touch $@
$(BUILD_DIR)/weapon/w0_%.elf: $(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.data.s.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.sbss.s.o
$(LD) $(LD_FLAGS) --no-check-sections -o $@ \
-Map $(BUILD_DIR)/weapon/w0_$*.map \
-T weapon0.ld \
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).weapon.txt \
-T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).weapon.txt \
$^
$(BUILD_DIR)/weapon/w1_%.elf: $(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.data.s.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.sbss.s.o
$(LD) $(LD_FLAGS) --no-check-sections -o $@ \
-Map $(BUILD_DIR)/weapon/w1_$*.map \
-T weapon1.ld \
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).weapon.txt \
-T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).weapon.txt \
$^
$(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o: $(SRC_DIR)/weapon/w_%.c $(MASPSX_APP) $(CC1PSX) | weapon_dirs
$(CPP) $(CPP_FLAGS) -lang-c -DW_$* $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@
$(BUILD_DIR)/$(SRC_DIR)/weapon/w_029.c.o: $(SRC_DIR)/weapon/w_029.c $(MASPSX_APP) $(CC1PSX) | weapon_dirs
$(CPP) $(CPP_FLAGS) -lang-c -DW_029 $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) -O1 | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@
$(BUILD_DIR)/weapon/f0_%.elf: $(BUILD_DIR)/$(ASSETS_DIR)/weapon/f_%.o | weapon_dirs
$(LD) -r -b binary -o $@ $<
$(BUILD_DIR)/weapon/f1_%.elf: $(BUILD_DIR)/$(ASSETS_DIR)/weapon/f_%.o
$(LD) -r -b binary -o $@ $<
$(BUILD_DIR)/$(ASSETS_DIR)/weapon/%.o: $(ASSETS_DIR)/weapon/%.png
./tools/png2bin.py $< $@
extract: extract_$(VERSION)
ifneq (,$(filter psp%,$(VERSION)))
include Makefile.psp.mk
else
include Makefile.psx.mk
endif
include Makefile.saturn.mk
# Force to extract all the assembly code regardless if a function is already decompiled
force_extract:
mv src src_tmp
rm $(BUILD_DIR)/*.ld
make extract -j
rm -rf src/
mv src_tmp src
# Rewrites symbol list from a successful build
force_symbols:
$(PYTHON) ./tools/symbols.py map build/us/dra.map --no-default > config/symbols.us.dra.txt
$(PYTHON) ./tools/symbols.py map build/us/ric.map --no-default > config/symbols.us.ric.txt
$(PYTHON) ./tools/symbols.py map build/us/stcen.map --no-default > config/symbols.us.stcen.txt
$(PYTHON) ./tools/symbols.py map build/us/stdre.map --no-default > config/symbols.us.stdre.txt
$(PYTHON) ./tools/symbols.py map build/us/stmad.map --no-default > config/symbols.us.stmad.txt
$(PYTHON) ./tools/symbols.py map build/us/stno3.map --no-default > config/symbols.us.stno3.txt
$(PYTHON) ./tools/symbols.py map build/us/stnp3.map --no-default > config/symbols.us.stnp3.txt
$(PYTHON) ./tools/symbols.py map build/us/stnz0.map --no-default > config/symbols.us.stnz0.txt
$(PYTHON) ./tools/symbols.py map build/us/stsel.map --no-default > config/symbols.us.stsel.txt
$(PYTHON) ./tools/symbols.py map build/us/stst0.map --no-default > config/symbols.us.stst0.txt
$(PYTHON) ./tools/symbols.py map build/us/stwrp.map --no-default > config/symbols.us.stwrp.txt
$(PYTHON) ./tools/symbols.py map build/us/strwrp.map --no-default > config/symbols.us.strwrp.txt
$(PYTHON) ./tools/symbols.py map build/us/tt_000.map --no-default > config/symbols.us.tt_000.txt
context:
$(M2CTX) $(SOURCE)
@echo ctx.c has been updated.
extract_disk: extract_disk_$(VERSION)
disk_prepare: build $(SOTNDISK)
mkdir -p $(DISK_DIR)
cp -r disks/${VERSION}/* $(DISK_DIR)
cp $(BUILD_DIR)/main.exe $(DISK_DIR)/SLUS_000.67
cp $(BUILD_DIR)/DRA.BIN $(DISK_DIR)/DRA.BIN
cp $(BUILD_DIR)/RIC.BIN $(DISK_DIR)/BIN/RIC.BIN
cp $(BUILD_DIR)/CEN.BIN $(DISK_DIR)/ST/CEN/CEN.BIN
cp $(BUILD_DIR)/F_CEN.BIN $(DISK_DIR)/ST/CEN/F_CEN.BIN
cp $(BUILD_DIR)/DRE.BIN $(DISK_DIR)/ST/DRE/DRE.BIN
cp $(BUILD_DIR)/F_DRE.BIN $(DISK_DIR)/ST/DRE/F_DRE.BIN
cp $(BUILD_DIR)/MAD.BIN $(DISK_DIR)/ST/MAD/MAD.BIN
cp $(BUILD_DIR)/F_MAD.BIN $(DISK_DIR)/ST/MAD/F_MAD.BIN
cp $(BUILD_DIR)/NO3.BIN $(DISK_DIR)/ST/NO3/NO3.BIN
cp $(BUILD_DIR)/F_NO3.BIN $(DISK_DIR)/ST/NO3/F_NO3.BIN
cp $(BUILD_DIR)/NP3.BIN $(DISK_DIR)/ST/NP3/NP3.BIN
cp $(BUILD_DIR)/F_NP3.BIN $(DISK_DIR)/ST/NP3/F_NP3.BIN
cp $(BUILD_DIR)/NZ0.BIN $(DISK_DIR)/ST/NZ0/NZ0.BIN
cp $(BUILD_DIR)/F_NZ0.BIN $(DISK_DIR)/ST/NZ0/F_NZ0.BIN
cp $(BUILD_DIR)/RWRP.BIN $(DISK_DIR)/ST/RWRP/RWRP.BIN
cp $(BUILD_DIR)/F_RWRP.BIN $(DISK_DIR)/ST/RWRP/F_RWRP.BIN
cp $(BUILD_DIR)/SEL.BIN $(DISK_DIR)/ST/SEL/SEL.BIN
cp $(BUILD_DIR)/ST0.BIN $(DISK_DIR)/ST/ST0/ST0.BIN
cp $(BUILD_DIR)/F_ST0.BIN $(DISK_DIR)/ST/ST0/F_ST0.BIN
cp $(BUILD_DIR)/WRP.BIN $(DISK_DIR)/ST/WRP/WRP.BIN
cp $(BUILD_DIR)/F_WRP.BIN $(DISK_DIR)/ST/WRP/F_WRP.BIN
cp $(BUILD_DIR)/TT_000.BIN $(DISK_DIR)/SERVANT/TT_000.BIN
disk: disk_prepare
$(SOTNDISK) make build/sotn.$(VERSION).cue $(DISK_DIR) $(CONFIG_DIR)/disk.us.lba
disk_debug: disk_prepare
cd tools/sotn-debugmodule && make
cp $(BUILD_DIR)/../sotn-debugmodule.bin $(DISK_DIR)/SERVANT/TT_000.BIN
$(SOTNDISK) make build/sotn.$(VERSION).cue $(DISK_DIR) $(CONFIG_DIR)/disk.us.lba
# put this here as both PSX HD and PSP use it
extract_disk_psp%:
mkdir -p disks/psp$*
7z x -y disks/sotn.psp$*.iso -odisks/psp$*/
update-dependencies: $(ASMDIFFER_APP) $(M2CTX_APP) $(M2C_APP) $(MASPSX_APP) $(SATURN_SPLITTER_APP) $(GO) $(ALLEGREX_AS)
cd $(SATURN_SPLITTER_DIR)/rust-dis && cargo build --release
cd $(SATURN_SPLITTER_DIR)/adpcm-extract && cargo build --release
pip3 install -r $(TOOLS_DIR)/requirements-python.txt
rm $(SOTNDISK) && make $(SOTNDISK) || true
rm $(SOTNASSETS) && make $(SOTNASSETS) || true
git clean -fd bin/
bin/%: bin/%.tar.gz
sha256sum --check $<.sha256
cd bin && tar -xzf ../$<
rm $<
touch $@
bin/%.tar.gz: bin/%.tar.gz.sha256
wget -O $@ https://github.com/Xeeynamo/sotn-decomp/releases/download/cc1-psx-26/$*.tar.gz
$(ASMDIFFER_APP):
git submodule init $(ASMDIFFER_DIR)
git submodule update $(ASMDIFFER_DIR)
$(M2CTX_APP):
curl -o $@ https://raw.githubusercontent.com/ethteck/m2ctx/main/m2ctx.py
$(M2C_APP):
git submodule init $(M2C_DIR)
git submodule update $(M2C_DIR)
$(PYTHON) -m pip install --upgrade pycparser
$(MASPSX_APP):
git submodule init $(MASPSX_DIR)
git submodule update $(MASPSX_DIR)
$(GO):
curl -L -o go1.22.4.linux-amd64.tar.gz https://go.dev/dl/go1.22.4.linux-amd64.tar.gz
tar -C $(HOME) -xzf go1.22.4.linux-amd64.tar.gz
rm go1.22.4.linux-amd64.tar.gz
$(SOTNDISK): $(GO) $(SOTNDISK_SOURCES)
cd tools/sotn-disk; $(GO) install
$(SOTNASSETS): $(GO) $(SOTNASSETS_SOURCES)
cd tools/sotn-assets; $(GO) install
# Handles assets
$(BUILD_DIR)/$(ASSETS_DIR)/%.spritesheet.json.o: $(ASSETS_DIR)/%.spritesheet.json
./tools/splat_ext/spritesheet.py encode $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
$(BUILD_DIR)/$(ASSETS_DIR)/dra/%.json.o: $(ASSETS_DIR)/dra/%.json
./tools/splat_ext/assets.py $< $(BUILD_DIR)/$(ASSETS_DIR)/dra/$*.s
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/dra/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/dra/$*.s
$(BUILD_DIR)/$(ASSETS_DIR)/ric/%.json.o: $(ASSETS_DIR)/ric/%.json
./tools/splat_ext/assets.py $< $(BUILD_DIR)/$(ASSETS_DIR)/ric/$*.s
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/ric/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/ric/$*.s
$(BUILD_DIR)/$(ASSETS_DIR)/%.bin.o: $(ASSETS_DIR)/%.bin
mkdir -p $(dir $@)
$(LD) -r -b binary -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $<
$(BUILD_DIR)/$(ASSETS_DIR)/%.dec.o: $(ASSETS_DIR)/%.dec
# for now '.dec' files are ignored
touch $@
$(BUILD_DIR)/$(ASSETS_DIR)/%.png.o: $(ASSETS_DIR)/%.png
touch $@
SHELL = /bin/bash -e -o pipefail
include tools/tools.mk
.PHONY: all, clean, patch, check, build, expected
.PHONY: format, ff, format-src, format-tools, format-symbols
.PHONY: main, dra, ric, cen, dre, mad, no3, np3, nz0, st0, wrp, rwrp, tt_000
.PHONY: %_dirs
.PHONY: extract, extract_%
.PHONY: update-dependencies