sotn-decomp/config
bismurphy f2db23f5f9
Gigantic cleanup PR - remove generic.unk84; dedupe NO3/NP3 (#1802)
This is a ton of material - my apologies.

I started by removing uses of generic.unk84 from the repo, by either
creating new `Ext` members, or making entities use the existing ones.
Once I got to doing this on NO3 and NP3, I got frustrated by needing to
make the same changes on both overlays, so I decided to de-duplicate
them and then just remove generic.unk84 from the de-duplicated single
set of code.

This includes some importing of data, some changes to functions to make
them match on PSP, etc. Lots of little changes to cleanup.

But no new decompilation in this PR. All just cleanup to rewrite things
to be more neat.
2024-10-18 19:16:10 +01:00
..
saturn Refactor/Naming for tt_000 (#1775) 2024-10-12 21:48:13 +01:00
assets.us.yaml Asset cutscene two stages (#1738) 2024-10-06 13:10:06 +01:00
check.hd.sha Add CEN Overlay to HD (#1705) 2024-10-01 22:31:18 -07:00
check.pspeu.sha Add ST/WRP from PSP (#1172) 2024-05-25 11:56:06 -07:00
check.saturn.sha Saturn: Add Alucard overlay (#658) 2023-10-01 16:26:24 -07:00
check.us.sha Adding tt_002 (Faerie) overlay (#1801) 2024-10-17 14:02:53 -07:00
dirt.hd.json Import 4A538, demo and 5087C data (#835) 2023-12-12 10:36:34 -08:00
dirt.pspeu.json Add TT_000 overlay from PSP (#1113) 2024-04-21 02:18:10 +01:00
dirt.saturn.json Import 4A538, demo and 5087C data (#835) 2023-12-12 10:36:34 -08:00
dirt.us.json DRA finish to import all data from US and HD to C files (#1410) 2024-07-14 09:35:13 -07:00
disk.us.lba Writes built binaries into build/us/ 2023-02-21 20:06:27 +00:00
gfx.game.json Extract BIN/F_GAME.BIN (#886) 2023-12-25 19:23:25 +00:00
splat.hd.dra.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.hd.ric.yaml Refactor some stuff with subweapons (#1702) 2024-09-30 21:19:51 +01:00
splat.hd.stcen.yaml Replace g_HeartDropArray with PrizeDrops (#1787) 2024-10-14 01:06:52 +01:00
splat.hd.stwrp.yaml Replace g_HeartDropArray with PrizeDrops (#1787) 2024-10-14 01:06:52 +01:00
splat.hd.tt_000.yaml Reorganizing tt_000 to be more in line with tt_001 (#1768) 2024-10-08 23:33:14 +01:00
splat.pspeu.stwrp.yaml OVL_EXPORT RedDoorTiles (#1784) 2024-10-13 18:26:12 +01:00
splat.pspeu.tt_000.yaml Reorganizing tt_000 to be more in line with tt_001 (#1768) 2024-10-08 23:33:14 +01:00
splat.us.bomar.yaml Replace g_HeartDropArray with PrizeDrops (#1787) 2024-10-14 01:06:52 +01:00
splat.us.borbo3.yaml Split RBO3 (#1794) 2024-10-16 11:47:09 -07:00
splat.us.dra.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.us.main.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.us.ric.yaml Refactor some stuff with subweapons (#1702) 2024-09-30 21:19:51 +01:00
splat.us.stcen.yaml Replace g_HeartDropArray with PrizeDrops (#1787) 2024-10-14 01:06:52 +01:00
splat.us.stdre.yaml Replace g_HeartDropArray with PrizeDrops (#1787) 2024-10-14 01:06:52 +01:00
splat.us.stmad.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.us.stno0.yaml Dedupe no0 nz0 e_skeleton (#1790) 2024-10-15 11:32:20 -07:00
splat.us.stno3.yaml Gigantic cleanup PR - remove generic.unk84; dedupe NO3/NP3 (#1802) 2024-10-18 19:16:10 +01:00
splat.us.stnp3.yaml Gigantic cleanup PR - remove generic.unk84; dedupe NO3/NP3 (#1802) 2024-10-18 19:16:10 +01:00
splat.us.stnz0.yaml Replace g_HeartDropArray with PrizeDrops (#1787) 2024-10-14 01:06:52 +01:00
splat.us.strwrp.yaml Replace g_HeartDropArray with PrizeDrops (#1787) 2024-10-14 01:06:52 +01:00
splat.us.stsel.yaml Extract cutscene scripts, portraits and normalize code (#1686) 2024-09-28 19:56:35 -07:00
splat.us.stst0.yaml Extract cutscene scripts, portraits and normalize code (#1686) 2024-09-28 19:56:35 -07:00
splat.us.stwrp.yaml Replace g_HeartDropArray with PrizeDrops (#1787) 2024-10-14 01:06:52 +01:00
splat.us.tt_000.yaml Reorganizing tt_000 to be more in line with tt_001 (#1768) 2024-10-08 23:33:14 +01:00
splat.us.tt_001.yaml Importing TT_001 sbss data (#1756) 2024-10-07 16:38:42 +01:00
splat.us.tt_002.yaml Adding tt_002 (Faerie) overlay (#1801) 2024-10-17 14:02:53 -07:00
splat.us.weapon.yaml Import w_037 data and normalize weapon palette (#1777) 2024-10-11 18:36:59 +01:00
symbols.beta.txt Rename g_Player.unk0 to g_Player.status (#1721) 2024-10-04 20:03:16 -07:00
symbols.hd.dra.txt Ignore DRA HD orphan symbol 2024-09-21 16:53:08 +01:00
symbols.hd.ric.txt Add HD version of the RIC overlay (#1660) 2024-09-23 23:39:39 +01:00
symbols.hd.stcen.txt Replace g_HeartDropArray with PrizeDrops (#1787) 2024-10-14 01:06:52 +01:00
symbols.hd.stwrp.txt HD WRP matching (#1421) 2024-07-19 19:05:26 -05:00
symbols.hd.tt_000.txt Add TT_000 from the HD version (#1111) 2024-04-04 22:28:57 +01:00
symbols.hd.txt Finishing refactor for tt_000 ET_Bat and updating game api call (#1793) 2024-10-16 11:26:54 -07:00
symbols.pspeu.stwrp.txt Replace g_HeartDropArray with PrizeDrops (#1787) 2024-10-14 01:06:52 +01:00
symbols.pspeu.tt_000.txt Refactor/renaming in tt 000 part deux (#1789) 2024-10-15 11:21:51 -07:00
symbols.pspeu.txt Finishing refactor for tt_000 ET_Bat and updating game api call (#1793) 2024-10-16 11:26:54 -07:00
symbols.stmad.txt WRP and CEN cohabitation (#1701) 2024-10-13 22:15:19 +01:00
symbols.us.bomar.txt Replace g_HeartDropArray with PrizeDrops (#1787) 2024-10-14 01:06:52 +01:00
symbols.us.borbo3.txt Split RBO3 (#1794) 2024-10-16 11:47:09 -07:00
symbols.us.dra.txt Import BSS section across all overlays (#1473) 2024-08-04 16:14:49 -07:00
symbols.us.main.txt Decompile main (#1326) 2024-06-16 20:11:42 -07:00
symbols.us.ric.txt Stage BSS Organizing, Padding Macros (#1497) 2024-08-11 15:49:53 +01:00
symbols.us.stcen.txt De-duplicate CEN (#1651) 2024-09-22 10:24:34 +01:00
symbols.us.stdre.txt Replace g_HeartDropArray with PrizeDrops (#1787) 2024-10-14 01:06:52 +01:00
symbols.us.stno0.txt Dedupe no0 nz0 e_skeleton (#1790) 2024-10-15 11:32:20 -07:00
symbols.us.stno3.txt Gigantic cleanup PR - remove generic.unk84; dedupe NO3/NP3 (#1802) 2024-10-18 19:16:10 +01:00
symbols.us.stnp3.txt Gigantic cleanup PR - remove generic.unk84; dedupe NO3/NP3 (#1802) 2024-10-18 19:16:10 +01:00
symbols.us.stnz0.txt Replace g_HeartDropArray with PrizeDrops (#1787) 2024-10-14 01:06:52 +01:00
symbols.us.strwrp.txt Decompiles Remaining rwrp Function & Data (#1437) 2024-07-29 21:30:24 -04:00
symbols.us.stsel.txt Extract cutscene scripts, portraits and normalize code (#1686) 2024-09-28 19:56:35 -07:00
symbols.us.stst0.txt OVL_EXPORT RedDoorTiles (#1784) 2024-10-13 18:26:12 +01:00
symbols.us.stwrp.txt HD WRP matching (#1421) 2024-07-19 19:05:26 -05:00
symbols.us.tt_000.txt Refactor/Naming for tt_000 (#1775) 2024-10-12 21:48:13 +01:00
symbols.us.tt_001.txt Refactor/Naming for tt_000 (#1775) 2024-10-12 21:48:13 +01:00
symbols.us.tt_002.txt Adding tt_002 (Faerie) overlay (#1801) 2024-10-17 14:02:53 -07:00
symbols.us.txt Finishing refactor for tt_000 ET_Bat and updating game api call (#1793) 2024-10-16 11:26:54 -07:00
symbols.us.weapon.txt Update func_8011A4D0 to match on PSP (#1155) 2024-05-21 17:34:07 -07:00
symbols.us.weapon.txt.in Decompile w52 (Alucard Shield) func_ptr_80170004 (#1444) 2024-07-27 09:27:18 -04:00
undefined_syms.beta.txt MAD quick matches (#1287) 2024-06-08 23:02:00 +01:00
undefined_syms.hd.txt Add some missing US undefined symbols (#1592) 2024-09-09 08:04:39 +01:00
undefined_syms.pspeu.txt Small refactor for servant update (#1727) 2024-10-04 20:52:23 -07:00
undefined_syms.us.txt Add some missing US undefined symbols (#1592) 2024-09-09 08:04:39 +01:00