mirror of
https://github.com/Xeeynamo/sotn-decomp.git
synced 2025-02-17 11:37:37 +00:00
![Luciano Ciccariello](/assets/img/avatar_default.png)
From the [public announcement](https://discord.com/channels/1079389589950705684/1079395108501331990/1276310695964835910) on Discord: > We've been progressing very far with the project and I started wondering what would be the best course of action to protect the work of existing and future contributors. I personally consider contributions to a decompilation project as creative work. Therefore it is my desire to protect this creative work from being re-claimed by other people. This is especially true in the light of the ability of modding the existing decompiled code and create derivative work. > > I talked privately with the current most active contributors. And me, @sozud , @bismurphy and @joshlory so far agreed on pushing through the AGPLv3 license for all the decompiled code in `sotn-decomp/src`, excluding any third party code and decompiled code from the PSX SDK. But I've been wanting to ask all of you if you are fine your code to be licensed and protected under the AGPLv3 terms. > > https://raw.githubusercontent.com/Xeeynamo/sotn-decomp/89686514916cabd0dd88ae0387f749a889c19e05/src/LICENSE > > I put and all the contributors, which can be accessed to the page https://github.com/Xeeynamo/sotn-decomp/graphs/contributors . Again, this will work for existing and future contributors. In the license I put my full name as I will be responsible of any legality. And I understand not every contributor wants to disclose their identity. Please give an approval to my latest PR if you do not have any objection. If not, please write here publicly. > > PS. I understand past contributors will either not see the message above or decide to ignore it. If I do not hear from anyone of the contributors for more than one week between those who did not interact with me or the server, I will still go ahead and apply the license. It is not in my intention to ignore past contributors. But I do not want contributors who have been inactive for months or years to be a blocker. Please do not mistake this as an act of malevolence. --------- Co-authored-by: Joey Murphy <tjmurphy@mit.edu>
507 lines
21 KiB
Makefile
507 lines
21 KiB
Makefile
.SECONDEXPANSION:
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.SECONDARY:
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# Binaries
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VERSION ?= us
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MAIN := main
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DRA := dra
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# Compilers
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CC1PSX := ./bin/cc1-psx-26
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CROSS := mipsel-linux-gnu-
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AS := $(CROSS)as
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CC := $(CC1PSX)
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LD := $(CROSS)ld
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CPP := $(CROSS)cpp
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OBJCOPY := $(CROSS)objcopy
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CC_FLAGS += -G0 -w -O2 -funsigned-char -fpeephole -ffunction-cse -fpcc-struct-return -fcommon -fverbose-asm -msoft-float -g
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CPP_FLAGS += -Iinclude -Iinclude/psxsdk -undef -Wall -fno-builtin
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CPP_FLAGS += -Dmips -D__GNUC__=2 -D__OPTIMIZE__ -D__mips__ -D__mips -Dpsx -D__psx__ -D__psx -D_PSYQ -D__EXTENSIONS__ -D_MIPSEL -D_LANGUAGE_C -DLANGUAGE_C -DNO_LOGS -DHACKS -DUSE_INCLUDE_ASM
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CPP_FLAGS += -D_internal_version_$(VERSION) -DSOTN_STR
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LD_FLAGS := -nostdlib --no-check-sections
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# Directories
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ASM_DIR := asm/$(VERSION)
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BIN_DIR := bin
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SRC_DIR := src
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ASSETS_DIR := assets
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INCLUDE_DIR := include
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BUILD_DIR := build/$(VERSION)
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DISK_DIR := $(BUILD_DIR)/${VERSION}/disk
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CONFIG_DIR := config
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TOOLS_DIR := tools
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PSXLIBS := $(addprefix lib, c c2 api etc card gpu gs gte cd snd spu)
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# Files
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PSXLIB_DIRS := $(addprefix psxsdk/, . $(PSXLIBS))
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PSXLIB_DATA_DIRS := $(addprefix data/, . $(PSXLIB_DIRS))
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MAIN_ASM_DIRS := $(addprefix $(ASM_DIR)/$(MAIN)/,. $(PSXLIB_DIRS) data $(PSXLIB_DATA_DIRS))
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MAIN_SRC_DIRS := $(addprefix $(SRC_DIR)/$(MAIN)/,. $(PSXLIB_DIRS))
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MAIN_S_FILES := $(wildcard $(addsuffix /*.s, $(MAIN_ASM_DIRS)))
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MAIN_C_FILES := $(wildcard $(addsuffix /*.c, $(MAIN_SRC_DIRS)))
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MAIN_O_FILES := $(patsubst %.s,%.s.o,$(MAIN_S_FILES))
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MAIN_O_FILES += $(patsubst %.c,%.c.o,$(MAIN_C_FILES))
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MAIN_O_FILES := $(addprefix $(BUILD_DIR)/,$(MAIN_O_FILES))
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MAIN_TARGET := $(BUILD_DIR)/$(MAIN)
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# Tooling
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PYTHON := python3
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SPLAT := splat split
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ASMDIFFER_DIR := $(TOOLS_DIR)/asm-differ
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ASMDIFFER_APP := $(ASMDIFFER_DIR)/diff.py
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M2CTX_APP := $(TOOLS_DIR)/m2ctx.py
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M2CTX := $(PYTHON) $(M2CTX_APP)
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M2C_DIR := $(TOOLS_DIR)/m2c
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M2C_APP := $(M2C_DIR)/m2c.py
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M2C := $(PYTHON) $(M2C_APP)
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M2C_ARGS := -P 4
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SOTNSTR := $(PYTHON) $(TOOLS_DIR)/sotn_str/sotn_str.py process
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MASPSX_DIR := $(TOOLS_DIR)/maspsx
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MASPSX_APP := $(MASPSX_DIR)/maspsx.py
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MASPSX := $(PYTHON) $(MASPSX_APP) --expand-div --aspsx-version=2.34
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MASPSX_21 := $(PYTHON) $(MASPSX_APP) --expand-div --aspsx-version=2.21
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GO := $(HOME)/go/bin/go
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GOPATH := $(HOME)/go
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SOTNDISK := $(GOPATH)/bin/sotn-disk
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SOTNASSETS := $(GOPATH)/bin/sotn-assets
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GFXSTAGE := $(PYTHON) $(TOOLS_DIR)/gfxstage.py
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PNG2S := $(PYTHON) $(TOOLS_DIR)/png2s.py
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ICONV := iconv --from-code=UTF-8 --to-code=Shift-JIS
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DIRT_PATCHER := $(PYTHON) $(TOOLS_DIR)/dirt_patcher.py
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define list_src_files
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$(foreach dir,$(ASM_DIR)/$(1),$(wildcard $(dir)/**.s))
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$(foreach dir,$(ASM_DIR)/$(1)/data,$(wildcard $(dir)/**.s))
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$(foreach dir,$(ASM_DIR)/$(1)/psxsdk,$(wildcard $(dir)/**.s))
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$(foreach dir,$(ASM_DIR)/$(1)/handwritten,$(wildcard $(dir)/**.s))
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$(foreach dir,$(SRC_DIR)/$(1),$(wildcard $(dir)/**.c))
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$(foreach dir,$(SRC_DIR)/$(1)/psxsdk,$(wildcard $(dir)/**.c))
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$(foreach dir,$(ASSETS_DIR)/$(1),$(wildcard $(dir)/**))
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endef
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define list_st_src_files
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$(foreach dir,$(ASM_DIR)/$(1),$(wildcard $(dir)/**.s))
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$(foreach dir,$(ASM_DIR)/$(1)/data,$(wildcard $(dir)/**.s))
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$(foreach dir,$(SRC_DIR)/$(1),$(wildcard $(dir)/**.c))
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$(foreach dir,$(ASSETS_DIR)/$(1),$(wildcard $(dir)/D_8018*.bin))
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endef
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define list_o_files
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$(foreach file,$(call list_src_files,$(1)),$(BUILD_DIR)/$(file).o)
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endef
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define list_st_o_files
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$(foreach file,$(call list_st_src_files,$(1)),$(BUILD_DIR)/$(file).o)
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endef
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define list_shared_src_files
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$(foreach dir,$(SRC_DIR)/$(1),$(wildcard $(dir)/*.c))
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endef
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define list_shared_o_files
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$(foreach file,$(call list_shared_src_files,$(1)),$(BUILD_DIR)/$(file).o)
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endef
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define link
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$(LD) $(LD_FLAGS) -o $(2) \
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-Map $(BUILD_DIR)/$(1).map \
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-T $(BUILD_DIR)/$(1).ld \
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-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
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-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).$(1).txt \
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-T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).$(1).txt
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endef
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SOTNDISK_SOURCES := $(shell find tools/sotn-disk -name '*.go')
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SOTNASSETS_SOURCES := $(shell find tools/sotn-assets -name '*.go')
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CHECK_FILES := $(shell cut -d' ' -f3 config/check.$(VERSION).sha)
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.PHONY: build
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all: build check
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build: build_$(VERSION)
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build_us: main dra weapon ric cen dre mad no3 np3 nz0 sel st0 wrp rwrp tt_000
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build_hd: dra $(BUILD_DIR)/WRP.BIN tt_000
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clean:
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git clean -fdx assets/
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git clean -fdx asm/$(VERSION)/
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git clean -fdx build/$(VERSION)/
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git clean -fdx $(SRC_DIR)/weapon
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git clean -fdx config/
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git clean -fdx function_calls/
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git clean -fdx sotn_calltree.txt
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format: format-src format-tools format-symbols format-license
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format-src: bin/clang-format
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@# find explainer:
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@# find $(SRC_DIR) $(INCLUDE_DIR) : look in src and include
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@# -type d \( -name 3rd -o -name CMakeFiles \) -prune : if an entry is both a directory and 3rd or CMakeFiles
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@# ignore it and don't traverse it
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@# -o \( -type f \( -name '*.h' -o -name '*.c' \) \) : or if an entry is a file and named *.h or *.c, include it
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@# -print0 : print only the matching entries, delimit by NULL to
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@# ensure files with characters xargs uses as delimiters are
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@# properly handled
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find $(SRC_DIR) $(INCLUDE_DIR) \
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-type d \( -name 3rd -o -name CMakeFiles \) -prune \
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-o \( -type f \( -name '*.c' -o -name '*.h' \) \) \
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-print0 \
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| xargs -0 -n10 -P$$(nproc) bin/clang-format -i
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cargo run --release --manifest-path ./tools/lints/sotn-lint/Cargo.toml ./src
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format-tools:
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black tools/*.py
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black tools/splat_ext/*.py
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black tools/split_jpt_yaml/*.py
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format-symbols:
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VERSION=us $(PYTHON) ./tools/symbols.py sort
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VERSION=hd $(PYTHON) ./tools/symbols.py sort
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VERSION=pspeu $(PYTHON) ./tools/symbols.py sort
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./tools/symbols.py remove-orphans config/splat.us.dra.yaml
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./tools/symbols.py remove-orphans config/splat.hd.dra.yaml
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./tools/symbols.py remove-orphans config/splat.us.ric.yaml
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./tools/symbols.py remove-orphans config/splat.us.stcen.yaml
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./tools/symbols.py remove-orphans config/splat.us.stdre.yaml
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./tools/symbols.py remove-orphans config/splat.us.stno3.yaml
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./tools/symbols.py remove-orphans config/splat.us.stnp3.yaml
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./tools/symbols.py remove-orphans config/splat.us.stnz0.yaml
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./tools/symbols.py remove-orphans config/splat.us.stsel.yaml
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./tools/symbols.py remove-orphans config/splat.us.stst0.yaml
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./tools/symbols.py remove-orphans config/splat.us.stwrp.yaml
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./tools/symbols.py remove-orphans config/splat.hd.stwrp.yaml
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./tools/symbols.py remove-orphans config/splat.us.strwrp.yaml
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./tools/symbols.py remove-orphans config/splat.us.tt_000.yaml
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./tools/symbols.py remove-orphans config/splat.hd.tt_000.yaml
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./tools/symbols.py remove-orphans config/splat.us.stmad.yaml
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format-license:
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find src/ | grep -E '\.c$$|\.h$$' | grep -vE 'PsyCross|mednafen|psxsdk|3rd|saturn/lib' | python3 ./tools/lint-license.py - AGPL-3.0-or-later
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python3 ./tools/lint-license.py include/game.h AGPL-3.0-or-later
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python3 ./tools/lint-license.py include/entity.h AGPL-3.0-or-later
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python3 ./tools/lint-license.py include/items.h AGPL-3.0-or-later
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python3 ./tools/lint-license.py include/lba.h AGPL-3.0-or-later
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python3 ./tools/lint-license.py include/memcard.h AGPL-3.0-or-later
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# fast-format
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ff: MAKEFLAGS += --jobs
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ff:
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$(MAKE) format
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patch:
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$(DIRT_PATCHER) config/dirt.$(VERSION).json
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check: config/check.$(VERSION).sha patch $(CHECK_FILES)
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sha1sum --check $<
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expected: check
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mkdir -p expected/build
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rm -rf expected/build/$(VERSION)
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cp -r build/$(VERSION) expected/build/
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main: $(MAIN_TARGET).exe
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main_dirs:
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$(foreach dir,$(MAIN_ASM_DIRS) $(MAIN_SRC_DIRS),$(shell mkdir -p $(BUILD_DIR)/$(dir)))
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$(MAIN_TARGET).exe: $(MAIN_TARGET).elf
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$(OBJCOPY) -O binary $< $@
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$(MAIN_TARGET).elf: $(MAIN_O_FILES) $(BUILD_DIR)/main.ld $(CONFIG_DIR)/undefined_syms.$(VERSION).txt $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).$(MAIN).txt
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$(LD) $(LD_FLAGS) -o $@ \
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-Map $(MAIN_TARGET).map \
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-T $(BUILD_DIR)/main.ld \
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-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
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-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).$(MAIN).txt
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dra: $(BUILD_DIR)/DRA.BIN
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$(BUILD_DIR)/DRA.BIN: $(BUILD_DIR)/$(DRA).elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/$(DRA).elf: $(call list_o_files,dra)
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echo $(call list_o_files,dra)
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$(call link,dra,$@)
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ric: $(BUILD_DIR)/RIC.BIN
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$(BUILD_DIR)/RIC.BIN: $(BUILD_DIR)/ric.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/ric.elf: $(call list_o_files,ric)
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$(call link,ric,$@)
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cen: $(BUILD_DIR)/CEN.BIN $(BUILD_DIR)/F_CEN.BIN
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$(BUILD_DIR)/CEN.BIN: $(BUILD_DIR)/stcen.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/F_CEN.BIN:
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$(GFXSTAGE) e assets/st/cen $@
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dre: $(BUILD_DIR)/DRE.BIN $(BUILD_DIR)/F_DRE.BIN
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$(BUILD_DIR)/DRE.BIN: $(BUILD_DIR)/stdre.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/F_DRE.BIN:
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$(GFXSTAGE) e assets/st/dre $@
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mad: $(BUILD_DIR)/MAD.BIN $(BUILD_DIR)/F_MAD.BIN
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$(BUILD_DIR)/MAD.BIN: $(BUILD_DIR)/stmad.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/F_MAD.BIN:
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$(GFXSTAGE) e assets/st/mad $@
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no3: $(BUILD_DIR)/NO3.BIN $(BUILD_DIR)/F_NO3.BIN
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$(BUILD_DIR)/NO3.BIN: $(BUILD_DIR)/stno3.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/F_NO3.BIN:
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$(GFXSTAGE) e assets/st/no3 $@
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np3: $(BUILD_DIR)/NP3.BIN $(BUILD_DIR)/F_NP3.BIN
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$(BUILD_DIR)/NP3.BIN: $(BUILD_DIR)/stnp3.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/F_NP3.BIN:
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$(GFXSTAGE) e assets/st/np3 $@
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nz0: $(BUILD_DIR)/NZ0.BIN $(BUILD_DIR)/F_NZ0.BIN
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$(BUILD_DIR)/NZ0.BIN: $(BUILD_DIR)/stnz0.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/F_NZ0.BIN:
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$(GFXSTAGE) e assets/st/nz0 $@
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sel: $(BUILD_DIR)/SEL.BIN
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$(BUILD_DIR)/SEL.BIN: $(BUILD_DIR)/stsel.elf
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$(OBJCOPY) -O binary $< $@
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st0: $(BUILD_DIR)/ST0.BIN $(BUILD_DIR)/F_ST0.BIN
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$(BUILD_DIR)/ST0.BIN: $(BUILD_DIR)/stst0.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/F_ST0.BIN:
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$(GFXSTAGE) e assets/st/st0 $@
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wrp: $(BUILD_DIR)/WRP.BIN $(BUILD_DIR)/F_WRP.BIN
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$(BUILD_DIR)/WRP.BIN: $(BUILD_DIR)/stwrp.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/F_WRP.BIN:
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$(GFXSTAGE) e assets/st/wrp $@
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rwrp: $(BUILD_DIR)/RWRP.BIN $(BUILD_DIR)/F_RWRP.BIN
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$(BUILD_DIR)/RWRP.BIN: $(BUILD_DIR)/strwrp.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/F_RWRP.BIN:
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$(GFXSTAGE) e assets/st/rwrp $@
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tt_000: $(BUILD_DIR)/TT_000.BIN
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$(BUILD_DIR)/tt_000_raw.bin: $(BUILD_DIR)/tt_000.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/TT_000.BIN: $(BUILD_DIR)/tt_000_raw.bin
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cp $< $@
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dd status=none if=/dev/zero bs=1 count=$$((40960 - $$(stat -c %s $<))) >> $@
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mad_fix: stmad_dirs $$(call list_o_files,st/mad) $$(call list_o_files,st)
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$(LD) $(LD_FLAGS) -o $(BUILD_DIR)/stmad_fix.elf \
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-Map $(BUILD_DIR)/stmad_fix.map \
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-T $(BUILD_DIR)/stmad.ld \
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-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
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-T $(CONFIG_DIR)/undefined_syms_auto.stmad.txt \
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-T $(CONFIG_DIR)/undefined_funcs_auto.stmad.txt
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$(OBJCOPY) -O binary $(BUILD_DIR)/stmad_fix.elf $(BUILD_DIR)/MAD.BIN
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tt_%_dirs:
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$(foreach dir,$(ASM_DIR)/servant/tt_$* $(ASM_DIR)/servant/tt_$*/data $(SRC_DIR)/servant/tt_$* $(ASSETS_DIR)/servant/tt_$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
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st%_dirs:
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$(foreach dir,$(ASM_DIR)/st/$* $(ASM_DIR)/st/$*/data $(ASM_DIR)/st/$*/handwritten $(SRC_DIR)/st/$* $(ASSETS_DIR)/st/$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
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%_dirs:
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$(foreach dir,$(ASM_DIR)/$* $(ASM_DIR)/$*/data $(SRC_DIR)/$* $(ASSETS_DIR)/$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
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$(BUILD_DIR)/tt_%.elf: $(BUILD_DIR)/tt_%.ld $$(call list_o_files,servant/tt_$$*) | tt_%_dirs
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$(call link,tt_$*,$@)
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$(BUILD_DIR)/stmad.elf: $$(call list_o_files,st/mad) $$(call list_shared_o_files,st)
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$(LD) $(LD_FLAGS) -o $@ \
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-Map $(BUILD_DIR)/stmad.map \
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-T $(BUILD_DIR)/stmad.ld \
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-T $(CONFIG_DIR)/undefined_syms.beta.txt \
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-T $(CONFIG_DIR)/undefined_syms_auto.stmad.txt \
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-T $(CONFIG_DIR)/undefined_funcs_auto.stmad.txt
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$(BUILD_DIR)/stsel.elf: $$(call list_o_files,st/sel) $$(call list_shared_o_files,st)
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$(call link,stsel,$@)
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$(BUILD_DIR)/st%.elf: $$(call list_st_o_files,st/$$*) $$(call list_shared_o_files,st)
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$(call link,st$*,$@)
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# Weapon overlays
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WEAPON0_FILES := $(foreach num,$(shell seq -w 000 058),$(BUILD_DIR)/weapon/f0_$(num).bin $(BUILD_DIR)/weapon/w0_$(num).bin)
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WEAPON1_FILES := $(foreach num,$(shell seq -w 000 058),$(BUILD_DIR)/weapon/f1_$(num).bin $(BUILD_DIR)/weapon/w1_$(num).bin)
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WEAPON_DIRS := $(BUILD_DIR)/$(ASSETS_DIR)/weapon $(BUILD_DIR)/$(ASM_DIR)/weapon/data $(BUILD_DIR)/$(SRC_DIR)/weapon $(BUILD_DIR)/weapon
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weapon: $(WEAPON_DIRS) $(BUILD_DIR)/WEAPON0.BIN
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$(WEAPON_DIRS):
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@mkdir -p $@
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$(BUILD_DIR)/WEAPON0.BIN: $(WEAPON0_FILES)
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cat $^ > $@
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$(BUILD_DIR)/weapon/f%.bin: $(BUILD_DIR)/weapon/f%.elf
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$(OBJCOPY) -O binary $< $@
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$(BUILD_DIR)/weapon/w%.bin: $(BUILD_DIR)/weapon/w%.elf
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$(OBJCOPY) -O binary $< $@
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dd status=none if=/dev/zero of=$@ bs=1 seek=12287 count=1 conv=notrunc
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$(ASM_DIR)/weapon/data/w_%.data.s: # create a fake empty file if all the data has been imported
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touch $@
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$(ASM_DIR)/weapon/data/w_%.sbss.s: # create a fake empty file if all the bss section has been imported
|
|
touch $@
|
|
$(BUILD_DIR)/weapon/w0_%.elf: $(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.data.s.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.sbss.s.o
|
|
$(LD) $(LD_FLAGS) --no-check-sections -o $@ \
|
|
-Map $(BUILD_DIR)/weapon/w0_$*.map \
|
|
-T weapon0.ld \
|
|
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
|
|
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).weapon.txt \
|
|
-T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).weapon.txt \
|
|
$^
|
|
$(BUILD_DIR)/weapon/w1_%.elf: $(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.data.s.o $(BUILD_DIR)/$(ASM_DIR)/weapon/data/w_%.sbss.s.o
|
|
$(LD) $(LD_FLAGS) --no-check-sections -o $@ \
|
|
-Map $(BUILD_DIR)/weapon/w1_$*.map \
|
|
-T weapon1.ld \
|
|
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
|
|
-T $(CONFIG_DIR)/undefined_syms_auto.$(VERSION).weapon.txt \
|
|
-T $(CONFIG_DIR)/undefined_funcs_auto.$(VERSION).weapon.txt \
|
|
$^
|
|
$(BUILD_DIR)/$(SRC_DIR)/weapon/w_%.c.o: $(SRC_DIR)/weapon/w_%.c $(MASPSX_APP) $(CC1PSX) | weapon_dirs
|
|
$(CPP) $(CPP_FLAGS) -lang-c -DW_$* $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@
|
|
$(BUILD_DIR)/$(SRC_DIR)/weapon/w_029.c.o: $(SRC_DIR)/weapon/w_029.c $(MASPSX_APP) $(CC1PSX) | weapon_dirs
|
|
$(CPP) $(CPP_FLAGS) -lang-c -DW_029 $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) -O1 | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@
|
|
$(BUILD_DIR)/weapon/f0_%.elf: $(BUILD_DIR)/$(ASSETS_DIR)/weapon/f_%.o | weapon_dirs
|
|
$(LD) -r -b binary -o $@ $<
|
|
$(BUILD_DIR)/weapon/f1_%.elf: $(BUILD_DIR)/$(ASSETS_DIR)/weapon/f_%.o
|
|
$(LD) -r -b binary -o $@ $<
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/weapon/%.o: $(ASSETS_DIR)/weapon/%.png
|
|
./tools/png2bin.py $< $@
|
|
|
|
extract: extract_$(VERSION)
|
|
|
|
ifneq (,$(filter psp%,$(VERSION)))
|
|
include Makefile.psp.mk
|
|
else
|
|
include Makefile.psx.mk
|
|
endif
|
|
include Makefile.saturn.mk
|
|
|
|
# Force to extract all the assembly code regardless if a function is already decompiled
|
|
force_extract:
|
|
mv src src_tmp
|
|
rm $(BUILD_DIR)/*.ld
|
|
make extract -j
|
|
rm -rf src/
|
|
mv src_tmp src
|
|
|
|
# Rewrites symbol list from a successful build
|
|
force_symbols:
|
|
$(PYTHON) ./tools/symbols.py map build/us/dra.map --no-default > config/symbols.us.dra.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/ric.map --no-default > config/symbols.us.ric.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/stcen.map --no-default > config/symbols.us.stcen.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/stdre.map --no-default > config/symbols.us.stdre.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/stmad.map --no-default > config/symbols.us.stmad.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/stno3.map --no-default > config/symbols.us.stno3.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/stnp3.map --no-default > config/symbols.us.stnp3.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/stnz0.map --no-default > config/symbols.us.stnz0.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/stsel.map --no-default > config/symbols.us.stsel.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/stst0.map --no-default > config/symbols.us.stst0.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/stwrp.map --no-default > config/symbols.us.stwrp.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/strwrp.map --no-default > config/symbols.us.strwrp.txt
|
|
$(PYTHON) ./tools/symbols.py map build/us/tt_000.map --no-default > config/symbols.us.tt_000.txt
|
|
|
|
context:
|
|
$(M2CTX) $(SOURCE)
|
|
@echo ctx.c has been updated.
|
|
|
|
extract_disk: extract_disk_$(VERSION)
|
|
disk_prepare: build $(SOTNDISK)
|
|
mkdir -p $(DISK_DIR)
|
|
cp -r disks/${VERSION}/* $(DISK_DIR)
|
|
cp $(BUILD_DIR)/main.exe $(DISK_DIR)/SLUS_000.67
|
|
cp $(BUILD_DIR)/DRA.BIN $(DISK_DIR)/DRA.BIN
|
|
cp $(BUILD_DIR)/RIC.BIN $(DISK_DIR)/BIN/RIC.BIN
|
|
cp $(BUILD_DIR)/CEN.BIN $(DISK_DIR)/ST/CEN/CEN.BIN
|
|
cp $(BUILD_DIR)/F_CEN.BIN $(DISK_DIR)/ST/CEN/F_CEN.BIN
|
|
cp $(BUILD_DIR)/DRE.BIN $(DISK_DIR)/ST/DRE/DRE.BIN
|
|
cp $(BUILD_DIR)/F_DRE.BIN $(DISK_DIR)/ST/DRE/F_DRE.BIN
|
|
cp $(BUILD_DIR)/MAD.BIN $(DISK_DIR)/ST/MAD/MAD.BIN
|
|
cp $(BUILD_DIR)/F_MAD.BIN $(DISK_DIR)/ST/MAD/F_MAD.BIN
|
|
cp $(BUILD_DIR)/NO3.BIN $(DISK_DIR)/ST/NO3/NO3.BIN
|
|
cp $(BUILD_DIR)/F_NO3.BIN $(DISK_DIR)/ST/NO3/F_NO3.BIN
|
|
cp $(BUILD_DIR)/NP3.BIN $(DISK_DIR)/ST/NP3/NP3.BIN
|
|
cp $(BUILD_DIR)/F_NP3.BIN $(DISK_DIR)/ST/NP3/F_NP3.BIN
|
|
cp $(BUILD_DIR)/NZ0.BIN $(DISK_DIR)/ST/NZ0/NZ0.BIN
|
|
cp $(BUILD_DIR)/F_NZ0.BIN $(DISK_DIR)/ST/NZ0/F_NZ0.BIN
|
|
cp $(BUILD_DIR)/RWRP.BIN $(DISK_DIR)/ST/RWRP/RWRP.BIN
|
|
cp $(BUILD_DIR)/F_RWRP.BIN $(DISK_DIR)/ST/RWRP/F_RWRP.BIN
|
|
cp $(BUILD_DIR)/SEL.BIN $(DISK_DIR)/ST/SEL/SEL.BIN
|
|
cp $(BUILD_DIR)/ST0.BIN $(DISK_DIR)/ST/ST0/ST0.BIN
|
|
cp $(BUILD_DIR)/F_ST0.BIN $(DISK_DIR)/ST/ST0/F_ST0.BIN
|
|
cp $(BUILD_DIR)/WRP.BIN $(DISK_DIR)/ST/WRP/WRP.BIN
|
|
cp $(BUILD_DIR)/F_WRP.BIN $(DISK_DIR)/ST/WRP/F_WRP.BIN
|
|
cp $(BUILD_DIR)/TT_000.BIN $(DISK_DIR)/SERVANT/TT_000.BIN
|
|
disk: disk_prepare
|
|
$(SOTNDISK) make build/sotn.$(VERSION).cue $(DISK_DIR) $(CONFIG_DIR)/disk.us.lba
|
|
disk_debug: disk_prepare
|
|
cd tools/sotn-debugmodule && make
|
|
cp $(BUILD_DIR)/../sotn-debugmodule.bin $(DISK_DIR)/SERVANT/TT_000.BIN
|
|
$(SOTNDISK) make build/sotn.$(VERSION).cue $(DISK_DIR) $(CONFIG_DIR)/disk.us.lba
|
|
|
|
# put this here as both PSX HD and PSP use it
|
|
extract_disk_psp%:
|
|
mkdir -p disks/psp$*
|
|
7z x -y disks/sotn.psp$*.iso -odisks/psp$*/
|
|
|
|
update-dependencies: $(ASMDIFFER_APP) $(M2CTX_APP) $(M2C_APP) $(MASPSX_APP) $(SATURN_SPLITTER_APP) $(GO) $(ALLEGREX_AS)
|
|
cd $(SATURN_SPLITTER_DIR)/rust-dis && cargo build --release
|
|
cd $(SATURN_SPLITTER_DIR)/adpcm-extract && cargo build --release
|
|
pip3 install -r $(TOOLS_DIR)/requirements-python.txt
|
|
rm $(SOTNDISK) && make $(SOTNDISK) || true
|
|
rm $(SOTNASSETS) && make $(SOTNASSETS) || true
|
|
git clean -fd bin/
|
|
|
|
bin/%: bin/%.tar.gz
|
|
sha256sum --check $<.sha256
|
|
cd bin && tar -xzf ../$<
|
|
rm $<
|
|
touch $@
|
|
bin/%.tar.gz: bin/%.tar.gz.sha256
|
|
wget -O $@ https://github.com/Xeeynamo/sotn-decomp/releases/download/cc1-psx-26/$*.tar.gz
|
|
$(ASMDIFFER_APP):
|
|
git submodule init $(ASMDIFFER_DIR)
|
|
git submodule update $(ASMDIFFER_DIR)
|
|
$(M2CTX_APP):
|
|
curl -o $@ https://raw.githubusercontent.com/ethteck/m2ctx/main/m2ctx.py
|
|
$(M2C_APP):
|
|
git submodule init $(M2C_DIR)
|
|
git submodule update $(M2C_DIR)
|
|
$(PYTHON) -m pip install --upgrade pycparser
|
|
$(MASPSX_APP):
|
|
git submodule init $(MASPSX_DIR)
|
|
git submodule update $(MASPSX_DIR)
|
|
$(GO):
|
|
curl -L -o go1.22.4.linux-amd64.tar.gz https://go.dev/dl/go1.22.4.linux-amd64.tar.gz
|
|
tar -C $(HOME) -xzf go1.22.4.linux-amd64.tar.gz
|
|
rm go1.22.4.linux-amd64.tar.gz
|
|
$(SOTNDISK): $(GO) $(SOTNDISK_SOURCES)
|
|
cd tools/sotn-disk; $(GO) install
|
|
$(SOTNASSETS): $(GO) $(SOTNASSETS_SOURCES)
|
|
cd tools/sotn-assets; $(GO) install
|
|
|
|
# Handles assets
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/%.spritesheet.json.o: $(ASSETS_DIR)/%.spritesheet.json
|
|
./tools/splat_ext/spritesheet.py encode $< $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
|
|
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/$*.s
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/dra/%.json.o: $(ASSETS_DIR)/dra/%.json
|
|
./tools/splat_ext/assets.py $< $(BUILD_DIR)/$(ASSETS_DIR)/dra/$*.s
|
|
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/dra/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/dra/$*.s
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/ric/%.json.o: $(ASSETS_DIR)/ric/%.json
|
|
./tools/splat_ext/assets.py $< $(BUILD_DIR)/$(ASSETS_DIR)/ric/$*.s
|
|
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/$(ASSETS_DIR)/ric/$*.o $(BUILD_DIR)/$(ASSETS_DIR)/ric/$*.s
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/%.bin.o: $(ASSETS_DIR)/%.bin
|
|
mkdir -p $(dir $@)
|
|
$(LD) -r -b binary -o $(BUILD_DIR)/$(ASSETS_DIR)/$*.o $<
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/%.dec.o: $(ASSETS_DIR)/%.dec
|
|
# for now '.dec' files are ignored
|
|
touch $@
|
|
$(BUILD_DIR)/$(ASSETS_DIR)/%.png.o: $(ASSETS_DIR)/%.png
|
|
touch $@
|
|
|
|
SHELL = /bin/bash -e -o pipefail
|
|
|
|
include tools/tools.mk
|
|
|
|
.PHONY: all, clean, patch, check, build, expected
|
|
.PHONY: format, ff, format-src, format-tools, format-symbols
|
|
.PHONY: main, dra, ric, cen, dre, mad, no3, np3, nz0, st0, wrp, rwrp, tt_000
|
|
.PHONY: %_dirs
|
|
.PHONY: extract, extract_%
|
|
.PHONY: update-dependencies
|