sotn-decomp/config
bismurphy f9feecf70b
Decompile PSP DRA file 63C90.c (#1861)
Decided to tackle this whole file. It mostly matches with the existing
DRA, so I've been back-porting the required changes to get the matches.
Everything here matches in both.

The only issue is the deadstripping, which we still need to figure out.

I'm not sure why there's a file split at the end of this PSP file, where
there isn't one in the PS1 game. I'll try removing the split once the
functions are done on each side of the split.

Also adjusted the makefile filter logic so that we only need to give the
name of the file, rather than the full path. This makes the file list
more concise. If we run into collisions (two files of the same name, in
different overlays, which need different optimizations) we can revisit
this.
2024-11-01 20:20:37 +00:00
..
saturn Refactor/Naming for tt_000 (#1775) 2024-10-12 21:48:13 +01:00
assets.hd.yaml Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
assets.us.yaml Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
check.hd.sha Add CEN Overlay to HD (#1705) 2024-10-01 22:31:18 -07:00
check.pspeu.sha Add PSP DRA (#1119) 2024-11-01 11:07:20 +00:00
check.saturn.sha Saturn: Add Alucard overlay (#658) 2023-10-01 16:26:24 -07:00
check.us.sha Adding tt_002 (Faerie) overlay (#1801) 2024-10-17 14:02:53 -07:00
dirt.hd.json Import 4A538, demo and 5087C data (#835) 2023-12-12 10:36:34 -08:00
dirt.pspeu.json Add TT_000 overlay from PSP (#1113) 2024-04-21 02:18:10 +01:00
dirt.saturn.json Import 4A538, demo and 5087C data (#835) 2023-12-12 10:36:34 -08:00
dirt.us.json DRA finish to import all data from US and HD to C files (#1410) 2024-07-14 09:35:13 -07:00
disk.us.lba Writes built binaries into build/us/ 2023-02-21 20:06:27 +00:00
gfx.game.json Extract BIN/F_GAME.BIN (#886) 2023-12-25 19:23:25 +00:00
splat.hd.dra.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.hd.ric.yaml Refactor some stuff with subweapons (#1702) 2024-09-30 21:19:51 +01:00
splat.hd.stcen.yaml Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
splat.hd.stwrp.yaml Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
splat.hd.tt_000.yaml Reorganizing tt_000 to be more in line with tt_001 (#1768) 2024-10-08 23:33:14 +01:00
splat.pspeu.dra.yaml Decompile PSP DRA file 63C90.c (#1861) 2024-11-01 20:20:37 +00:00
splat.pspeu.stwrp.yaml OVL_EXPORT RedDoorTiles (#1784) 2024-10-13 18:26:12 +01:00
splat.pspeu.tt_000.yaml Reorganizing tt_000 to be more in line with tt_001 (#1768) 2024-10-08 23:33:14 +01:00
splat.us.bomar.yaml Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
splat.us.borbo3.yaml Asset handler for palette definition in the header (#1852) 2024-10-31 21:06:06 +00:00
splat.us.dra.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.us.main.yaml Turn on disassemble_all for most yamls (#1689) 2024-09-28 09:29:16 -07:00
splat.us.ric.yaml Refactor some stuff with subweapons (#1702) 2024-09-30 21:19:51 +01:00
splat.us.stcen.yaml Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
splat.us.stdre.yaml Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
splat.us.stmad.yaml Eliminate ET_Generic, and ext.stub (#1825) 2024-10-25 23:56:41 +01:00
splat.us.stno0.yaml Decompile a couple of no0 funcs + minor cleanup (#1835) 2024-10-27 20:02:54 +00:00
splat.us.stno3.yaml Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
splat.us.stnp3.yaml Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
splat.us.stnz0.yaml Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
splat.us.strwrp.yaml Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
splat.us.stsel.yaml Extract cutscene scripts, portraits and normalize code (#1686) 2024-09-28 19:56:35 -07:00
splat.us.stst0.yaml Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
splat.us.stwrp.yaml Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
splat.us.tt_000.yaml Reorganizing tt_000 to be more in line with tt_001 (#1768) 2024-10-08 23:33:14 +01:00
splat.us.tt_001.yaml Importing TT_001 sbss data (#1756) 2024-10-07 16:38:42 +01:00
splat.us.tt_002.yaml Adding tt_002 (Faerie) overlay (#1801) 2024-10-17 14:02:53 -07:00
splat.us.weapon.yaml Import w_037 data and normalize weapon palette (#1777) 2024-10-11 18:36:59 +01:00
symbols.beta.txt Rename g_Player.unk0 to g_Player.status (#1721) 2024-10-04 20:03:16 -07:00
symbols.hd.dra.txt Ignore DRA HD orphan symbol 2024-09-21 16:53:08 +01:00
symbols.hd.ric.txt Add HD version of the RIC overlay (#1660) 2024-09-23 23:39:39 +01:00
symbols.hd.stcen.txt Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
symbols.hd.stwrp.txt Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
symbols.hd.tt_000.txt Add TT_000 from the HD version (#1111) 2024-04-04 22:28:57 +01:00
symbols.hd.txt Various cleanup on a few things (#1858) 2024-10-31 23:44:05 +00:00
symbols.pspeu.dra.txt Decompile PSP DRA file 63C90.c (#1861) 2024-11-01 20:20:37 +00:00
symbols.pspeu.stwrp.txt Replace g_HeartDropArray with PrizeDrops (#1787) 2024-10-14 01:06:52 +01:00
symbols.pspeu.tt_000.txt Refactor/renaming in tt 000 part deux (#1789) 2024-10-15 11:21:51 -07:00
symbols.pspeu.txt Decompile PSP DRA file 63C90.c (#1861) 2024-11-01 20:20:37 +00:00
symbols.stmad.txt Eliminate ET_Generic, and ext.stub (#1825) 2024-10-25 23:56:41 +01:00
symbols.us.bomar.txt Dedupe no0 clock room entities (#1808) 2024-10-19 15:27:44 -07:00
symbols.us.borbo3.txt RBO3 st_common deduplication (#1842) 2024-10-28 22:21:19 +00:00
symbols.us.dra.txt Import BSS section across all overlays (#1473) 2024-08-04 16:14:49 -07:00
symbols.us.main.txt Decompile main (#1326) 2024-06-16 20:11:42 -07:00
symbols.us.ric.txt Stage BSS Organizing, Padding Macros (#1497) 2024-08-11 15:49:53 +01:00
symbols.us.stcen.txt De-duplicate CEN (#1651) 2024-09-22 10:24:34 +01:00
symbols.us.stdre.txt Eliminate ET_Generic, and ext.stub (#1825) 2024-10-25 23:56:41 +01:00
symbols.us.stno0.txt Decompile no0 main Ouija Table function (#1859) 2024-11-01 19:38:44 +00:00
symbols.us.stno3.txt Eliminate ET_Generic, and ext.stub (#1825) 2024-10-25 23:56:41 +01:00
symbols.us.stnp3.txt Dedupe EntityExplosionPuffOpaque (#1824) 2024-10-25 07:23:33 +01:00
symbols.us.stnz0.txt Dedupe EntityExplosionPuffOpaque (#1824) 2024-10-25 07:23:33 +01:00
symbols.us.strwrp.txt Decompiles Remaining rwrp Function & Data (#1437) 2024-07-29 21:30:24 -04:00
symbols.us.stsel.txt Extract cutscene scripts, portraits and normalize code (#1686) 2024-09-28 19:56:35 -07:00
symbols.us.stst0.txt Asset handler for graphics (#1862) 2024-11-01 18:15:33 +00:00
symbols.us.stwrp.txt HD WRP matching (#1421) 2024-07-19 19:05:26 -05:00
symbols.us.tt_000.txt Refactor/Naming for tt_000 (#1775) 2024-10-12 21:48:13 +01:00
symbols.us.tt_001.txt Refactor/Naming for tt_000 (#1775) 2024-10-12 21:48:13 +01:00
symbols.us.tt_002.txt Decompile tt_002 func_us_80174998 (#1846) 2024-10-29 22:14:30 +00:00
symbols.us.txt Various cleanup on a few things (#1858) 2024-10-31 23:44:05 +00:00
symbols.us.weapon.txt Update func_8011A4D0 to match on PSP (#1155) 2024-05-21 17:34:07 -07:00
symbols.us.weapon.txt.in Decompile w52 (Alucard Shield) func_ptr_80170004 (#1444) 2024-07-27 09:27:18 -04:00
undefined_syms.beta.txt MAD quick matches (#1287) 2024-06-08 23:02:00 +01:00
undefined_syms.hd.txt Add some missing US undefined symbols (#1592) 2024-09-09 08:04:39 +01:00
undefined_syms.pspeu.txt Various cleanup on a few things (#1858) 2024-10-31 23:44:05 +00:00
undefined_syms.us.txt Add some missing US undefined symbols (#1592) 2024-09-09 08:04:39 +01:00