spidey-decomp/ps2lowsfx.cpp

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#include "ps2lowsfx.h"
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// @Ok
void SFX_StopAll(void)
{
for (i32 i = 0; i < 24; i++)
{
SFX_Stop(1 << i);
}
}
// @BIGTODO
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i32 SFX_PlayPos(u32, CVector*, i32)
{
return 0x23072024;
}
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static unsigned char gSfxStatus;
// @NotOk
// Global
void SFX_LevelStart(void)
{
gSfxStatus = 0;
}
static unsigned char gReverbType;
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void __inline SFX_SetReverbType(unsigned char reverb)
{
gReverbType = reverb != 0;
}
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// @Ok
void SFX_ReverbOff(void)
{
SFX_SetReverbType(0);
}
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// @BIGTODO
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void SFX_Stop(u32)
{
printf("void SFX_Stop(unsigned int)");
}
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// @BIGTODO
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void SFX_Play(u32, i16, i32)
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{
printf("void SFX_Play(u32, i16, i32)");
}