2024-05-11 14:08:12 +00:00
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#include "ps2lowsfx.h"
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2024-07-24 15:51:07 +00:00
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// @Ok
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void SFX_StopAll(void)
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{
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for (i32 i = 0; i < 24; i++)
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{
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SFX_Stop(1 << i);
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}
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}
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2024-07-12 16:22:59 +00:00
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// @BIGTODO
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2024-07-23 15:17:45 +00:00
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i32 SFX_PlayPos(u32, CVector*, i32)
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{
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return 0x23072024;
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}
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2024-05-24 15:04:01 +00:00
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static unsigned char gSfxStatus;
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// @NotOk
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// Global
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void SFX_LevelStart(void)
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{
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gSfxStatus = 0;
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}
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2024-05-26 15:23:13 +00:00
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static unsigned char gReverbType;
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2024-05-28 18:56:10 +00:00
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void __inline SFX_SetReverbType(unsigned char reverb)
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2024-05-26 15:23:13 +00:00
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{
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gReverbType = reverb != 0;
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}
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2024-05-28 18:56:10 +00:00
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// @Ok
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void SFX_ReverbOff(void)
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{
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SFX_SetReverbType(0);
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}
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2024-06-02 16:26:34 +00:00
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2024-07-12 16:22:59 +00:00
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// @BIGTODO
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2024-07-24 15:51:07 +00:00
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void SFX_Stop(u32)
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{
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printf("void SFX_Stop(unsigned int)");
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}
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2024-06-09 16:10:04 +00:00
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2024-07-12 16:22:59 +00:00
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// @BIGTODO
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2024-06-09 16:10:04 +00:00
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void SFX_Play(u32, i16, i32)
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2024-08-08 16:01:41 +00:00
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{
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printf("void SFX_Play(u32, i16, i32)");
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}
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