spidey-decomp/PCTex.cpp

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#include "PCTex.h"
#include "validate.h"
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#include "mem.h"
#include "dcfileio.h"
#include <cstring>
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EXPORT SPCTexture gGlobalTextures[1024];
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// @SMALLTODO
void CheckValidTexture(i32)
{
printf("CheckValidTexture(i32)");
}
// @MEDIUMTODO
void ConvertPSXPaletteToPC(u16 const *,u16 *,u32,u32)
{
printf("ConvertPSXPaletteToPC(u16 const *,u16 *,u32,u32)");
}
// @MEDIUMTODO
void PCTEX_Init(void)
{
printf("PCTEX_Init(void)");
}
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// @Ok
// @Matching
void* PCTex_BufferPVR(const char * a1, char * a2)
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{
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char nameBuf[128];
const char* fileName = a1;
if (!strchr(a1, '.'))
{
strcpy(nameBuf, a1);
strcat(nameBuf, ".pvr");
fileName = nameBuf;
}
i32* buf = reinterpret_cast<i32*>(a2);
if (!buf)
{
i32 size = FileIO_Open(fileName);
if (size <= 0)
{
print_if_false(0, "Can't find texture file!");
return 0;
}
buf = static_cast<i32*>(DCMem_New(size, 0, 1, 0, 1));
print_if_false(buf != 0, "out of memory");
FileIO_Load(buf);
FileIO_Sync();
}
print_if_false(buf[4] == 0x54525650, "corrupted PVR file");
return buf;
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}
// @SMALLTODO
void PCTex_CountActiveTextures(void)
{
printf("PCTex_CountActiveTextures(void)");
}
// @SMALLTODO
void PCTex_CreateClut(i32)
{
printf("PCTex_CreateClut(i32)");
}
// @MEDIUMTODO
void PCTex_CreateTexture16(i32,i32,void const *,u16 const *,char const *,i32,i32,u32)
{
printf("PCTex_CreateTexture16(i32,i32,void const *,u16 const *,char const *,i32,i32,u32)");
}
// @MEDIUMTODO
void PCTex_CreateTexture256(i32,i32,void const *,u16 const *,u32,char const *,i32,i32)
{
printf("PCTex_CreateTexture256(i32,i32,void const *,u16 const *,u32,char const *,i32,i32)");
}
// @SMALLTODO
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i32 PCTex_CreateTexturePVR(i32,i32,u32,void *,u32, const char *,u32)
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{
printf("PCTex_CreateTexturePVR(i32,i32,u32,void const *,u32,char const *,u32)");
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return 0x19082024;
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}
// @MEDIUMTODO
void PCTex_CreateTexturePVRInId(i32,i32,i32,u32,void const *,u32,char const *,u32)
{
printf("PCTex_CreateTexturePVRInId(i32,i32,i32,u32,void const *,u32,char const *,u32)");
}
// @SMALLTODO
void PCTex_FindUnusedTextureId(void)
{
printf("PCTex_FindUnusedTextureId(void)");
}
// @SMALLTODO
void PCTex_FreePcIcons(void)
{
printf("PCTex_FreePcIcons(void)");
}
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// @Ok
IDirectDrawSurface7* PCTex_GetDirect3DTexture(i32 index)
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{
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return gGlobalTextures[index].mD3DTex;
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}
// @SMALLTODO
void PCTex_GetInvTextureSize(i32,float *,float *)
{
printf("PCTex_GetInvTextureSize(i32,float *,float *)");
}
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// @Ok
void PCTex_GetTextureSize(
i32 index,
i32* pOne,
i32* pTwo)
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{
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*pOne = gGlobalTextures[index].mSizeOne;
*pTwo = gGlobalTextures[index].mSizeTwo;
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}
// @SMALLTODO
void PCTex_GetTextureSplitCount(i32)
{
printf("PCTex_GetTextureSplitCount(i32)");
}
// @SMALLTODO
void PCTex_InitSystemTextures(void)
{
printf("PCTex_InitSystemTextures(void)");
}
// @MEDIUMTODO
void PCTex_LoadLtiTexture(char const *,u32,i32,u32)
{
printf("PCTex_LoadLtiTexture(char const *,u32,i32,u32)");
}
// @SMALLTODO
void PCTex_LoadPcIcons(void)
{
printf("PCTex_LoadPcIcons(void)");
}
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// @Ok
void* PCTex_LoadTexturePVR(const char* a1, char* a2)
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{
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PVRHeader* pHeader = static_cast<PVRHeader*>(PCTex_BufferPVR(a1, a2));
i32 texRes = PCTex_CreateTexturePVR(
pHeader->field_1C,
pHeader->field_1E,
pHeader->field_18,
&pHeader->pTextureData,
0,
a1,
0);
print_if_false(texRes != -1, "texture cannot be smallvq: %s", a1);
if (!a2)
PCTex_UnbufferPVR(pHeader);
return reinterpret_cast<void*>(texRes);
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}
// @SMALLTODO
void PCTex_ReleaseAllTextures(void)
{
printf("PCTex_ReleaseAllTextures(void)");
}
// @SMALLTODO
void PCTex_ReleaseSysTexture(i32,bool)
{
printf("PCTex_ReleaseSysTexture(i32,bool)");
}
// @SMALLTODO
void PCTex_ReleaseTexture(i32,bool)
{
printf("PCTex_ReleaseTexture(i32,bool)");
}
// @MEDIUMTODO
void PCTex_ReloadTextures(void)
{
printf("PCTex_ReloadTextures(void)");
}
// @SMALLTODO
void PCTex_TextureHasAlpha(i32)
{
printf("PCTex_TextureHasAlpha(i32)");
}
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// @Ok
// @Matching
void PCTex_UnbufferPVR(PVRHeader* pPvrHeader)
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{
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Mem_Delete(pPvrHeader);
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}
// @SMALLTODO
void PCTex_UnloadTextures(void)
{
printf("PCTex_UnloadTextures(void)");
}
// @SMALLTODO
void PCTex_UpdateForSoftwareRenderer(void)
{
printf("PCTex_UpdateForSoftwareRenderer(void)");
}
// @SMALLTODO
void clutToClutPc(u16 const *)
{
printf("clutToClutPc(u16 const *)");
}
// @SMALLTODO
void copyBitmap(void const *,i32,void *,i32,i32,i32,i32)
{
printf("copyBitmap(void const *,i32,void *,i32,i32,i32,i32)");
}
// @MEDIUMTODO
void copyConvertBitmap(void const *,i32,i32,void *,i32,i32,i32,i32,bool)
{
printf("copyConvertBitmap(void const *,i32,i32,void *,i32,i32,i32,i32,bool)");
}
// @SMALLTODO
void countLeadingZeroBits(u32)
{
printf("countLeadingZeroBits(u32)");
}
// @MEDIUMTODO
void downloadTexture(PCTexture *,u16 *,i32,i32)
{
printf("downloadTexture(PCTexture *,u16 *,i32,i32)");
}
// @SMALLTODO
void enumPixelFormatsCB(_DDPIXELFORMAT *,void *)
{
printf("enumPixelFormatsCB(_DDPIXELFORMAT *,void *)");
}
// @SMALLTODO
void releaseClutPc(_ClutPC *)
{
printf("releaseClutPc(_ClutPC *)");
}
// @SMALLTODO
void shouldForceBlend(u16 *,i32,i32,i32)
{
printf("shouldForceBlend(u16 *,i32,i32,i32)");
}
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// @NotOk
// globals
void PCTex_SetTextureUserData(int index, Bitmap256* texture)
{
gGlobalTextures[index].mTexture = texture;
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}
// @Ok
float PCTex_GetTextureWScale(int index)
{
return gGlobalTextures[index].wScale;
}
// @Ok
float PCTex_GetTextureHScale(int index)
{
return gGlobalTextures[index].hScale;
}
// @Ok
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int PCTex_GetTextureFlags(int index)
{
return gGlobalTextures[index].mFlags;
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}
// @Ok
int __inline countBits(unsigned int value)
{
int bits = 0;
while (value)
{
bits += value & 1;
value >>= 1;
}
return bits;
}
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// @Ok
int __inline countLeadingBits(unsigned int value)
{
int bits = 0;
if (!value)
return 0;
while(!(value & 1))
{
value >>= 1;
bits++;
}
return bits;
}
// @Ok
// @Matching
int PCTex_GetTextureSplitID(int index, int id)
{
return gGlobalTextures[index].mSplit[id];
}
void validate_SPCTexture(void)
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{
VALIDATE_SIZE(SPCTexture, 0x68);
VALIDATE(SPCTexture, mSizeOne, 0x0);
VALIDATE(SPCTexture, mSizeTwo, 0x2);
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VALIDATE(SPCTexture, wScale, 0x4);
VALIDATE(SPCTexture, hScale, 0x8);
VALIDATE(SPCTexture, mTexture, 0x14);
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VALIDATE(SPCTexture, mD3DTex, 0x1C);
VALIDATE(SPCTexture, mFlags, 0x20);
VALIDATE(SPCTexture, mSplit, 0x58);
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}
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void validate_PVRHeader(void)
{
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VALIDATE_SIZE(PVRHeader, 0x24);
VALIDATE(PVRHeader, field_18, 0x18);
VALIDATE(PVRHeader, field_1C, 0x1C);
VALIDATE(PVRHeader, field_1E, 0x1E);
VALIDATE(PVRHeader, pTextureData, 0x20);
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}