spidey-decomp/spclone.cpp

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#include "spclone.h"
#include "validate.h"
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extern CBaddy* BaddyList;
extern u8 submarinerDieRelated;
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// @MEDIUMTODO
void CSpClone::AI(void)
{
printf("CSpClone::AI(void)");
}
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// @Ok
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// @Matching
CSpClone::CSpClone(i16 * a2,i32 a3)
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{
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this->InitItem("spidey");
this->field_194 &= 0xFFFFFFDF;
this->field_194 |= 0x40u;
this->field_194 &= 0xFFFFFBFF;
this->field_194 |= 0x800u;
i16 *v5 = this->SquirtAngles(this->SquirtPos(a2));
this->ShadowOn();
this->field_D0 = 48;
this->field_21E = 100;
this->field_32C = 2;
this->field_330 = 2;
this->RunAnim(0xCAu, 0, -1);
this->mFlags |= 0x480u;
// @FIXME figure this shit
this->field_3C = 0x555920;
this->AttachTo(reinterpret_cast<CBody**>(&BaddyList));
this->field_38 = 327;
this->field_31C.bothFlags = 1;
this->field_DE = a3;
this->field_DC = 0;
this->field_348 = reinterpret_cast<i32>(v5);
if ( submarinerDieRelated )
this->Die(0);
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}
// @MEDIUMTODO
void CSpClone::DoMGSShadow(void)
{
printf("CSpClone::DoMGSShadow(void)");
}
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// @Ok
INLINE i32* CSpClone::GetNewCommandBlock(u32 a1)
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{
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i32* res = static_cast<i32*>(DCMem_New(4 * a1, 0, 1, 0, 1));
res[a1 - 1] = 0;
if (!this->field_34C)
{
this->field_34C = res;
}
else
{
i32* it = this->field_34C;
while (1)
{
if (!it[it[1] - 1])
break;
it = reinterpret_cast<i32*>(it[it[1] - 1]);
}
it[it[1] - 1] = reinterpret_cast<i32>(res);
}
return res;
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}
// @SMALLTODO
void CSpClone::KillCommandBlockByID(i32)
{
printf("CSpClone::KillCommandBlockByID(i32)");
}
// @MEDIUMTODO
void CSpClone::SynthesizeAnalogueInput(void)
{
printf("CSpClone::SynthesizeAnalogueInput(void)");
}
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// @Ok
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CSpClone::~CSpClone(void)
{
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this->DeleteFrom(reinterpret_cast<CBody**>(&BaddyList));
delete this->field_338;
this->KillAllCommandBlocks();
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}
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// @Ok
// @Matching
void SpClone_CreateSpClone(u32 * a2,u32 * a3)
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{
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i16* v2 = reinterpret_cast<i16*>(a2[0]);
i32 v3 = static_cast<i32>(a2[1]);
*a3 = reinterpret_cast<u32>(new CSpClone(v2, v3));
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}
// @SMALLTODO
void SpClone_RelocatableModuleClear(void)
{
printf("SpClone_RelocatableModuleClear(void)");
}
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// @Ok
void CSpClone::Shouldnt_DoPhysics_Be_Virtual(void)
{
this->DoPhysics();
}
// @BIGTODO
void CSpClone::DoPhysics(void)
{}
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// @Ok
// @Matching
INLINE i32* CSpClone::KillCommandBlock(i32* a1)
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{
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i32* res = reinterpret_cast<i32*>(a1[a1[1]-1]);
if (this->field_34C == a1)
{
this->field_34C = res;
}
else
{
i32* it = this->field_34C;
while (it)
{
if (a1 == reinterpret_cast<i32*>(it[it[1]-1]))
{
it[it[1]-1] = reinterpret_cast<i32>(res);
break;
}
it = reinterpret_cast<i32*>(it[it[1]-1]);
}
}
Mem_Delete(reinterpret_cast<void*>(a1));
return res;
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}
// @NotOk
// Revisit
void CSpClone::KillAllCommandBlocks(void)
{
for (int* cur = reinterpret_cast<int*>(this->field_34C); cur; cur = this->KillCommandBlock(cur));
this->field_34C = 0;
}
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void validate_CSpClone(void){
VALIDATE_SIZE(CSpClone, 0x350);
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VALIDATE(CSpClone, field_328, 0x328);
VALIDATE(CSpClone, field_32C, 0x32C);
VALIDATE(CSpClone, field_330, 0x330);
VALIDATE(CSpClone, field_334, 0x334);
VALIDATE(CSpClone, field_338, 0x338);
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VALIDATE(CSpClone, field_348, 0x348);
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VALIDATE(CSpClone, field_34C, 0x34C);
}