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CSwitch::SignalAttachedItems
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@ -1,6 +1,13 @@
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#include "switch.h"
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#include "switch.h"
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#include "trig.h"
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#include "validate.h"
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#include "validate.h"
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// @Ok
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void CSwitch::SignalAttachedItems(void)
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{
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Trig_SendPulse(Trig_GetLinksPointer(this->field_DE));
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}
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// @Ok
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// @Ok
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void __inline CSwitch::SwitchInactive(void)
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void __inline CSwitch::SwitchInactive(void)
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{
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{
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1
switch.h
1
switch.h
@ -12,6 +12,7 @@ class CSwitch : public CBody
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EXPORT void SwitchInactive(void);
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EXPORT void SwitchInactive(void);
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EXPORT CVector* GetAutoAimTargetPointer(void);
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EXPORT CVector* GetAutoAimTargetPointer(void);
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EXPORT void SwitchOff(void);
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EXPORT void SwitchOff(void);
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EXPORT void SignalAttachedItems(void);
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unsigned char padTop[0x100-0xF4];
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unsigned char padTop[0x100-0xF4];
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