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https://github.com/krystalgamer/spidey-decomp.git
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CLizMan::Guard
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parent
9dcd486ec9
commit
19528a01f5
75
lizman.cpp
75
lizman.cpp
@ -4,6 +4,81 @@
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#include "ps2funcs.h"
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#include "mem.h"
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#include "ai.h"
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#include "ps2lowsfx.h"
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#include "utils.h"
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#include "trig.h"
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// @TODO
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void CLizMan::CalculateJumpPositionArray(CVector*)
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{}
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// @TODO
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i32 CLizMan::ScanNearbyNodesForJumpTarget(void)
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{
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return 0x17062024;
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}
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static CBody* MechList[1];
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static u16 word_5FBC0C;
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// @Ok
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void CLizMan::Guard(void)
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{
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switch (this->dumbAssPad)
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{
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case 0:
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this->field_1F8 = 0;
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this->Neutralize();
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if (*gTimerRelated - this->field_374 < 0x12C)
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{
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new CAIProc_LookAt(
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this,
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MechList[0],
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0,
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0,
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128,
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200);
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}
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this->dumbAssPad++;
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break;
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case 1:
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if (word_5FBC0C != 0xFFFF && this->field_12A != 5)
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{
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this->PlaySingleAnim(5, 0, -1);
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}
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this->field_1F8 += this->field_80;
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if (this->field_1F8 > 120)
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{
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this->field_1F8 = 0;
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i32 target = this->ScanNearbyNodesForJumpTarget();
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if (target)
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{
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CVector v6;
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v6.vx = 0;
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v6.vy = 0;
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v6.vz = 0;
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this->field_1F0 = 0;
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SFX_PlayPos((Rnd(2) + 134) | 0x80, &this->mPos, 0);
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Trig_GetPosition(&v6, target);
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this->field_1F4 = target;
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this->CalculateJumpPositionArray(&v6);
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this->field_31C.bothFlags = 23;
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this->dumbAssPad = 0;
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}
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}
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break;
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default:
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print_if_false(0, "Unknown substate!");
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break;
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}
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}
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// @Ok
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void CLizMan::Acknowledge(void)
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5
lizman.h
5
lizman.h
@ -22,6 +22,9 @@ public:
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EXPORT void RunToWhereActionIs(CVector*);
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EXPORT void SwitchFromEulerToMatrix(void);
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EXPORT void Acknowledge(void);
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EXPORT void Guard(void);
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EXPORT i32 ScanNearbyNodesForJumpTarget(void);
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EXPORT void CalculateJumpPositionArray(CVector*);
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unsigned char padLizStart[0x4];
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@ -36,7 +39,7 @@ public:
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unsigned char padAfter340[0x36C-0x340-4];
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SHandle hLizHandle;
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i32 field_374;
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u32 field_374;
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unsigned char padAfter374[0x390-0x374-4];
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u8 field_390;
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