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utils.cpp placeholders
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108
utils.cpp
108
utils.cpp
@ -10,6 +10,114 @@ extern i32 gGetGroundRelated;
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EXPORT i32 DifficultyLevel;
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// @SMALLTODO
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void MyVSync(void)
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{
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printf("MyVSync(void)");
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}
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// @SMALLTODO
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void Pause(i32)
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{
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printf("Pause(i32)");
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}
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// @SMALLTODO
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void Utils_CalcPerps(CVector const *,CVector *,CVector *)
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{
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printf("Utils_CalcPerps(CVector const *,CVector *,CVector *)");
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}
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// @MEDIUMTODO
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void Utils_CalcUnitFacingCamera(CVector const *,CVector const *,CVector *)
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{
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printf("Utils_CalcUnitFacingCamera(CVector const *,CVector const *,CVector *)");
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}
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// @SMALLTODO
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void Utils_CalcWallPerps(CVector const *,CVector *,CVector *)
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{
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printf("Utils_CalcWallPerps(CVector const *,CVector *,CVector *)");
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}
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// @SMALLTODO
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void Utils_CalculateSpatialAttenuation(CVector const *,i32,i32)
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{
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printf("Utils_CalculateSpatialAttenuation(CVector const *,i32,i32)");
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}
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// @SMALLTODO
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void Utils_CanSee(CItem *,CItem *,i32,i32,i32)
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{
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printf("Utils_CanSee(CItem *,CItem *,i32,i32,i32)");
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}
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// @SMALLTODO
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void Utils_Dist(CVector const *,CVector const *)
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{
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printf("Utils_Dist(CVector const *,CVector const *)");
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}
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// @SMALLTODO
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void Utils_InitLoadIcons(void)
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{
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printf("Utils_InitLoadIcons(void)");
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}
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// @SMALLTODO
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void Utils_Jumble(i32 *,i32)
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{
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printf("Utils_Jumble(i32 *,i32)");
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}
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// @SMALLTODO
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void Utils_KillEverythingInBox(CVector const *,CVector const *)
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{
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printf("Utils_KillEverythingInBox(CVector const *,CVector const *)");
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}
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// @SMALLTODO
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void Utils_KillObjectsInBox(CVector const *,CVector const *,CBody *,bool)
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{
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printf("Utils_KillObjectsInBox(CVector const *,CVector const *,CBody *,bool)");
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}
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// @SMALLTODO
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void Utils_RotateWorldToObject(CBody *,CVector *,CVector *)
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{
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printf("Utils_RotateWorldToObject(CBody *,CVector *,CVector *)");
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}
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// @SMALLTODO
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void Utils_SetBaddyVisibilityInBox(CVector const *,CVector const *,bool,bool,CBody *)
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{
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printf("Utils_SetBaddyVisibilityInBox(CVector const *,CVector const *,bool,bool,CBody *)");
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}
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// @MEDIUMTODO
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void Utils_SetVisibilityByName(char const *,i32,i32,bool)
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{
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printf("Utils_SetVisibilityByName(char const *,i32,i32,bool)");
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}
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// @SMALLTODO
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void Utils_SetVisibilityInBox(CVector const *,CVector const *,bool,bool)
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{
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printf("Utils_SetVisibilityInBox(CVector const *,CVector const *,bool,bool)");
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}
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// @SMALLTODO
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void Utils_ShiftFilter(i32,i32,i32,i32)
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{
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printf("Utils_ShiftFilter(i32,i32,i32,i32)");
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}
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// @SMALLTODO
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void Utils_VblankProcessing(void)
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{
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printf("Utils_VblankProcessing(void)");
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}
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void Utils_TurnTowards(CSVector, CSVector*, CSVector*, CSVector, i32)
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{
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printf("void Utils_TurnTowards(CSVector, CSVector*, CSVector*, CSVector, i32)");
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19
utils.h
19
utils.h
@ -32,4 +32,23 @@ EXPORT void Utils_GetVecFromMagDir(CVector*, int, CSVector*);
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EXPORT int Utils_XZDist(const CVector*, const CVector *);
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EXPORT void MyVSync(void);
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EXPORT void Pause(i32);
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EXPORT void Utils_CalcPerps(CVector const *,CVector *,CVector *);
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EXPORT void Utils_CalcUnitFacingCamera(CVector const *,CVector const *,CVector *);
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EXPORT void Utils_CalcWallPerps(CVector const *,CVector *,CVector *);
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EXPORT void Utils_CalculateSpatialAttenuation(CVector const *,i32,i32);
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EXPORT void Utils_CanSee(CItem *,CItem *,i32,i32,i32);
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EXPORT void Utils_Dist(CVector const *,CVector const *);
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EXPORT void Utils_InitLoadIcons(void);
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EXPORT void Utils_Jumble(i32 *,i32);
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EXPORT void Utils_KillEverythingInBox(CVector const *,CVector const *);
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EXPORT void Utils_KillObjectsInBox(CVector const *,CVector const *,CBody *,bool);
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EXPORT void Utils_RotateWorldToObject(CBody *,CVector *,CVector *);
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EXPORT void Utils_SetBaddyVisibilityInBox(CVector const *,CVector const *,bool,bool,CBody *);
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EXPORT void Utils_SetVisibilityByName(char const *,i32,i32,bool);
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EXPORT void Utils_SetVisibilityInBox(CVector const *,CVector const *,bool,bool);
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EXPORT void Utils_ShiftFilter(i32,i32,i32,i32);
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EXPORT void Utils_VblankProcessing(void);
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#endif
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