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https://github.com/krystalgamer/spidey-decomp.git
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EveryFrame and moving stuff from CSuper to CBody
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parent
049c20adab
commit
3abd109cdc
63
ob.cpp
63
ob.cpp
@ -228,6 +228,50 @@ void CSuper::ApplyPose(__int16 *a2){
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void CSuper::RunAnim(int, int, int){
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}
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static int * const gTimerRelated = (int*)0x006B4CA8;
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void CBody::EveryFrame(void)
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{
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int v3; // edx
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int v4; // ecx
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__int16 v6; // ax
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__int16 v7; // cx
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char v8; // dl
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bool v9; // [esp-8h] [ebp-Ch]
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if ( (this->mCBodyFlags & 4) != 0 )
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{
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this->field_80 = 2;
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this->mCBodyFlags &= 0xFFFB;
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this->field_7C = *gTimerRelated;
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this->field_84 = 0;
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}
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else
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{
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v3 = this->field_7C;
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v9 = *gTimerRelated - v3 >= 0;
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this->field_80 = *gTimerRelated - v3;
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print_if_false(v9, "Timing error");
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v4 = this->field_80;
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this->field_7C = *gTimerRelated;
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if ( v4 > 6 )
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this->field_80 = 6;
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}
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this->field_84 += this->field_80;
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if ( (this->mFlags & 2) != 0 )
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{
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v6 = this->field_128;
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v7 = this->field_12A;
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v8 = this->field_141;
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this->field_152 = v6;
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this->field_150 = v6;
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this->field_154 = v7;
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this->field_143 = v8;
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}
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}
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void validate_CItem(void){
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VALIDATE(CItem, mFlags, 0x4);
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@ -244,7 +288,18 @@ void validate_CBody(void){
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VALIDATE(CBody, mCBodyFlags, 0x46);
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VALIDATE(CBody, mAccellorVel, 0x60);
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VALIDATE(CBody, gVec, 0x6C);
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VALIDATE(CBody, field_78, 0x78);
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VALIDATE(CBody, field_79, 0x79);
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VALIDATE(CBody, field_7A, 0x7A);
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VALIDATE(CBody, field_7C, 0x7C);
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VALIDATE(CBody, field_80, 0x80);
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VALIDATE(CBody, field_84, 0x84);
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VALIDATE(CBody, csVector1, 0x88);
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VALIDATE(CBody, field_8E, 0x8E);
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@ -255,6 +310,14 @@ void validate_CBody(void){
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VALIDATE(CBody, field_D4, 0xD4);
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VALIDATE(CBody, field_DC, 0xDC);
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VALIDATE(CBody, field_E2, 0xE2);
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VALIDATE(CBody, field_128, 0x128);
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VALIDATE(CBody, field_12A, 0x12A);
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VALIDATE(CBody, field_141, 0x141);
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VALIDATE(CBody, field_143, 0x143);
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VALIDATE(CBody, field_150, 0x150);
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VALIDATE(CBody, field_152, 0x152);
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VALIDATE(CBody, field_154, 0x154);
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}
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void validate_CSuper(void){
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85
ob.h
85
ob.h
@ -40,10 +40,16 @@ public:
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unsigned char pad1[0x38 - 0x20];
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CVector mAccellorVel;
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unsigned char bodyPadAdterAccelorVel[0x80-0x60-0xC];
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CVector gVec;
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unsigned char field_78;
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unsigned char field_79;
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unsigned char field_7A;
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int field_7C;
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int field_80;
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unsigned char padAfter80[0x4];
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int field_84;
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CSVector csVector1;
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CSVector field_8E;
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@ -66,13 +72,53 @@ public:
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unsigned char stopPPPad[0x4];
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__int16 field_E2;
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unsigned char bottomPad[0x10];
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unsigned char padAfterE2[0x10C-0xE2-2];
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int field_10C;
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unsigned char padB[0x10-4];
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int SNbrFaces;
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int alsoOutlineRelated;
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unsigned char outlineR;
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unsigned char outlineG;
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unsigned char outlineB;
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__int16 field_128;
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unsigned __int16 field_12A;
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int outlineRelated;
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unsigned char padA[0xE];
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unsigned char field_13E;
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unsigned char field_13F;
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unsigned char field_140;
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unsigned char field_141;
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unsigned char field_142;
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unsigned char field_143;
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__int16 field_144;
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__int16 field_146;
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__int16 gAnim;
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unsigned __int16 padAfte;
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int csuperend;
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__int16 field_150;
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__int16 field_152;
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__int16 field_154;
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EXPORT int IsDead(void) const;
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EXPORT void Die(void);
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EXPORT void ShadowOn(void);
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EXPORT void KillShadow(void);
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EXPORT void EveryFrame(void);
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EXPORT void UpdateShadow(void);
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@ -92,38 +138,7 @@ public:
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EXPORT void ApplyPose(__int16 *a2);
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EXPORT void RunAnim(int, int, int);
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unsigned char padBBB[0x18];
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int field_10C;
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unsigned char padB[0x10-4];
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int SNbrFaces;
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int alsoOutlineRelated;
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unsigned char outlineR;
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unsigned char outlineG;
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unsigned char outlineB;
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__int16 field_128;
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unsigned __int16 field_12A;
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int outlineRelated;
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unsigned char padA[0xE];
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unsigned char field_13E;
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unsigned char field_13F;
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unsigned char field_140;
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unsigned char field_141;
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unsigned char field_142;
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__int16 field_144;
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__int16 field_146;
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__int16 gAnim;
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int csuperend;
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unsigned char padVE[0x14];
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unsigned char padVE[0x14-8];
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MATRIX field_164;
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unsigned char padAfter188[0x4];
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