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https://github.com/krystalgamer/spidey-decomp.git
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M3d_RenderCleanup
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parent
095327a1f3
commit
3d19d640e1
@ -5,8 +5,8 @@
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u32 M3d_FadeColour;
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EXPORT i16 WibbleTables[1024];
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EXPORT u32 Xres;
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EXPORT u32 Yres;
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u32 Xres;
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u32 Yres;
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EXPORT i32 PixelAspectX;
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EXPORT i32 PixelAspectY;
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@ -6,6 +6,8 @@
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#include "export.h"
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EXPORT extern u32 M3d_FadeColour;
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EXPORT extern u32 Xres;
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EXPORT extern u32 Yres;
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union ItemOffsetUnion
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{
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62
ps2m3d.cpp
62
ps2m3d.cpp
@ -1,7 +1,13 @@
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#include "ps2m3d.h"
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#include "ps2funcs.h"
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#include "db.h"
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#include "PCGfx.h"
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#include "m3dinit.h"
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#include "SpideyDX.h"
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i32 gWideScreen;
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// @FIXME
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char gRenderBuf[4] = { 0, 0, 0, 0 };
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// @SMALLTODO
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void M3d_BuildTransform(CSuper* a)
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@ -45,10 +51,64 @@ void M3d_RenderBackground(void *)
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printf("M3d_RenderBackground(void *)");
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}
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// @MEDIUMTODO
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// @Ok
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// @Test
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// can't get it to match but that's fine, looks good tho
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void M3d_RenderCleanup(void)
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{
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SetDrawArea();
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gDbRelated += 12;
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stubbed_printf(gRenderBuf);
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if (gWideScreen)
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{
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PCGfx_UseTexture(1, DCGfx_BlendingMode_0);
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float v2 = (float)gGameResolutionY;
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float v5 = (float)(unsigned int)Yres;
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float v1 = v2 / v5;
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float v6 = (float)gWideScreen;
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float v12 = v1 * v6;
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float v7 = (float)gGameResolutionX;
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float v3 = (float)(unsigned int)Xres;
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float v8 = v7 / v3 * 512.0f;
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PCGfx_DrawQuad2D(
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0,
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0,
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v8,
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v12,
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0,
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0,
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1.0,
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1.0,
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0xFF000000,
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0.0,
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false);
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float v13 = (float)gGameResolutionY;
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float v9 = (float)(unsigned int)Yres;
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float v4 = v13 / v9;
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float v14 = (float)gWideScreen;
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float v18 = v14 * v4;
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float v15 = (float)gGameResolutionX;
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float v10 = (float)(unsigned int)Xres;
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float v11 = v15 / v10 * 512.0f;
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float v16 = (float)(240 - gWideScreen);
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float v17 = v16 * v4;
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PCGfx_DrawQuad2D(
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0,
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v17,
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v11,
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v18,
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0,
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0,
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1.0,
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1.0,
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0xFF000000,
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0.0,
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false);
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}
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}
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// @MEDIUMTODO
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