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CScorpion::TargetPlayer
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10
scorpion.cpp
10
scorpion.cpp
@ -278,9 +278,13 @@ INLINE u32 CScorpion::WhatShouldIDo(void)
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}
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// @SMALLTODO
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void CScorpion::TargetPlayer(i32)
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{}
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// @Ok
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INLINE void CScorpion::TargetPlayer(i32 a2)
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{
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this->field_C10 = a2;
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this->field_BF8 = 2;
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this->hCurrentTarget = Mem_MakeHandle(MechList[0]);
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}
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// @MEDIUMTODO
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i32 CScorpion::GetEnvironmentalObjectTarget(void)
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