CheckValidTexture

This commit is contained in:
krystalgamer 2024-08-19 22:25:23 +01:00
parent 6513758386
commit 646afe1e96
2 changed files with 12 additions and 5 deletions

View File

@ -5,12 +5,19 @@
#include <cstring>
EXPORT SPCTexture gGlobalTextures[1024];
const u32 GLOBAL_TEXTURE_COUNT = 1024;
EXPORT SPCTexture gGlobalTextures[GLOBAL_TEXTURE_COUNT];
// @SMALLTODO
void CheckValidTexture(i32)
// @Ok
u8 CheckValidTexture(i32 index)
{
printf("CheckValidTexture(i32)");
if (index < GLOBAL_TEXTURE_COUNT)
{
if (gGlobalTextures[index].mD3DTex || gGlobalTextures[index].mSplit)
return 1;
}
return 0;
}
// @MEDIUMTODO

View File

@ -52,7 +52,7 @@ EXPORT int countBits(unsigned int);
EXPORT int countLeadingBits(unsigned int);
EXPORT int PCTex_GetTextureSplitID(int, int);
EXPORT void CheckValidTexture(i32);
EXPORT u8 CheckValidTexture(i32);
EXPORT void ConvertPSXPaletteToPC(u16 const *,u16 *,u32,u32);
EXPORT void PCTEX_Init(void);
EXPORT void* PCTex_BufferPVR(const char *,char *);