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CheckValidTexture
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15
PCTex.cpp
15
PCTex.cpp
@ -5,12 +5,19 @@
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#include <cstring>
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EXPORT SPCTexture gGlobalTextures[1024];
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const u32 GLOBAL_TEXTURE_COUNT = 1024;
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EXPORT SPCTexture gGlobalTextures[GLOBAL_TEXTURE_COUNT];
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// @SMALLTODO
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void CheckValidTexture(i32)
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// @Ok
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u8 CheckValidTexture(i32 index)
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{
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printf("CheckValidTexture(i32)");
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if (index < GLOBAL_TEXTURE_COUNT)
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{
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if (gGlobalTextures[index].mD3DTex || gGlobalTextures[index].mSplit)
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return 1;
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}
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return 0;
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}
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// @MEDIUMTODO
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2
PCTex.h
2
PCTex.h
@ -52,7 +52,7 @@ EXPORT int countBits(unsigned int);
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EXPORT int countLeadingBits(unsigned int);
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EXPORT int PCTex_GetTextureSplitID(int, int);
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EXPORT void CheckValidTexture(i32);
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EXPORT u8 CheckValidTexture(i32);
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EXPORT void ConvertPSXPaletteToPC(u16 const *,u16 *,u32,u32);
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EXPORT void PCTEX_Init(void);
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EXPORT void* PCTex_BufferPVR(const char *,char *);
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